Rogue Guild Investigation starts with Man from Morocc in Prontera, Capital of Rune Midgard (163, 204). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Walkthrough

1 Talk to Man from Morocc in Prontera, Capital of Rune Midgard (163, 204)
When At the start Why don't you talk to some
of the Rogue agents dispatched
in the other towns? Then you'll
know what I'm talking about!
Script:
npc/quests/quests_nameless.txt:11443· rumour_nd = 1
2 Talk to Rogue Agent in Inside the Rogue Guild (355, 28)
When After step 1; Room in your inventory for what you get; Needs earlier progress: zdan_edq > 10 Choose “Can I help?” use the help, I guess.
I need you to go on a bit
of a trip for me, so get
some provisions ready, yeah?
Script:
npc/quests/quests_nameless.txt:11548· rumour_nd = 2
3 Talk to Rogue Agent in Inside the Rogue Guild (355, 28)
When After step 2; Room in your inventory for what you get I know that's probably
not enough instruction,
but that's just the first
step, anyway. Good luck.
Script:
npc/quests/quests_nameless.txt:11575· rumour_nd = 3
4 Talk to Rogue Agent in Border City Aldebaran (114, 56)
When After step 3; Needs earlier progress: zdan_edq > 12 the agent in Geffen?
Thanks, I'd appreciate it.
You received a
tightly folded note.
Script:
npc/quests/quests_nameless.txt:11714· rumour_nd = 4
5 Talk to Rogue Agent in Border City Aldebaran (114, 56)
When After step 3; Needs earlier progress: zdan_edq <= 12 the agent in Geffen?
Thanks, I'd appreciate it.
You received a
tightly folded note.
Script:
npc/quests/quests_nameless.txt:11747· rumour_nd = 24
6 Talk to Rogue Agent in Inside the Rogue Guild (355, 28)
When After step 5; Room in your inventory for what you get the South Geffen area, okay?
Ah, and take this note too.
You received
another folded note.
Script:
npc/quests/quests_nameless.txt:11610· rumour_nd = 25
7 Talk to Rogue Guild Agent in Geffen, the Magic City (91, 36)
When After step 4; Needs earlier progress: zdan_edq > 12 so that the people can
calm down, and not panick.
Hurry it up before a riot
breaks out or somethin'.
Script:
npc/quests/quests_nameless.txt:11867, 11992· rumour_nd = 5
8 Talk to Rogue Guild Agent in Geffen, the Magic City (91, 36)
When After step 7 Choose “Give Items” Have with you 1 ×
Jack o' Pumpkin, 1 ×
Horseshoe, 1 ×
Little Evil Horn, 1 ×
Golden Hair, 1 ×
FabricIt takes 1 ×
Jack o' Pumpkin, 1 ×
Horseshoe, 1 ×
Little Evil Horn, 1 ×
Golden Hair, 1 ×
Fabricdown the monsters in
Geffen Tower yet?
I hope you brought
the stuff...
Script:
npc/quests/quests_nameless.txt:11891· rumour_nd = 6
9 Talk to Rogue Guild Agent in Geffen, the Magic City (91, 36)
When After step 6; Needs earlier progress: zdan_edq <= 12 so that the people can
calm down, and not panick.
Hurry it up before a riot
breaks out or somethin'.
Script:
npc/quests/quests_nameless.txt:12027· rumour_nd = 26
10 Talk to Rogue Guild Agent in Geffen, the Magic City (91, 36)
When After step 9; Needs earlier progress: zdan_edq > 12 Choose “Give Items” Have with you 2 ×
Jack o' Pumpkin, 3 ×
Horseshoe, 2 ×
Little Evil Horn, 3 ×
Golden Hair, 1 ×
FabricIt takes 2 ×
Jack o' Pumpkin, 3 ×
Horseshoe, 2 ×
Little Evil Horn, 3 ×
Golden Hair, 1 ×
FabricGeffen that the monsters
in Geffen Tower are safely
locked up inside. You
bring the stuff?
Script:
npc/quests/quests_nameless.txt:12050· rumour_nd = 6
11 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 8; Script check: not rumour_nd > 2 && rumour_nd < 6 That guy's a moron!
Uh...
You mind reading
this note to me?
Script:
npc/quests/quests_nameless.txt:12260· rumour_nd = 7
12 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 8; Script check: not rumour_nd > 2 && rumour_nd < 6 Choose “Cooperate with this adventurer.” Cool. Nice to meetcha.
I'm the Payon agent.
I guess we gotta work
together from now on.
Script:
npc/quests/quests_nameless.txt:12274· rumour_nd = 8
13 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 8; Script check: not rumour_nd > 2 && rumour_nd < 6 Choose “......” sent you to work with me.
When you're ready to get
to business, come back
and we'll talk, okay?
Script:
npc/quests/quests_nameless.txt:12288· rumour_nd = 8
14 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 11; Script check: not rumour_nd > 2 && rumour_nd < 6 Choose “Cooperate with this adventurer.” Cool. Nice to meetcha.
