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Rogue Guild Investigation

Rogue Guild Investigation starts with Man from Morocc in Prontera, Capital of Rune Midgard (163, 204). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Walkthrough

  1. Man from Morocc

    1 Talk to Man from Morocc in Prontera, Capital of Rune Midgard (163, 204)

    WhenAt the start

    Why don't you talk to some

    of the Rogue agents dispatched

    in the other towns? Then you'll

    know what I'm talking about!

    Script: npc/quests/quests_nameless.txt:11443 · rumour_nd = 1

  2. Rogue Agent

    2 Talk to Rogue Agent in Inside the Rogue Guild (355, 28)

    WhenAfter step 1; Room in your inventory for what you get; Needs earlier progress: zdan_edq > 10
    Choose“Can I help?”

    use the help, I guess.

    I need you to go on a bit

    of a trip for me, so get

    some provisions ready, yeah?

    Script: npc/quests/quests_nameless.txt:11548 · rumour_nd = 2

  3. Rogue Agent

    3 Talk to Rogue Agent in Inside the Rogue Guild (355, 28)

    WhenAfter step 2; Room in your inventory for what you get

    I know that's probably

    not enough instruction,

    but that's just the first

    step, anyway. Good luck.

    Script: npc/quests/quests_nameless.txt:11575 · rumour_nd = 3

  4. Rogue Agent

    4 Talk to Rogue Agent in Border City Aldebaran (114, 56)

    WhenAfter step 3; Needs earlier progress: zdan_edq > 12

    the agent in Geffen?

    Thanks, I'd appreciate it.

    You received a

    tightly folded note.

    Script: npc/quests/quests_nameless.txt:11714 · rumour_nd = 4

  5. Rogue Agent

    5 Talk to Rogue Agent in Border City Aldebaran (114, 56)

    WhenAfter step 3; Needs earlier progress: zdan_edq <= 12

    the agent in Geffen?

    Thanks, I'd appreciate it.

    You received a

    tightly folded note.

    Script: npc/quests/quests_nameless.txt:11747 · rumour_nd = 24

  6. Rogue Agent

    6 Talk to Rogue Agent in Inside the Rogue Guild (355, 28)

    WhenAfter step 5; Room in your inventory for what you get

    the South Geffen area, okay?

    Ah, and take this note too.

    You received

    another folded note.

    Script: npc/quests/quests_nameless.txt:11610 · rumour_nd = 25

  7. Rogue Guild Agent

    7 Talk to Rogue Guild Agent in Geffen, the Magic City (91, 36)

    WhenAfter step 4; Needs earlier progress: zdan_edq > 12

    so that the people can

    calm down, and not panick.

    Hurry it up before a riot

    breaks out or somethin'.

    Script: npc/quests/quests_nameless.txt:11867, 11992 · rumour_nd = 5

  8. Rogue Guild Agent

    8 Talk to Rogue Guild Agent in Geffen, the Magic City (91, 36)

    WhenAfter step 7
    Choose“Give Items”
    Have with you1 × Jack o' Pumpkin, 1 × Horseshoe, 1 × Little Evil Horn, 1 × Golden Hair, 1 × Fabric
    It takes1 × Jack o' Pumpkin, 1 × Horseshoe, 1 × Little Evil Horn, 1 × Golden Hair, 1 × Fabric

    down the monsters in

    Geffen Tower yet?

    I hope you brought

    the stuff...

    Script: npc/quests/quests_nameless.txt:11891 · rumour_nd = 6

  9. Rogue Guild Agent

    9 Talk to Rogue Guild Agent in Geffen, the Magic City (91, 36)

    WhenAfter step 6; Needs earlier progress: zdan_edq <= 12

    so that the people can

    calm down, and not panick.

    Hurry it up before a riot

    breaks out or somethin'.

