Owl Baron is a level 75 Demon monster of the Neutral element (level 3), large size, and a mini-boss. It lives on Thanatos Tower Upper Level, Thanatos Tower Upper Level, Thanatos Tower Lower Level - Abandoned Place and 2 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 25 | 25 | 80 | 95 | 95 | 55 |
To hit it every time you need 120 HIT (its Flee is Lv + AGI = 100). To dodge 95% of its attacks you need 245 FLEE (its Hit is Lv + DEX = 170). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 35% | |
| Misc | 100% | 25% | |
| Usable (delay) | 10% | 1% | |
| Armor | 0.5% | 0.05% | |
| Weapon | 0.2% | 0.02% | |
| Weapon | 0.2% | 0.02% | |
| Weapon | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Owl Baron takes from attacks of each element (it is Neutral 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Thanatos Tower Upper Level tha_t06 | 40 | 5 min |
| Thanatos Tower Upper Level tha_t05 | 20 | 5 min |
| Thanatos Tower Lower Level - Abandoned Place tha_t04 | 10 | 1 s |
| Glastheim F1 gl_cas01 | 6 | 1 s |
| Luina Guild Dungeon gld_dun02 | 3 | 1 s |
Skills
What Owl Baron casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Attacking | 20% | instant | 5 s | Always | Its target | |
| 5 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| Follower Summons | 2 | Idle | 100% | 2 s | 1 min | 0 or fewer slaves left | Itself |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| 5 | Attacking | 0% | instant | 30 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.