Side Winder is a level 43 Brute monster of the Poison element (level 1), medium size. It lives on Veins Field 7, Labyrinth Forest F3, Fortress Saint Darmain (East) and 8 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 38 | 43 | 40 | 15 | 115 | 20 |
To hit it every time you need 106 HIT (its Flee is Lv + AGI = 86). To dodge 95% of its attacks you need 233 FLEE (its Hit is Lv + DEX = 158). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Misc | 100% | 50% | |
| Misc | 100% | 25% | |
| Misc | 100% | 14% | |
| Healing | 100% | 10% | |
| Misc | 13.4% | 1.34% | |
| Weapon | 0.2% | 0.02% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Side Winder takes from attacks of each element (it is Poison 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 0% | 100% | 50% | 100% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Veins Field 7 ve_fild07 | 70 | 1 s |
| Labyrinth Forest F3 prt_maze03 | 30 | 1 s – 5 min |
| Fortress Saint Darmain (East) cmd_fild08 | 20 | 1 s |
| Morroc Sphinx B5 in_sphinx5 | 20 | 1 s |
| The Royal Tomb lou_dun01 | 10 | 5 min |
| Veins Field 1 ve_fild01 | 10 | 1 s |
| Sograt Desert F13 moc_fild13 | 5 | 1 s |
| Veins Field 2 ve_fild02 | 5 | 1 s – 15 min |
| Labyrinth Forest F1 prt_maze01 | 3 | 2 min |
| PvP : Room Sandwich pvp_n_8-1 | 2 | 6 min |
| El Mes Plateau yuno_fild03 | 1 | 5 min |
Skills
What Side Winder casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Attacking | 5% | 0.7 s | 5 s | Always | Its target | |
| Poison Attack | 3 | Attacking | 5% | 0.8 s | 5 s | Always | Its target |
| Poison Attribute Attack | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.