I'm the Payon agent.
I guess we gotta work
together from now on.
Script:
npc/quests/quests_nameless.txt:12311· rumour_nd = 8
15 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 11; Script check: not rumour_nd > 2 && rumour_nd < 6 Choose “......” sent you to work with me.
When you're ready to get
to business, come back
and we'll talk, okay?
Script:
npc/quests/quests_nameless.txt:12325· rumour_nd = 8
16 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 12; Script check: not rumour_nd > 2 && rumour_nd < 6; Needs earlier progress: zdan_edq > 12 Red Herbs? I'm sorry,
I meant to say Green
Herbs. Bring me 1 Green
Herb, okay? *Phew~*
Script:
npc/quests/quests_nameless.txt:12358· rumour_nd = 9
17 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 12; Script check: not rumour_nd > 2 && rumour_nd < 6; Needs earlier progress: zdan_edq <= 12 It's all black and
deadly now. I want you
to bring me a Red Herb
so that we can fix this!
Script:
npc/quests/quests_nameless.txt:12369· rumour_nd = 10
18 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 17; Script check: not rumour_nd > 2 && rumour_nd < 6 Have with you 1 ×
Red Herb, 1 ×
Green HerbIt takes 1 ×
Green Herbthis poison, but I think
we did it. Hey, gimmie
some time to draw a report,
and then come back later, 'kay?
Script:
npc/quests/quests_nameless.txt:12421· rumour_nd = 11
19 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 17; Script check: not rumour_nd > 2 && rumour_nd < 6; Without Green Herb in the inventory Have with you 1 ×
Red HerbI guess I did. Eh, no
biggie. Hey, bring me
a Green Herb, will you?
That's the one I wanted.
Script:
npc/quests/quests_nameless.txt:12437· rumour_nd = 9
20 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 16; Script check: not rumour_nd > 2 && rumour_nd < 6 Have with you 1 ×
Green HerbIt takes 1 ×
Green HerbHey, you're back!
You're much quicker
that I thought you'd be~
Script:
npc/quests/quests_nameless.txt:12380· rumour_nd = 11
21 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 17; Script check: not rumour_nd > 2 && rumour_nd < 6; Without Red Herb in the inventory Have with you 1 ×
Green HerbIt takes 1 ×
Green Herbthis poison, but I think
we did it. Hey, gimmie
some time to draw a report,
and then come back later, 'kay?
Script:
npc/quests/quests_nameless.txt:12450· rumour_nd = 11
22 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 18; Script check: not rumour_nd > 2 && rumour_nd < 6; Base class is Alchemist Detrimindexta, huh?
Don't worry, I got
that one too! All you
gotta do is bring Alcohol~
Script:
npc/quests/quests_nameless.txt:12506· rumour_nd = 12
23 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 18; Script check: not rumour_nd > 2 && rumour_nd < 6; Base class is not Alchemist make a Counteragent.
Alright, just bring
me an Alcohol, and
I'll take care of the rest.
Script:
npc/quests/quests_nameless.txt:12514· rumour_nd = 13
24 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 23; Script check: not rumour_nd > 2 && rumour_nd < 6 Have with you 1 ×
AlcoholIt takes 1 ×
AlcoholDid you bring it?
Great, now all we
have to do is wait.
Nice work, partner.
Script:
npc/quests/quests_nameless.txt:12552· rumour_nd = 14
25 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 24; Script check: not rumour_nd > 2 && rumour_nd < 6 Hey, I promise!
I won't screw it up
this time. We'll
do this for sure~
Script:
npc/quests/quests_nameless.txt:12586· rumour_nd = 12
26 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 22; Script check: not rumour_nd > 2 && rumour_nd < 6 Have with you 1 ×
AlcoholIt takes 1 ×
AlcoholDid you bring it?
Great, now all we
have to do is wait.
Nice work, partner.
Script:
npc/quests/quests_nameless.txt:12529· rumour_nd = 15
27 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 26; Script check: not rumour_nd > 2 && rumour_nd < 6; By chance (a random roll) Comodo, okay?
You received a note that
communicates solely
through doodles.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_nameless.txt:12614· rumour_nd = 18
28 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 26; Script check: not rumour_nd > 2 && rumour_nd < 6; By chance (a random roll) Al De Baran, okay?
You received a note that
communicates solely
through doodles.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/quests_nameless.txt:12626· rumour_nd = 16
29 Talk to Rogue Agent in Border City Aldebaran (114, 56)
When After step 28 Um, listen, I don't think
this is for me. You might
wanna try one of the other
Rogue agents around, okay?
Script:
npc/quests/quests_nameless.txt:11779· rumour_nd = 17
30 Talk to Rogue Guild Agent in Payon Town (209, 44)
When After step 29; Script check: not rumour_nd > 2 && rumour_nd < 6 Al De Baran wouldn't
take it? Oh! That's why!
