Mysteltainn is a level 76 Formless monster of the Dark element (level 4), large size, and a mini-boss. It lives on Clock Tower B4, Geffenia F1, Geffenia F2 and 4 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 77 | 139 | 80 | 35 | 159 | 65 |
To hit it every time you need 235 HIT (its Flee is Lv + AGI = 215). To dodge 95% of its attacks you need 310 FLEE (its Hit is Lv + DEX = 235). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 15% | |
| Misc | 24.3% | 2.43% | |
| Misc | 12% | 1.2% | |
| Weapon | 7% | 0.7% | |
| Weapon | 4% | 0.4% | |
| Weapon | 0.2% | 0.02% | |
| Card | 0.1% | 0.01% | |
| Misc | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Mysteltainn takes from attacks of each element (it is Dark 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 25% | 25% | 25% | 25% | -25% | 200% | -100% | 0% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Clock Tower B4 alde_dun04 | 1 | 1 h |
| Geffenia F1 gefenia01 | 1 | 3 h |
| Geffenia F2 gefenia02 | 1 | 5 h |
| Geffenia F3 gefenia03 | 1 | 5 h |
| Geffenia F4 gefenia04 | 1 | 5 h |
| Glastheim F2 gl_cas02 | 1 | 2 h |
| Inside Glastheim Chivalry F2 gl_knt02 | 1 | 30 min |
Skills
What Mysteltainn casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Attacking | 5% | 1 s | 5 s | Always | Itself | |
| 5 | Chasing | 5% | 1 s | 5 s | Always | Itself | |
| Guided Attack | 1 | Attacking | 5% | 1 s | 20 s | Always | Its target |
| Shadow Attribute Attack | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| 10 | Attacking | 5% | instant | 5 min | Always | Itself | |
| 10 | Chasing | 20% | instant | 5 min | Attacked from range | Itself | |
| Break shield | 5 | Attacking | 5% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.