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Going Going to the Turtle Island

Going Going to the Turtle Island starts with Grandpa Turtle in Inside Alberta (23, 104). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
Going Going to the Turtle Island.. #11029My, that place is difficult to find and even more difficult to travel to. You're sure you want to go?
Find an old ferryboatman at the eastern side of the Alberta port to find out how to get to the Turtle Island.
Going to the Turtle Island.. #11030The clue to the place is - tur_dun01 X : 160 . Y : 81 -
You've taken the Skull key, as it may be of some use later. Let's go following the clue.
Going to the Turtle Island.. #11031The clue to the place is - tur_dun02 X : 132 . Y : 251 -, under the roots.
You've gained the Roots key. Let's go following the clue.
Going to the Turtle Island.. #11032Here... - tur_dun01 X : 203 . Y : 155 -, under the turtle stone.
You find three small holes under the turtle stone. You've gained the Security key. Let's go following the clue.
Going to the Turtle Island.. #11033Go... - tur_dun02 X : 46 . Y : 125 -, inside the pile of turtle.
Inside the pile of turtle crystals, a scroll is hidden. You've gained a Turtle Crystal key. Let's go following the clue.
Going to the Turtle Island.. #11034Go 5 steps east, 30 steps south and 5 steps around..the turtle pillar..
At the edge of the crystal plate, is a long key. You've gained the Turtle Pillar key. Let's go following the clue.
Going to the Turtle Island.. #11035- Light of the second stage -B2 . X : 75 . Y : 249
You set the red bead to the Security key, fitting it within one of three tiny holes. Find the light of the 2nd stage.
Going to the Turtle Island.. #11036- Light of the third stage -B2 . X : 118 . Y : 233
You set the yellow bead into the Security key, fitting it within one of three tiny holes. Find the light of the 3rd stage.
Going to the Turtle Island.. #11037- Star of Serenity -B4 . X : 113 . Y : 178
You set the blue bead to the into the Security Key, fitting it within one of three tiny holes. Find the star of serenity.

Walkthrough

  1. Grandpa Turtle

    1 Talk to Grandpa Turtle in Inside Alberta (23, 104)

    WhenAt the start; Script check: not MISC_QUEST & 65536
    Choose“How can I get there?”
    Quest logStarts ‘Going Going to the Turtle Island..’

    Why don't you talk to a chubby little sailor I know named Gotanblue. You can find him loitering on one of the Alberta ports.

    Tell him that I sent you, and he may tell you more about Turtle Island. He may even know how to get there~

    Well, then...

    Good luck~

    Script: npc/quests/quests_alberta.txt:1095 · TURTLE = 1

  2. 2 Go to the spot at Alberta (246, 117) (Voyage log)

    WhenAfter step 1; By chance (a random roll); By chance (a random roll)
    Quest logMoves on to ‘Going to the Turtle Island..’

    In the meantime, we've decided to bury this fruit until we can get back to Alberta.

    tur_dun01

    X : 160 , Y : 81

    In the Voyage log is a thin key marked with a skull. You've taken this Skull key, as it may be of some use later.

    Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1440 · TURTLE = 2

  3. 3 Go to the spot at Alberta (246, 117) (Voyage log)

    WhenAfter step 1; By chance (a random roll); By chance (a random roll)
    Quest logMoves on to ‘Going to the Turtle Island..’

    X : 132 , Y : 251

    There is a picture of a tree in which there is a small keyhole clearly shown under the roots.

    You've gained

    the Roots key.

    Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1491 · TURTLE = 3

  4. 4 Go to the spot at Alberta (246, 117) (Voyage log)

    WhenAfter step 1; By chance (a random roll); By chance (a random roll)
    Quest logMoves on to ‘Going to the Turtle Island..’

    X : 203 , Y : 155

    You find three small holes under the turtle stone. Within one of these holes is a thin key.

    You've gained

    the Security key

    Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1526 · TURTLE = 4

  5. 5 Go to the spot at Turtle Island (160, 81) (Skull Stone)

    WhenAfter step 2
    Quest logFinishes ‘Going to the Turtle Island..’

    *Click! Click!*

    Suddenly, the top of

    the stone opened and

    some items popped out!!

    Script: npc/quests/quests_alberta.txt:1550 · MISC_QUEST = MISC_QUEST | 65536, TURTLE = 0

  6. 6 Go to the spot at Turtle Island (160, 81) (Skull Stone)

    WhenAfter step 2; By chance (a random roll)
    You get5 × Banana Juice

    *Click! Click!*

    Suddenly, the top of

    the stone opened and

    some items popped out!!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1555

  7. 7 Go to the spot at Turtle Island (160, 81) (Skull Stone)

    WhenAfter step 2; By chance (a random roll)
    You get5 × Banana

    *Click! Click!*

    Suddenly, the top of

    the stone opened and

    some items popped out!!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1560

  8. 8 Go to the spot at Turtle Island (160, 81) (Skull Stone)

    WhenAfter step 2; By chance (a random roll)
    You get5 × Banana; 5 × Banana Juice

    *Click! Click!*

    Suddenly, the top of

    the stone opened and

    some items popped out!!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1565

  9. 9 Go to the spot at Turtle Island Dungeon (132, 251) (Turtle Tree Roots)

    WhenAfter step 3
    Quest logMoves on to ‘Going to the Turtle Island..’

    tur_dun02

    X : 46 , Y : 125

    Inside the pile of turtle

    crystals, a scroll is hidden.

