Permeter is a level 63 Brute monster of the Neutral element (level 2), medium size. It lives on Turtle Island Dungeon, Turtle Village, Turtle Island and 2 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 69 | 59 | 60 | 5 | 69 | 100 |
To hit it every time you need 142 HIT (its Flee is Lv + AGI = 122). To dodge 95% of its attacks you need 207 FLEE (its Hit is Lv + DEX = 132). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 44.13% | |
| Healing | 100% | 24.5% | |
| Misc | 100% | 12.4% | |
| Misc | 100% | 12.4% | |
| Misc | 4.5% | 0.45% | |
| Healing | 2.5% | 0.25% | |
| Usable (delay) | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Permeter takes from attacks of each element (it is Neutral 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Turtle Island Dungeon tur_dun02 | 40 | 1 s |
| Turtle Village tur_dun03 | 15 | 1 s |
| Turtle Island tur_dun01 | 10 | 1 s |
| Turtle Palace tur_dun04 | 4 | 5 min – 10 min 40 s |
| Underground swamp zone tur_dun05 | 3 | 20 s |
Skills
What Permeter casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Attacking | 5% | instant | 5 s | Always | Its target | |
| Earth Attribute Attack | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Walking | 20% | instant | 5 s | Always | Itself |
| Hallucination | 1 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Hallucination | 1 | Chasing | 5% | 0.5 s | 5 s | Always | Its target |
| 4 | Attacking | 100% | 0.5 s | 5 s | An ally below 60% HP | An ally | |
| 4 | Attacking | 100% | 0.5 s | 5 s | Own HP below 30% | Itself | |
| 4 | Chasing | 100% | 0.5 s | 5 s | An ally below 60% HP | An ally | |
| 4 | Chasing | 100% | 0.5 s | 5 s | Own HP below 30% | Itself | |
| 4 | Idle | 100% | 0.5 s | 5 s | An ally below 60% HP | An ally | |
| 4 | Idle | 100% | 0.5 s | 5 s | Own HP below 30% | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.