Marduk is a level 40 Demi-Human monster of the Fire element (level 1), large size. It lives on Morroc Sphinx B3.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 40 | 20 | 79 | 78 | 20 |
To hit it every time you need 100 HIT (its Flee is Lv + AGI = 80). To dodge 95% of its attacks you need 193 FLEE (its Hit is Lv + DEX = 118). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 43.65% | |
| Usable (delay) | 10% | 1% | |
| Misc | 3.5% | 0.35% | |
| Usable | 2% | 0.2% | |
| Weapon | 1% | 0.1% | |
| Weapon | 0.3% | 0.03% | |
| Armor | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Marduk takes from attacks of each element (it is Fire 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 150% | 50% | 25% | 100% | 125% | 100% | 100% | 100% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Morroc Sphinx B3 in_sphinx3 | 65 | 1 s |
Skills
What Marduk casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Chasing | 5% | 0.5 s | 5 s | Always | Its target | |
| 3 | Attacking | 5% | 1.5 s | 5 s | Always | Its target | |
| 3 | Chasing | 5% | 1.5 s | 5 s | Always | Its target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| Blind Attack | 3 | Chasing | 20% | instant | 5 s | Always | Its target |
| Fire Attribute Attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Demon Shock Attack | 1 | Attacking | 5% | 1 s | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.