Description
Max Level: 10
Skill Form: Magical attack
Element: Fire
Description: Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK.
The text the game shows. Yanis Online checked every class skill description against the server's own code and corrected the ones that were wrong.
By level
| Lv | SP | Cast | Delay | Range | Hits | Damage |
|---|---|---|---|---|---|---|
| 1 | 12 | 0.7 s | 1 s | 9 cells | 1 | 100% MATK |
| 2 | 14 | 1.4 s | 1.2 s | 9 cells | 2 | 100% MATK |
| 3 | 16 | 2.1 s | 1.4 s | 9 cells | 3 | 100% MATK |
| 4 | 18 | 2.8 s | 1.6 s | 9 cells | 4 | 100% MATK |
| 5 | 20 | 3.5 s | 1.8 s | 9 cells | 5 | 100% MATK |
| 6 | 22 | 4.2 s | 2 s | 9 cells | 6 | 100% MATK |
| 7 | 24 | 4.9 s | 2.2 s | 9 cells | 7 | 100% MATK |
| 8 | 26 | 5.6 s | 2.4 s | 9 cells | 8 | 100% MATK |
| 9 | 28 | 6.3 s | 2.6 s | 9 cells | 9 | 100% MATK |
| 10 | 30 | 7 s | 2.8 s | 9 cells | 10 | 100% MATK |
Notes
- Cast time is reduced by DEX (none at 150 DEX).
- Can be copied with Plagiarism.
Damage formula
From the server's source code (the damage ratio part):
const status_change *sc = status_get_sc(src);
if (sc) {
if (sc->getSCE(SC_FLAMETECHNIC_OPTION))
base_skillratio *= 5;
if (sc->getSCE(SC_SPELLFIST) && mflag & BF_SHORT) {
base_skillratio += (sc->getSCE(SC_SPELLFIST)->val3 * 100) + (sc->getSCE(SC_SPELLFIST)->val1 * 50 - 50) - 100;
}
}Monsters that use it
| Monster | Monster Lv | Skill Lv |
|---|---|---|
| 20 | 3 | |
| 40 | 3 | |
| 40 | 2 | |
| 43 | 3 | |
| 43 | 7 | |
| 60 | 3 | |
| 64 | 7 | |
| 67 | 5 | |
| 74 | 10 | |
| 76 | 10 | |
| 80 | 10 | |
| 92 | 10 | |
| 99 | 10 | |
| 99 | 10 |