Fire Imp is a level 76 Demon monster of the Fire element (level 3), small size. It lives on Thor Volcano Dungeon, Thor Volcano Dungeon.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 37 | 76 | 30 | 150 | 99 | 10 |
To hit it every time you need 172 HIT (its Flee is Lv + AGI = 152). To dodge 95% of its attacks you need 250 FLEE (its Hit is Lv + DEX = 175). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 30% | |
| Misc | 100% | 25% | |
| Weapon | 2.5% | 0.25% | |
| Usable | 2% | 0.2% | |
| Weapon | 1% | 0.1% | |
| Weapon | 0.3% | 0.03% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Fire Imp takes from attacks of each element (it is Fire 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 200% | 0% | -25% | 100% | 100% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Thor Volcano Dungeon thor_v01 | 25 | 1 s – 30 min |
| Thor Volcano Dungeon thor_v02 | 10 | 1 s |
Skills
What Fire Imp casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 5% | instant | 5 s | Always | Itself | |
| 93 | Attacking | 30% | 0.5 s | 10 s | Always | Its target | |
| 93 | Chasing | 30% | 0.5 s | 10 s | Always | Its target | |
| 10 | Attacking | 30% | 1 s | 10 s | Always | Its target | |
| 10 | Chasing | 30% | 1 s | 10 s | Always | Its target | |
| 10 | Attacking | 30% | 1 s | 10 s | Always | Its target | |
| 8 | Attacking | 10% | 1 s | 5 s | Always | Its target | |
| 10 | Attacking | 30% | instant | 10 s | Always | Itself | |
| Fire Attribute Attack | 5 | Attacking | 10% | instant | 5 s | Always | Its target |
| 1 | Attacking | 20% | instant | 5 s | Always | Its target | |
| Pulse Strike | 3 | Attacking | 10% | 1 s | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.