Moonlight Flower is a level 67 Demon monster of the Fire element (level 3), medium size, and an MVP. It lives on Payon Cave F5.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 55 | 99 | 55 | 82 | 95 | 120 |
To hit it every time you need 186 HIT (its Flee is Lv + AGI = 166). To dodge 95% of its attacks you need 237 FLEE (its Hit is Lv + DEX = 162). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 26% | |
| Usable | 65% | 6.5% | |
| Weapon | 50% | 5% | |
| Pet Armor | 50% | 5% | |
| Weapon | 15% | 1.5% | |
| Weapon | 10% | 1% | |
| Weapon | 10% | 1% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 50% | |
| Healing | 100% | 15% | |
| Misc | 50% | 5% |
Element table
Damage Moonlight Flower takes from attacks of each element (it is Fire 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 200% | 0% | -25% | 100% | 100% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Payon Cave F5 pay_dun04 | 1 | 1 h |
Skills
What Moonlight Flower casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 5 | Chasing | 40% | instant | 5 s | After a skill is used on it | Its target | |
| 5 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 5 | Chasing | 40% | instant | 5 s | After a skill is used on it | Its target | |
| 5 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 5 | Chasing | 40% | instant | 5 s | After a skill is used on it | Its target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 11 | Attacking | 100% | instant | 5 s | An ally below 60% HP | An ally | |
| 11 | Attacking | 100% | instant | 5 s | Own HP below 30% | Itself | |
| 11 | Chasing | 100% | instant | 5 s | An ally below 60% HP | An ally | |
| 11 | Chasing | 100% | instant | 5 s | Own HP below 30% | Itself | |
| 22 | Attacking | 20% | instant | 5 s | Always | Its target | |
| 10 | Attacking | 20% | instant | 5 s | Always | Its target | |
| 10 | Chasing | 20% | instant | 5 s | Always | Its target | |
| Guided Attack | 5 | Attacking | 5% | instant | 20 s | Always | Its target |
| Follower Summons | 5 | Attacking | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 5 | Idle | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 3 | Idle | 100% | instant | 0 s | When it appears | Itself |
| 1 | Attacking | 100% | 0.5 s | 10 s | Own HP below 80% | Its target | |
| 1 | Chasing | 100% | 1 s | 5 s | After a skill is used on it | Its target | |
| 5 | Attacking | 20% | 0.5 s | 5 s | Always | Its target | |
| 5 | Chasing | 20% | 0.5 s | 5 s | Always | Its target | |
| Power Up | 5 | Attacking | 100% | instant | 30 s | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 30 s | Always | Itself |
| 5 | Attacking | 20% | instant | 5 s | Always | Its target | |
| Wide Silence | 5 | Attacking | 100% | 1 s | 20 s | Own HP below 80% | Itself |
| Wide Silence | 5 | Chasing | 100% | 1 s | 20 s | Own HP below 80% | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.