    Script: npc/quests/quests_nameless.txt:12027 · rumour_nd = 26

  10. Rogue Guild Agent

    10 Talk to Rogue Guild Agent in Geffen, the Magic City (91, 36)

    WhenAfter step 9; Needs earlier progress: zdan_edq > 12
    Choose“Give Items”
    Have with you2 × Jack o' Pumpkin, 3 × Horseshoe, 2 × Little Evil Horn, 3 × Golden Hair, 1 × Fabric
    It takes2 × Jack o' Pumpkin, 3 × Horseshoe, 2 × Little Evil Horn, 3 × Golden Hair, 1 × Fabric

    Geffen that the monsters

    in Geffen Tower are safely

    locked up inside. You

    bring the stuff?

    Script: npc/quests/quests_nameless.txt:12050 · rumour_nd = 6

  11. Rogue Guild Agent

    11 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 8; Script check: not rumour_nd > 2 && rumour_nd < 6

    That guy's a moron!

    Uh...

    You mind reading

    this note to me?

    Script: npc/quests/quests_nameless.txt:12260 · rumour_nd = 7

  12. Rogue Guild Agent

    12 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 8; Script check: not rumour_nd > 2 && rumour_nd < 6
    Choose“Cooperate with this adventurer.”

    Cool. Nice to meetcha.

    I'm the Payon agent.

    I guess we gotta work

    together from now on.

    Script: npc/quests/quests_nameless.txt:12274 · rumour_nd = 8

  13. Rogue Guild Agent

    13 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 8; Script check: not rumour_nd > 2 && rumour_nd < 6
    Choose“......”

    sent you to work with me.

    When you're ready to get

    to business, come back

    and we'll talk, okay?

    Script: npc/quests/quests_nameless.txt:12288 · rumour_nd = 8

  14. Rogue Guild Agent

    14 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 11; Script check: not rumour_nd > 2 && rumour_nd < 6
    Choose“Cooperate with this adventurer.”

    Cool. Nice to meetcha.

    I'm the Payon agent.

    I guess we gotta work

    together from now on.

    Script: npc/quests/quests_nameless.txt:12311 · rumour_nd = 8

  15. Rogue Guild Agent

    15 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 11; Script check: not rumour_nd > 2 && rumour_nd < 6
    Choose“......”

    sent you to work with me.

    When you're ready to get

    to business, come back

    and we'll talk, okay?

    Script: npc/quests/quests_nameless.txt:12325 · rumour_nd = 8

  16. Rogue Guild Agent

    16 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 12; Script check: not rumour_nd > 2 && rumour_nd < 6; Needs earlier progress: zdan_edq > 12

    Red Herbs? I'm sorry,

    I meant to say Green

    Herbs. Bring me 1 Green

    Herb, okay? *Phew~*

    Script: npc/quests/quests_nameless.txt:12358 · rumour_nd = 9

  17. Rogue Guild Agent

    17 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 12; Script check: not rumour_nd > 2 && rumour_nd < 6; Needs earlier progress: zdan_edq <= 12

    It's all black and

    deadly now. I want you

    to bring me a Red Herb

    so that we can fix this!

    Script: npc/quests/quests_nameless.txt:12369 · rumour_nd = 10

  18. Rogue Guild Agent

    18 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 17; Script check: not rumour_nd > 2 && rumour_nd < 6
    Have with you1 × Red Herb, 1 × Green Herb
    It takes1 × Green Herb

    this poison, but I think

    we did it. Hey, gimmie

    some time to draw a report,

    and then come back later, 'kay?

    Script: npc/quests/quests_nameless.txt:12421 · rumour_nd = 11

  19. Rogue Guild Agent

    19 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 17; Script check: not rumour_nd > 2 && rumour_nd < 6; Without Green Herb in the inventory
    Have with you1 × Red Herb

    I guess I did. Eh, no

    biggie. Hey, bring me

    a Green Herb, will you?

    That's the one I wanted.

    Script: npc/quests/quests_nameless.txt:12437 · rumour_nd = 9

  20. Rogue Guild Agent

    20 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 16; Script check: not rumour_nd > 2 && rumour_nd < 6
    Have with you1 × Green Herb
    It takes1 × Green Herb

    Hey, you're back!

