Orc Lord is a level 74 Demi-Human monster of the Earth element (level 4), large size, and an MVP. It lives on Geffen Field 10.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 85 | 82 | 30 | 70 | 110 | 85 |
To hit it every time you need 176 HIT (its Flee is Lv + AGI = 156). To dodge 95% of its attacks you need 259 FLEE (its Hit is Lv + DEX = 184). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 42.68% | |
| Weapon | 100% | 31% | |
| Usable | 100% | 10% | |
| Weapon | 40% | 4% | |
| Weapon | 40% | 4% | |
| Armor | 40% | 4% | |
| Armor | 40% | 4% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 55% | |
| Usable | 100% | 20% |
Element table
Damage Orc Lord takes from attacks of each element (it is Earth 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | -25% | 200% | 0% | 75% | 75% | 75% | 25% | 25% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Geffen Field 10 gef_fild10 | 1 | 2 h |
Skills
What Orc Lord casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 10 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 10 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 10 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 11 | Idle | 100% | instant | 5 s | Own HP below 50% | Itself | |
| 10 | Chasing | 20% | 0.7 s | 5 min | Always | Itself | |
| 10 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 10 | Chasing | 100% | instant | 5 s | After a skill is used on it | Its target | |
| Earth Attribute Attack | 5 | Attacking | 20% | instant | 5 s | Always | Its target |
| Follower Summons | 6 | Attacking | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 6 | Idle | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 5 | Idle | 100% | instant | 0 s | When it appears | Itself |
| 5 | Attacking | 20% | instant | 5 s | Always | Its target | |
| Break shield | 10 | Attacking | 20% | instant | 5 s | Always | Its target |
| Power Up | 5 | Attacking | 100% | instant | 2 min | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 30 s | Always | Itself |
| Earthquake | 5 | Attacking | 100% | 1.5 s | 30 s | Own HP below 80% | Itself |
| Earthquake | 5 | Chasing | 100% | 1.5 s | 30 s | Own HP below 80% | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.