Strouf is a level 48 Fish monster of the Water element (level 3), large size. It lives on Undersea Tunnel B5.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 40 | 45 | 92 | 43 | 65 |
To hit it every time you need 108 HIT (its Flee is Lv + AGI = 88). To dodge 95% of its attacks you need 166 FLEE (its Hit is Lv + DEX = 91). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Misc | 100% | 30% | |
| Misc | 100% | 15% | |
| Misc | 11.5% | 1.15% | |
| Misc | 2% | 0.2% | |
| Weapon | 0.2% | 0.02% | |
| Armor | 0.2% | 0.02% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Strouf takes from attacks of each element (it is Water 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | -25% | 100% | 0% | 200% | 50% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Undersea Tunnel B5 iz_dun04 | 50 | 10 min |
Skills
What Strouf casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 9 | Angry (provoked) | 10% | 1 s | 5 s | Always | Its target | |
| 9 | Attacking | 10% | 1 s | 5 s | Always | Its target | |
| 9 | Chasing | 10% | 1 s | 5 s | Always | Its target | |
| 9 | Following | 10% | 1 s | 5 s | Always | Its target | |
| 3 | Angry (provoked) | 5% | 1.5 s | 5 s | Always | Its target | |
| 3 | Attacking | 5% | 1.5 s | 5 s | Always | Its target | |
| 3 | Chasing | 5% | 1.5 s | 5 s | Always | Its target | |
| 3 | Following | 5% | 1.5 s | 5 s | Always | Its target | |
| 3 | Angry (provoked) | 5% | 1.5 s | 5 s | Always | Its target | |
| 3 | Attacking | 5% | 1.5 s | 5 s | Always | Its target | |
| Water Attribute Attack | 1 | Angry (provoked) | 20% | instant | 5 s | Always | Its target |
| Water Attribute Attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.