    You're much quicker

    that I thought you'd be~

    Script: npc/quests/quests_nameless.txt:12380 · rumour_nd = 11

  21. Rogue Guild Agent

    21 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 17; Script check: not rumour_nd > 2 && rumour_nd < 6; Without Red Herb in the inventory
    Have with you1 × Green Herb
    It takes1 × Green Herb

    this poison, but I think

    we did it. Hey, gimmie

    some time to draw a report,

    and then come back later, 'kay?

    Script: npc/quests/quests_nameless.txt:12450 · rumour_nd = 11

  22. Rogue Guild Agent

    22 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 18; Script check: not rumour_nd > 2 && rumour_nd < 6; Base class is Alchemist

    Detrimindexta, huh?

    Don't worry, I got

    that one too! All you

    gotta do is bring Alcohol~

    Script: npc/quests/quests_nameless.txt:12506 · rumour_nd = 12

  23. Rogue Guild Agent

    23 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 18; Script check: not rumour_nd > 2 && rumour_nd < 6; Base class is not Alchemist

    make a Counteragent.

    Alright, just bring

    me an Alcohol, and

    I'll take care of the rest.

    Script: npc/quests/quests_nameless.txt:12514 · rumour_nd = 13

  24. Rogue Guild Agent

    24 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 23; Script check: not rumour_nd > 2 && rumour_nd < 6
    Have with you1 × Alcohol
    It takes1 × Alcohol

    Did you bring it?

    Great, now all we

    have to do is wait.

    Nice work, partner.

    Script: npc/quests/quests_nameless.txt:12552 · rumour_nd = 14

  25. Rogue Guild Agent

    25 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 24; Script check: not rumour_nd > 2 && rumour_nd < 6

    Hey, I promise!

    I won't screw it up

    this time. We'll

    do this for sure~

    Script: npc/quests/quests_nameless.txt:12586 · rumour_nd = 12

  26. Rogue Guild Agent

    26 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 22; Script check: not rumour_nd > 2 && rumour_nd < 6
    Have with you1 × Alcohol
    It takes1 × Alcohol

    Did you bring it?

    Great, now all we

    have to do is wait.

    Nice work, partner.

    Script: npc/quests/quests_nameless.txt:12529 · rumour_nd = 15

  27. Rogue Guild Agent

    27 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 26; Script check: not rumour_nd > 2 && rumour_nd < 6; By chance (a random roll)

    Comodo, okay?

    You received a note that

    communicates solely

    through doodles.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_nameless.txt:12614 · rumour_nd = 18

  28. Rogue Guild Agent

    28 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 26; Script check: not rumour_nd > 2 && rumour_nd < 6; By chance (a random roll)

    Al De Baran, okay?

    You received a note that

    communicates solely

    through doodles.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_nameless.txt:12626 · rumour_nd = 16

  29. Rogue Agent

    29 Talk to Rogue Agent in Border City Aldebaran (114, 56)

    WhenAfter step 28

    Um, listen, I don't think

    this is for me. You might

    wanna try one of the other

    Rogue agents around, okay?

    Script: npc/quests/quests_nameless.txt:11779 · rumour_nd = 17

  30. Rogue Guild Agent

    30 Talk to Rogue Guild Agent in Payon Town (209, 44)

    WhenAfter step 29; Script check: not rumour_nd > 2 && rumour_nd < 6

    Al De Baran wouldn't

    take it? Oh! That's why!

    I meant Comodo! You gotta

    go to Comodo! Heh, my bad~

    Script: npc/quests/quests_nameless.txt:12646 · rumour_nd = 18

  31. Rogue Guild Agent

    31 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)

    WhenAfter step 1; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: rumour_nd == 16 || rumour_nd == 18
    Choose“Yes, Sir!”

    2 scary lookin'

    monster masks.

    Just 2, and make

    sure they're scary.

