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Old Blue Box Quest: Tourist

Old Blue Box Quest: Tourist starts with Tourist in Alberta (43, 244). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Walkthrough

  1. Tourist

    1 Talk to Tourist in Alberta (43, 244)

    WhenRoom in your inventory for what you get; Script check: not thai_head >= 1 && thai_head <= 5; Job level 36 or higher
    Choose“This is Alberta.”

    Geez...they got boats here

    that go everywhere, yeah?

    Oh right, everywhere...but Lutie.

    Man, this stinks.

    Script: npc/quests/obb_quest.txt:585 · thai_head = 2

  2. Tourist

    2 Talk to Tourist in Alberta (43, 244)

    WhenRoom in your inventory for what you get; Script check: not thai_head >= 1 && thai_head <= 5; Job level 36 or higher
    Choose“This is Al De Baran.” then “It's in the center of the town.”

    You know, I'm beginning

    to feel like...

    you're pullin' my

    chain...

    Script: npc/quests/obb_quest.txt:605 · thai_head = 1

  3. Cursed Spirit

    3 Talk to Cursed Spirit in Niflheim, Realm of the Dead (350, 258)

    WhenAfter step 2; Script check: .@spell == 3; By chance (a random roll)
    Choose“Touch the third book.”

    that you have...

    And the spell to lift

    your curse has been

    lost to the ages~!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/cities/niflheim.txt:268, 291 · thai_head = 2

  4. Tourist

    4 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 2; Room in your inventory for what you get; Script check: .@th_rand > 6; Script check: .@th_rand < 20

    ...........

    ...........

    Alright, alright, but you don't have to be mean.

    Script: npc/quests/obb_quest.txt:68 · thai_head = 2

  5. Tourist

    5 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 1; Room in your inventory for what you get
    Choose“So do you have business in Lutie?” then “Do you want me to help you?”

    told that I could only get them

    in Lutie...that's my story.

    Now I'm running out of money and

    food...I can't stay here much longer...

    Script: npc/quests/obb_quest.txt:107 · thai_head = 3

  6. Tourist

    6 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 1; Room in your inventory for what you get
    Choose“So do you have business in Lutie?” then “Well, good luck with everything.”

    told that I could only get them

    in Lutie...that's my story.

    Now I'm running out of money and

    food...I can't stay here much longer...

    Script: npc/quests/obb_quest.txt:127 · thai_head = 1

  7. Tourist

    7 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 1; Room in your inventory for what you get
    Choose“You don't want to go to Lutie for a tour.” then “Well, good luck with everything.”

    told that I could only get them

    in Lutie...that's my story.

    Now I'm running out of money and

    food...I can't stay here much longer...

    Script: npc/quests/obb_quest.txt:178 · thai_head = 1

  8. Tourist

    8 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 1; Room in your inventory for what you get
    Choose“You don't want to go to Lutie for a tour.” then “Do you want me to help you?”

    told that I could only get them

    in Lutie...that's my story.

    Now I'm running out of money and

    food...I can't stay here much longer...

    Script: npc/quests/obb_quest.txt:158 · thai_head = 3

  9. Tourist

    9 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 1; Room in your inventory for what you get; Script check: .@th_rand > 0; Script check: .@th_rand < 10
    Have with you1 × Meat
    It takes10 × Meat

    ..........

    Ah...thanks! Thank you so much!

    Script: npc/quests/obb_quest.txt:215, 215

  10. Tourist

    10 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 1; Room in your inventory for what you get; Script check: not .@th_rand > 0 && .@th_rand < 10; Script check: .@th_rand > 11; Script check: .@th_rand < 80
    Have with you1 × Meat
    It takes20 × Meat

    ..........

    Ah...thanks! Thank you so much!

    Script: npc/quests/obb_quest.txt:250, 250

  11. Tourist

    11 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 1; Room in your inventory for what you get; Script check: not .@th_rand > 0 && .@th_rand < 10; Script check: not .@th_rand > 11 && .@th_rand < 80
    Have with you1 × Meat
    It takes40 × Meat

    ..........

    Ah...thanks! Thank you so much!

    Script: npc/quests/obb_quest.txt:285, 285

  12. Tourist

    12 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 1; Room in your inventory for what you get
    Have with you1 × Meat

    ..........

    Ah...thanks! Thank you so much!

    Script: npc/quests/obb_quest.txt:312, 312 · thai_head = 4

  13. Tourist

    13 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 12; Room in your inventory for what you get
    Have with you20 × Well-baked Cookie
    It takes20 × Well-baked Cookie

    Ah~!! Thank you so much!!

    There really are many good

    people like you in this world.

    Script: npc/quests/obb_quest.txt:374 · thai_head = 5

  14. Tourist

    14 Talk to Tourist in Alberta (43, 244)

    WhenAfter step 13; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 500
    You get1 × Cutter [4]

    This doohickey has been

    pretty handy in sticky

    situations...

    Hopefully, it'll be useful.

    Script: npc/quests/obb_quest.txt:465 · thai_head = 6

  15. Jacob

    15 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 14; Script check: not .@input$ != "Pandger Mayer introduced you"

    ......

    *Sigh* For now, I have a favor to

    ask of you. Could you bring me

    1 No Recipient?

    Script: npc/quests/obb_quest.txt:685 · thai_head = 7

  16. Jacob

    16 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 3
    Have with you1 × No Recipient
    It takes1 × No Recipient

    Script: npc/quests/obb_quest.txt:696

  17. Jacob

    17 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 3
    Choose“Yes.”
    Have with you1 × No Recipient

    So, mister, do you think my Daddy can catch a Munak with this?

