Clock Tower Manager is a level 63 Formless monster of the Neutral element (level 4), large size. It lives on Clock Tower F3, Clock Tower F4, Clock Tower F1 and 1 more map.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 75 | 20 | 64 | 75 | 60 |
To hit it every time you need 158 HIT (its Flee is Lv + AGI = 138). To dodge 95% of its attacks you need 213 FLEE (its Hit is Lv + DEX = 138). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Misc | 100% | 53.35% | |
| Misc | 100% | 20% | |
| Misc | 100% | 20% | |
| Healing | 85% | 8.5% | |
| Misc | 50% | 5% | |
| Armor | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Clock Tower Manager takes from attacks of each element (it is Neutral 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Clock Tower F3 c_tower3 | 3 | 1 s |
| Clock Tower F4 c_tower4 | 3 | 30 min – 1 h |
| Clock Tower F1 c_tower1 | 1 | 1 s |
| Clock Tower F2 c_tower2 | 1 | 1 s |
Skills
What Clock Tower Manager casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 5% | instant | 5 s | Always | Itself | |
| 5 | Idle | 5% | instant | 5 s | Always | Around it (2) | |
| Silence Attack | 5 | Attacking | 5% | 0.7 s | 5 s | Always | Its target |
| Silence Attack | 5 | Chasing | 5% | 0.7 s | 5 s | Always | Its target |
| Sleep attack | 5 | Attacking | 5% | instant | 5 s | Always | Its target |
| Sleep attack | 5 | Chasing | 5% | instant | 5 s | Always | Its target |
| Emotion | 1 | Idle | 2% | instant | 30 s | Always | Itself |
| 1 | Attacking | 5% | instant | 30 s | Always | Its target | |
| Emotion ON | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.