    Script: npc/quests/quests_nameless.txt:12758 · rumour_nd = 19

  32. Rogue Guild Agent

    32 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)

    WhenAfter step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: .@sorry_item == 1
    Choose“Yes, Sir!”
    You get1 × Herb Marinade Beef

    Check in with the Rogue

    agent over there, will you?

    Oh, and take this food

    with my apologies, 'kay?

    Script: npc/quests/quests_nameless.txt:12866

  33. Rogue Guild Agent

    33 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)

    WhenAfter step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: .@sorry_item == 2
    Choose“Yes, Sir!”
    You get1 × Lutie Cold Noodle

    Check in with the Rogue

    agent over there, will you?

    Oh, and take this food

    with my apologies, 'kay?

    Script: npc/quests/quests_nameless.txt:12869

  34. Rogue Guild Agent

    34 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)

    WhenAfter step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: not .@sorry_item == 2; Script check: .@sorry_item == 3
    Choose“Yes, Sir!”
    You get1 × Cream Sandwich

    Check in with the Rogue

    agent over there, will you?

    Oh, and take this food

    with my apologies, 'kay?

    Script: npc/quests/quests_nameless.txt:12872

  35. Rogue Guild Agent

    35 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)

    WhenAfter step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: not .@sorry_item == 2; Script check: not .@sorry_item == 3; Script check: .@sorry_item == 4
    Choose“Yes, Sir!”
    You get1 × Morocc Fruit Wine

    Check in with the Rogue

    agent over there, will you?

    Oh, and take this food

    with my apologies, 'kay?

    Script: npc/quests/quests_nameless.txt:12875

  36. Rogue Guild Agent

    36 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)

    WhenAfter step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: not .@sorry_item == 2; Script check: not .@sorry_item == 3; Script check: not .@sorry_item == 4; Script check: .@sorry_item == 5
    Choose“Yes, Sir!”
    You get1 × Seasoned Jellyfish

    Check in with the Rogue

    agent over there, will you?

    Oh, and take this food

    with my apologies, 'kay?

    Script: npc/quests/quests_nameless.txt:12878

  37. Rogue Guild Agent

    37 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)

    WhenAfter step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: not .@sorry_item == 2; Script check: not .@sorry_item == 3; Script check: not .@sorry_item == 4; Script check: not .@sorry_item == 5; Script check: .@sorry_item == 6
    Choose“Yes, Sir!”
    You get1 × Steamed Ancient Lips

    Check in with the Rogue

    agent over there, will you?

    Oh, and take this food

    with my apologies, 'kay?

    Script: npc/quests/quests_nameless.txt:12881

  38. Rogue Guild Agent

    38 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)

    WhenAfter step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0
    Choose“Yes, Sir!”

    Good luck finding that

    Rogue agent over there.

    Oh, and mum's the word

    on my little mistake~

    Script: npc/quests/quests_nameless.txt:12899 · rumour_nd = 20

  39. Rogue Guild Agent

    39 Talk to Rogue Guild Agent in Morroc Town (116, 39)

    WhenAfter step 38; Script check: not rumour_nd > 1 && rumour_nd < 20; Needs earlier progress: zdan_edq > 12

    my responsibility, but...

    It's something for you to do.

    Heh! Keep up

    the good work~

    Script: npc/quests/quests_nameless.txt:12999 · rumour_nd = 21

  40. Rogue Agent

    40 Talk to Rogue Agent in Inside the Rogue Guild (355, 28)

    WhenAfter step 39; Room in your inventory for what you get; Needs earlier progress: zdan_edq > 12
    You get1 × Gift Box

    helping out. It's a small

    gift, but maybe you'll

    like it. If not, don't

    lemme know. Got it?

    Script: npc/quests/quests_nameless.txt:11640 · rumour_nd = 22

Rewards over the whole quest

1 × Herb Marinade Beef; 1 × Lutie Cold Noodle; 1 × Cream Sandwich; 1 × Morocc Fruit Wine; 1 × Seasoned Jellyfish; 1 × Steamed Ancient Lips; 1 × Gift Box

Linked quests

Steps here check progress in: Z Gang Wanted - Wanted Notice.

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.