Description
Max Level: 10
Skill Form: Magical attack
Element: Wind
Description: Attacks a target with lightning
bolts: 1 bolt per skill level, each bolt deals
100% MATK.
The text the game shows. Yanis Online checked every class skill description against the server's own code and corrected the ones that were wrong.
By level
| Lv | SP | Cast | Delay | Range | Hits | Damage |
|---|---|---|---|---|---|---|
| 1 | 12 | 0.7 s | 1 s | 9 cells | 1 | 100% MATK |
| 2 | 14 | 1.4 s | 1.2 s | 9 cells | 2 | 100% MATK |
| 3 | 16 | 2.1 s | 1.4 s | 9 cells | 3 | 100% MATK |
| 4 | 18 | 2.8 s | 1.6 s | 9 cells | 4 | 100% MATK |
| 5 | 20 | 3.5 s | 1.8 s | 9 cells | 5 | 100% MATK |
| 6 | 22 | 4.2 s | 2 s | 9 cells | 6 | 100% MATK |
| 7 | 24 | 4.9 s | 2.2 s | 9 cells | 7 | 100% MATK |
| 8 | 26 | 5.6 s | 2.4 s | 9 cells | 8 | 100% MATK |
| 9 | 28 | 6.3 s | 2.6 s | 9 cells | 9 | 100% MATK |
| 10 | 30 | 7 s | 2.8 s | 9 cells | 10 | 100% MATK |
Notes
- Cast time is reduced by DEX (none at 150 DEX).
- Can be copied with Plagiarism.
Damage formula
From the server's source code (the damage ratio part):
const status_change *sc = status_get_sc(src);
if (sc) {
if (sc->getSCE(SC_GRACE_BREEZE_OPTION))
base_skillratio *= 5;
if (sc->getSCE(SC_SPELLFIST) && mflag & BF_SHORT) {
base_skillratio += (sc->getSCE(SC_SPELLFIST)->val3 * 100) + (sc->getSCE(SC_SPELLFIST)->val1 * 50 - 50) - 100;
}
}Monsters that use it
| Monster | Monster Lv | Skill Lv |
|---|---|---|
| 43 | 3 | |
| 48 | 3 | |
| 51 | 5 | |
| 56 | 5 | |
| 61 | 9 | |
| 64 | 7 | |
| 67 | 5 | |
| 75 | 5 | |
| 75 | 3 | |
| 76 | 8 | |
| 92 | 10 |