I meant Comodo! You gotta
go to Comodo! Heh, my bad~
Script:
npc/quests/quests_nameless.txt:12646· rumour_nd = 18
31 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)
When After step 1; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: rumour_nd == 16 || rumour_nd == 18 Choose “Yes, Sir!” 2 scary lookin'
monster masks.
Just 2, and make
sure they're scary.
Script:
npc/quests/quests_nameless.txt:12758· rumour_nd = 19
32 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)
When After step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: .@sorry_item == 1 Choose “Yes, Sir!” You get 1 ×
Herb Marinade BeefCheck in with the Rogue
agent over there, will you?
Oh, and take this food
with my apologies, 'kay?
Script:
npc/quests/quests_nameless.txt:12866
33 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)
When After step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: .@sorry_item == 2 Choose “Yes, Sir!” You get 1 ×
Lutie Cold NoodleCheck in with the Rogue
agent over there, will you?
Oh, and take this food
with my apologies, 'kay?
Script:
npc/quests/quests_nameless.txt:12869
34 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)
When After step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: not .@sorry_item == 2; Script check: .@sorry_item == 3 Choose “Yes, Sir!” You get 1 ×
Cream SandwichCheck in with the Rogue
agent over there, will you?
Oh, and take this food
with my apologies, 'kay?
Script:
npc/quests/quests_nameless.txt:12872
35 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)
When After step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: not .@sorry_item == 2; Script check: not .@sorry_item == 3; Script check: .@sorry_item == 4 Choose “Yes, Sir!” You get 1 ×
Morocc Fruit WineCheck in with the Rogue
agent over there, will you?
Oh, and take this food
with my apologies, 'kay?
Script:
npc/quests/quests_nameless.txt:12875
36 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)
When After step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: not .@sorry_item == 2; Script check: not .@sorry_item == 3; Script check: not .@sorry_item == 4; Script check: .@sorry_item == 5 Choose “Yes, Sir!” You get 1 ×
Seasoned JellyfishCheck in with the Rogue
agent over there, will you?
Oh, and take this food
with my apologies, 'kay?
Script:
npc/quests/quests_nameless.txt:12878
37 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)
When After step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0; Script check: not .@sorry_item == 1; Script check: not .@sorry_item == 2; Script check: not .@sorry_item == 3; Script check: not .@sorry_item == 4; Script check: not .@sorry_item == 5; Script check: .@sorry_item == 6 Choose “Yes, Sir!” You get 1 ×
Steamed Ancient LipsCheck in with the Rogue
agent over there, will you?
Oh, and take this food
with my apologies, 'kay?
Script:
npc/quests/quests_nameless.txt:12881
38 Talk to Rogue Guild Agent in Comodo, the Beach Town (233, 199)
When After step 31; Room in your inventory for what you get; Script check: not rumour_nd > 0 && rumour_nd < 16; Script check: countitem(2278) > 0 || countitem(2281) > 0 || countitem(5043) > 0 || countitem(2288) > 0 || countitem(2292) > 0 || countitem(2297) > 0 || countitem(5005) > 0 || countitem(5086) > 0 || countitem(5087) > 0 || countitem(5088) > 0 || countitem(5089) > 0 || countitem(5090) > 0 || countitem(5176) > 0 || countitem(5203) > 0 || countitem(5098) > 0 || countitem(5121) > 0 || countitem(5130) > 0 || countitem(5177) > 0 || countitem(5169) > 0 || countitem(5143) > 0 Choose “Yes, Sir!” Good luck finding that
Rogue agent over there.
Oh, and mum's the word
on my little mistake~
Script:
npc/quests/quests_nameless.txt:12899· rumour_nd = 20
39 Talk to Rogue Guild Agent in Morroc Town (116, 39)
When After step 38; Script check: not rumour_nd > 1 && rumour_nd < 20; Needs earlier progress: zdan_edq > 12 my responsibility, but...
It's something for you to do.
Heh! Keep up
the good work~
Script:
npc/quests/quests_nameless.txt:12999· rumour_nd = 21
40 Talk to Rogue Agent in Inside the Rogue Guild (355, 28)
When After step 39; Room in your inventory for what you get; Needs earlier progress: zdan_edq > 12 You get 1 ×
Gift Boxhelping out. It's a small
gift, but maybe you'll
like it. If not, don't
lemme know. Got it?
Script:
npc/quests/quests_nameless.txt:11640· rumour_nd = 22
Rewards over the whole quest
1 ×
Herb Marinade Beef; 1 ×
Lutie Cold Noodle; 1 ×
Cream Sandwich; 1 ×
Morocc Fruit Wine; 1 ×
Seasoned Jellyfish; 1 ×
Steamed Ancient Lips; 1 ×
Gift Box
Linked quests
Steps here check progress in: Z Gang Wanted - Wanted Notice.
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.