Acidus is a level 80 Dragon monster of the Holy element (level 2), large size. It lives on Abyss Lakes Underground Cave F3, Abyss Lakes Underground Cave F2.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 71 | 55 | 135 | 103 | 69 |
To hit it every time you need 171 HIT (its Flee is Lv + AGI = 151). To dodge 95% of its attacks you need 258 FLEE (its Hit is Lv + DEX = 183). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 51% | |
| Misc | 100% | 40% | |
| Misc | 100% | 35.89% | |
| Misc | 80% | 8% | |
| Armor | 5% | 0.5% | |
| Weapon | 1% | 0.1% | |
| Misc | 0.5% | 0.05% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Acidus takes from attacks of each element (it is Holy 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 50% | -25% | 150% | 50% | 125% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Abyss Lakes Underground Cave F3 abyss_03 | 60 | 10 min |
| Abyss Lakes Underground Cave F2 abyss_02 | 10 | 10 min |
Skills
What Acidus casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 9 | Attacking | 20% | 0.5 s | 5 s | 2+ players attacking it | Itself | |
| 9 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 9 | Idle | 20% | instant | 5 s | Always | A random target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 3 | Idle | 1% | instant | 30 s | Always | Around it (2) | |
| Defense disregard attack | 1 | Attacking | 10% | 0.5 s | 5 s | Always | Its target |
| Stun Attack | 5 | Attacking | 10% | 1.5 s | 5 s | Always | Its target |
| Fire Attribute Attack | 6 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.