    Script: npc/quests/quests_alberta.txt:1624 · TURTLE = 7

  10. 10 Go to the spot at Turtle Island Dungeon (46, 125) (A pile of turtle crystal)

    WhenAfter step 9
    Quest logMoves on to ‘Going to the Turtle Island..’

    There you will find

    the end of sword art.

    At the edge of the crystal

    plate, is a long key.

    Script: npc/quests/quests_alberta.txt:1680 · TURTLE = 8

  11. 11 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)

    WhenAfter step 10
    Quest logFinishes ‘Going to the Turtle Island..’

    For this final accomplishment, I leave behind an offering.

    I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.

    There are many items

    under the pillar...

    Script: npc/quests/quests_alberta.txt:1728 · MISC_QUEST = MISC_QUEST | 65536, TURTLE = 0

  12. 12 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)

    WhenAfter step 10; By chance (a random roll)
    You get1 × Animal Gore

    For this final accomplishment, I leave behind an offering.

    I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.

    There are many items

    under the pillar...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1733

  13. 13 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)

    WhenAfter step 10; By chance (a random roll)
    You get1 × Red Gemstone

    For this final accomplishment, I leave behind an offering.

    I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.

    There are many items

    under the pillar...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1738

  14. 14 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)

    WhenAfter step 10; By chance (a random roll)
    You get1 × Red Frame

    For this final accomplishment, I leave behind an offering.

    I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.

    There are many items

    under the pillar...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1743

  15. 15 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)

    WhenAfter step 10; By chance (a random roll)
    You get1 × Red Scarf

    For this final accomplishment, I leave behind an offering.

    I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.

    There are many items

    under the pillar...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1748

  16. 16 Go to the spot at Turtle Island Dungeon (49, 158) (Turtle Pillar)

    WhenAfter step 10; By chance (a random roll)
    You get1 × Sardonyx

    For this final accomplishment, I leave behind an offering.

    I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.

    There are many items

    under the pillar...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1753

  17. 17 Go to the spot at Turtle Island (203, 155) (Turtle stone)

    WhenAfter step 4
    Quest logMoves on to ‘Going to the Turtle Island..’

    B2 , X : 75 , Y : 249

    At the bottom of the stone

    beneath the line of words,

    rests a brilliant red bead.

    Script: npc/quests/quests_alberta.txt:1823 · TURTLE = 10

  18. 18 Go to the spot at Turtle Island Dungeon (75, 249) (Turtle stone)

    WhenAfter step 17
    Quest logMoves on to ‘Going to the Turtle Island..’

    B3 . X : 118 . Y : 233

    At the bottom of the stone

    beneath the line of words,

    rests a brilliant yellow bead.

    Script: npc/quests/quests_alberta.txt:1871 · TURTLE = 11

  19. 19 Go to the spot at Turtle Village (118, 233) (Turtle Stone)

    WhenAfter step 18
    Quest logMoves on to ‘Going to the Turtle Island..’

    B4 . X : 113 . Y : 178

    At the bottom of the stone

    beneath the line of words,

    rests a brilliant blue bead.

    Script: npc/quests/quests_alberta.txt:1919 · TURTLE = 12

  20. 20 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)

    WhenAfter step 19
    Quest logFinishes ‘Going to the Turtle Island..’

    You find a small lever

    at the bottom of the

    metal plate. You pull

    it open like a drawer.

    Script: npc/quests/quests_alberta.txt:1959 · MISC_QUEST = MISC_QUEST | 65536, TURTLE = 0

  21. 21 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)

    WhenAfter step 19; By chance (a random roll); By chance (a random roll)
    You get1 × Gift Box

    You find a small lever

    at the bottom of the

    metal plate. You pull

    it open like a drawer.

    Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1965

  22. 22 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)

    WhenAfter step 19; By chance (a random roll); By chance (a random roll)
    You get1 × Old Card Album

    You find a small lever

    at the bottom of the

    metal plate. You pull

    it open like a drawer.

    Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1971

  23. 23 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)

    WhenAfter step 19; By chance (a random roll); By chance (a random roll)
    You get1 × Old Purple Box

    You find a small lever

    at the bottom of the

    metal plate. You pull

    it open like a drawer.

    Not confirmed yet: depends on a random roll in the script; depends on a random roll in the script.

    Script: npc/quests/quests_alberta.txt:1977

  24. 24 Go to the spot at Turtle Palace (113, 178) (Turtle Statue)

    WhenAfter step 19
    You get1 × Dead Branch

    You find a small lever

    at the bottom of the

    metal plate. You pull

    it open like a drawer.

    Script: npc/quests/quests_alberta.txt:1990

  25. Grandpa Turtle

    25 Talk to Grandpa Turtle in Inside Alberta (23, 104)

    WhenScript check: MISC_QUEST & 65536 || TURTLE; Script check: MISC_QUEST & 65536
    Choose“How can I get there?”

    Ooog...

    So dizzy...

    There isn't one decent drinking establishment in all of Alberta! But then again, why did I drink so much? Hmm...

    Script: npc/quests/quests_alberta.txt:1070 · TURTLE = 0

Rewards over the whole quest

5 × Banana Juice; 5 × Banana; 1 × Animal Gore; 1 × Red Gemstone; 1 × Red Frame; 1 × Red Scarf; 1 × Sardonyx; 1 × Gift Box; 1 × Old Card Album; 1 × Old Purple Box; 1 × Dead Branch

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.