Going Going to the Turtle Island starts with Grandpa Turtle in Inside Alberta (23, 104). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Going Going to the Turtle Island.. #11029 | My, that place is difficult to find and even more difficult to travel to. You're sure you want to go? Find an old ferryboatman at the eastern side of the Alberta port to find out how to get to the Turtle Island. |
| Going to the Turtle Island.. #11030 | The clue to the place is - tur_dun01 X : 160 . Y : 81 - You've taken the Skull key, as it may be of some use later. Let's go following the clue. |
| Going to the Turtle Island.. #11031 | The clue to the place is - tur_dun02 X : 132 . Y : 251 -, under the roots. You've gained the Roots key. Let's go following the clue. |
| Going to the Turtle Island.. #11032 | Here... - tur_dun01 X : 203 . Y : 155 -, under the turtle stone. You find three small holes under the turtle stone. You've gained the Security key. Let's go following the clue. |
| Going to the Turtle Island.. #11033 | Go... - tur_dun02 X : 46 . Y : 125 -, inside the pile of turtle. Inside the pile of turtle crystals, a scroll is hidden. You've gained a Turtle Crystal key. Let's go following the clue. |
| Going to the Turtle Island.. #11034 | Go 5 steps east, 30 steps south and 5 steps around..the turtle pillar.. At the edge of the crystal plate, is a long key. You've gained the Turtle Pillar key. Let's go following the clue. |
| Going to the Turtle Island.. #11035 | - Light of the second stage -B2 . X : 75 . Y : 249 You set the red bead to the Security key, fitting it within one of three tiny holes. Find the light of the 2nd stage. |
| Going to the Turtle Island.. #11036 | - Light of the third stage -B2 . X : 118 . Y : 233 You set the yellow bead into the Security key, fitting it within one of three tiny holes. Find the light of the 3rd stage. |
| Going to the Turtle Island.. #11037 | - Star of Serenity -B4 . X : 113 . Y : 178 You set the blue bead to the into the Security Key, fitting it within one of three tiny holes. Find the star of serenity. |
Walkthrough

1 Talk to Grandpa Turtle in Inside Alberta (23, 104)
When At the start; Script check: not MISC_QUEST & 65536 Choose “How can I get there?” Quest log Starts ‘Going Going to the Turtle Island..’ Why don't you talk to a chubby little sailor I know named Gotanblue. You can find him loitering on one of the Alberta ports.
Tell him that I sent you, and he may tell you more about Turtle Island. He may even know how to get there~
Well, then...
Good luck~
Script:
npc/quests/quests_alberta.txt:1095· TURTLE = 12 Go to the spot at Alberta (246, 117) (Voyage log)
When After step 1; By chance (a random roll); By chance (a random roll) Quest log Moves on to ‘Going to the Turtle Island..’ In the meantime, we've decided to bury this fruit until we can get back to Alberta.
tur_dun01
X : 160 , Y : 81
In the Voyage log is a thin key marked with a skull. You've taken this Skull key, as it may be of some use later.
Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:1440· TURTLE = 23 Go to the spot at Alberta (246, 117) (Voyage log)
When After step 1; By chance (a random roll); By chance (a random roll) Quest log Moves on to ‘Going to the Turtle Island..’ X : 132 , Y : 251
There is a picture of a tree in which there is a small keyhole clearly shown under the roots.
You've gained
the Roots key.
Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:1491· TURTLE = 34 Go to the spot at Alberta (246, 117) (Voyage log)
When After step 1; By chance (a random roll); By chance (a random roll) Quest log Moves on to ‘Going to the Turtle Island..’ X : 203 , Y : 155
You find three small holes under the turtle stone. Within one of these holes is a thin key.
You've gained
the Security key
Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:1526· TURTLE = 45 Go to the spot at Turtle Island (160, 81) (Skull Stone)
When After step 2 Quest log Finishes ‘Going to the Turtle Island..’ *Click! Click!*
Suddenly, the top of
the stone opened and
some items popped out!!
Script:
npc/quests/quests_alberta.txt:1550· MISC_QUEST = MISC_QUEST | 65536, TURTLE = 06 Go to the spot at Turtle Island (160, 81) (Skull Stone)
When After step 2; By chance (a random roll) You get 5 ×
Banana Juice*Click! Click!*
Suddenly, the top of
the stone opened and
some items popped out!!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:15557 Go to the spot at Turtle Island (160, 81) (Skull Stone)
When After step 2; By chance (a random roll) You get 5 ×
Banana*Click! Click!*
Suddenly, the top of
the stone opened and
some items popped out!!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:15608 Go to the spot at Turtle Island (160, 81) (Skull Stone)
When After step 2; By chance (a random roll) You get 5 ×
Banana; 5 ×
Banana Juice*Click! Click!*
Suddenly, the top of
the stone opened and
some items popped out!!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:15659 Go to the spot at Turtle Island Dungeon (132, 251) (Turtle Tree Roots)
When After step 3 Quest log Moves on to ‘Going to the Turtle Island..’ tur_dun02
X : 46 , Y : 125
Inside the pile of turtle
crystals, a scroll is hidden.
