Description
Max Level: 10
Requirement: Spear Mastery 1 (Knight)
Skill Form: Physical attack
Element: Weapon
Description: Stabs one enemy several times
depending on its size. Each hit deals the listed
damage. Hit chance +5% per level. SP: 7.
Requires Spear class weapon.
Small Monsters: 1 hit
Medium Monsters: 2 hits
Large Monsters: 3 hits
[Lv 1]: 110% damage per hit
[Lv 2]: 120% damage per hit
[Lv 3]: 130% damage per hit
[Lv 4]: 140% damage per hit
[Lv 5]: 150% damage per hit
[Lv 6]: 160% damage per hit
[Lv 7]: 170% damage per hit
[Lv 8]: 180% damage per hit
[Lv 9]: 190% damage per hit
[Lv 10]: 200% damage per hit
The text the game shows. Yanis Online checked every class skill description against the server's own code and corrected the ones that were wrong.
Requirements
- Knight:
Spear Mastery level 1
By level
| Lv | SP | Range | Hits | Damage |
|---|---|---|---|---|
| 1 | 7 | 2 cells | 3 | 110% ATK |
| 2 | 7 | 2 cells | 3 | 120% ATK |
| 3 | 7 | 2 cells | 3 | 130% ATK |
| 4 | 7 | 2 cells | 3 | 140% ATK |
| 5 | 7 | 2 cells | 3 | 150% ATK |
| 6 | 7 | 2 cells | 3 | 160% ATK |
| 7 | 7 | 2 cells | 3 | 170% ATK |
| 8 | 7 | 2 cells | 3 | 180% ATK |
| 9 | 7 | 2 cells | 3 | 190% ATK |
| 10 | 7 | 2 cells | 3 | 200% ATK |
Notes
- Weapons: One-handed Spear, Two-handed Spear
Damage formula
From the server's source code (the damage ratio part):
const status_change* sc = status_get_sc(src);
base_skillratio += 10 * skill_lv;
if (sc && sc->getSCE(SC_CHARGINGPIERCE_COUNT) && sc->getSCE(SC_CHARGINGPIERCE_COUNT)->val1 >= 10)
base_skillratio *= 2;Monsters that use it
| Monster | Monster Lv | Skill Lv |
|---|---|---|
| 43 | 5 | |
| 46 | 5 | |
| 53 | 5 | |
| 55 | 10 | |
| 72 | 10 | |
| 72 | 5 | |
| 89 | 10 | |
| 111 | 10 |
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