Script:
npc/quests/quests_alberta.txt:1624· TURTLE = 710 Go to the spot at Turtle Island Dungeon (46, 125) (A pile of turtle crystal)
When After step 9 Quest log Moves on to ‘Going to the Turtle Island..’ There you will find
the end of sword art.
At the edge of the crystal
plate, is a long key.
Script:
npc/quests/quests_alberta.txt:1680· TURTLE = 811 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)
When After step 10 Quest log Finishes ‘Going to the Turtle Island..’ For this final accomplishment, I leave behind an offering.
I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.
There are many items
under the pillar...
Script:
npc/quests/quests_alberta.txt:1728· MISC_QUEST = MISC_QUEST | 65536, TURTLE = 012 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)
When After step 10; By chance (a random roll) You get 1 ×
Animal GoreFor this final accomplishment, I leave behind an offering.
I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.
There are many items
under the pillar...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:173313 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)
When After step 10; By chance (a random roll) You get 1 ×
Red GemstoneFor this final accomplishment, I leave behind an offering.
I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.
There are many items
under the pillar...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:173814 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)
When After step 10; By chance (a random roll) You get 1 ×
Red FrameFor this final accomplishment, I leave behind an offering.
I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.
There are many items
under the pillar...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:174315 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)
When After step 10; By chance (a random roll) You get 1 ×
Red ScarfFor this final accomplishment, I leave behind an offering.
I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.
There are many items
under the pillar...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:174816 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)
When After step 10; By chance (a random roll) You get 1 ×
SardonyxFor this final accomplishment, I leave behind an offering.
I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.
There are many items
under the pillar...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:175317 Go to the spot at Turtle Island (203, 155) (Turtle stone)
When After step 4 Quest log Moves on to ‘Going to the Turtle Island..’ B2 , X : 75 , Y : 249
At the bottom of the stone
beneath the line of words,
rests a brilliant red bead.
Script:
npc/quests/quests_alberta.txt:1823· TURTLE = 1018 Go to the spot at Turtle Island Dungeon (75, 249) (Turtle stone)
When After step 17 Quest log Moves on to ‘Going to the Turtle Island..’ B3 . X : 118 . Y : 233
At the bottom of the stone
beneath the line of words,
rests a brilliant yellow bead.
Script:
npc/quests/quests_alberta.txt:1871· TURTLE = 1119 Go to the spot at Turtle Village (118, 233) (Turtle Stone)
When After step 18 Quest log Moves on to ‘Going to the Turtle Island..’ B4 . X : 113 . Y : 178
At the bottom of the stone
beneath the line of words,
rests a brilliant blue bead.
Script:
npc/quests/quests_alberta.txt:1919· TURTLE = 1220 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)
When After step 19 Quest log Finishes ‘Going to the Turtle Island..’ You find a small lever
at the bottom of the
metal plate. You pull
it open like a drawer.
Script:
npc/quests/quests_alberta.txt:1959· MISC_QUEST = MISC_QUEST | 65536, TURTLE = 021 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)
When After step 19; By chance (a random roll); By chance (a random roll) You get 1 ×
Gift BoxYou find a small lever
at the bottom of the
metal plate. You pull
it open like a drawer.
Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:196522 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)
When After step 19; By chance (a random roll); By chance (a random roll) You get 1 ×
Old Card AlbumYou find a small lever
at the bottom of the
metal plate. You pull
it open like a drawer.
Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:197123 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)
When After step 19; By chance (a random roll); By chance (a random roll) You get 1 ×
Old Purple BoxYou find a small lever
at the bottom of the
metal plate. You pull
it open like a drawer.
Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.
Script:
npc/quests/quests_alberta.txt:197724 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)
When After step 19 You get 1 ×
Dead BranchYou find a small lever
at the bottom of the
metal plate. You pull
it open like a drawer.
Script:
npc/quests/quests_alberta.txt:1990
25 Talk to Grandpa Turtle in Inside Alberta (23, 104)
When Script check: MISC_QUEST & 65536 || TURTLE; Script check: MISC_QUEST & 65536 Choose “How can I get there?” Ooog...
So dizzy...
There isn't one decent drinking establishment in all of Alberta! But then again, why did I drink so much? Hmm...
Script:
npc/quests/quests_alberta.txt:1070· TURTLE = 0
Rewards over the whole quest
5 ×
Banana Juice; 5 ×
Banana; 1 ×
Animal Gore; 1 ×
Red Gemstone; 1 ×
Red Frame; 1 ×
Red Scarf; 1 ×
Sardonyx; 1 ×
Gift Box; 1 ×
Old Card Album; 1 ×
Old Purple Box; 1 ×
Dead Branch
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.