    Heh!! I knew my Daddy

    wouldn't tell me a lie!! Thank you!!

    (...*Phew!* Thank you~)

    Script: npc/quests/obb_quest.txt:754 · thai_head = 9

  18. Jacob

    18 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 3
    Choose“...not sure.” then “Yes, we can.”
    Have with you1 × No Recipient

    Heh heh! I knew it!

    Thank you~!!!

    Now I can have a Munak!

    (...*Phew* Thank you~)

    Script: npc/quests/obb_quest.txt:782 · thai_head = 9

  19. Jacob

    19 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 17

    *Piff~*

    I don't hear it~!!

    ...I'm sorry...*bows head*

    Script: npc/quests/obb_quest.txt:969 · thai_head = 10

  20. Jacob

    20 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 19; Script check: .@rem == 1

    As a Sage, he has gained the respect of many.

    People say that many adventurers

    are visiting this man for some

    reason. Why don't you go talk to him and see if he has some wisdom for you?

    Script: npc/quests/obb_quest.txt:996 · thai_head = 11

  21. Jacob

    21 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 3
    Choose“...not sure.” then “No, we can't.”
    Have with you1 × No Recipient

    I hate yoooooouhhhh!!

    Tommy...Tommy please...

    Will you let me explain...?

    Script: npc/quests/obb_quest.txt:785 · thai_head = 8, thai_head = 8

  22. Jacob

    22 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 3
    Choose“...not sure.”
    Have with you1 × No Recipient

    How could you do this to me, huh?

    I hate yoooooouhhhh!!

    Tommy...Tommy, please...

    Will you let me explain...?

    Script: npc/quests/obb_quest.txt:821 · thai_head = 8, thai_head = 8

  23. Jacob

    23 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 3
    Choose“No, ^FF0000never^000000.”
    Have with you1 × No Recipient

    How could you do this to me, huh?

    I hate yoooooouhhhh!!

    Tommy...Tommy, please...

    Will you let me explain...?

    Script: npc/quests/obb_quest.txt:821 · thai_head = 8, thai_head = 8

  24. Jacob

    24 Talk to Jacob in Morroc Ruins (105, 62)

    WhenAfter step 21; By chance (a random roll)

    ....*Sigh* Okay.

    I will give you a chance

    to make up for your mistake.

    Please get me a No Recipient as soon as you can.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/obb_quest.txt:871 · thai_head = 7

  25. Old Man

    25 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “It's necessary to have a lot!”

    you answer the way I expect you to.

    ...

    Get out of my sight,

    you greedy fool.

    Script: npc/quests/obb_quest.txt:1109 · thai_head = 12

  26. Old Man

    26 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “Too dumb to see the future.”

    you answer the way I expect you to.

    Bah! The more ignorant they are, the more arrogantly they act!

    Did you think that I would accept just any meaning?

    Take care, you ignorant fool.

    Script: npc/quests/obb_quest.txt:1116 · thai_head = 12

  27. Old Man

    27 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “Too much of a good thing can be bad.”

    Consequently, people around him

    didn't like him at all. In the end, he lost his friends due to his greed.

    Of course, this rule applies to

    you as well. That sort of thing is a universal principle, after all.

    Script: npc/quests/obb_quest.txt:1135 · thai_head = 13

  28. Old Man

    28 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “Cringe to the powerful.”

    you answer the way I expect you to.

    .....

    Did you think that I would accept just any meaning??

    Take care, you ignorant fool.

    Script: npc/quests/obb_quest.txt:1142 · thai_head = 12

  29. Old Man

    29 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “Boy/girlfriend issue.”

    true love.

    ....well, that is all I can tell

    you. I hope you will be happy

    with that nugget of wisdom.

    Script: npc/quests/obb_quest.txt:1197 · thai_head = 14

  30. Old Man

    30 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek...wisdom.” then “Boy/girlfriend issue.”

    true love.

    ....well, that is all I can tell

    you. I hope you will be happy

    with that nugget of wisdom.

    Script: npc/quests/obb_quest.txt:1197 · thai_head = 14

  31. Old Man

    31 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “Financial problem.”

    to protect his pride.

    But, I still believe I am right.

    After all...I am a Sage.

    I hope you will be happy with my wise advice.

    Script: npc/quests/obb_quest.txt:1245 · thai_head = 14

  32. Old Man

    32 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek...wisdom.” then “Financial problem.”

    to protect his pride.

    But, I still believe I am right.

    After all...I am a Sage.

    I hope you will be happy with my wise advice.

    Script: npc/quests/obb_quest.txt:1245 · thai_head = 14

  33. Old Man

    33 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “Bored to death.”

    windows, because you're sick and tired of this NPC conversation.

    ....anyway, that is all.

    I hope you will be happy

    with my wise advice.

    Script: npc/quests/obb_quest.txt:1311 · thai_head = 14

  34. Old Man

    34 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek...wisdom.” then “Bored to death.”

    windows, because you're sick and tired of this NPC conversation.

    ....anyway, that is all.

    I hope you will be happy

    with my wise advice.

    Script: npc/quests/obb_quest.txt:1311 · thai_head = 14

  35. Old Man

    35 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “Career issue.”

    as you can. Focus on broadening your perspective.

    Then, you will realize what you really want to do.

    ....that's all I can say.

    I hope you will be happy with my wise advice.

    Script: npc/quests/obb_quest.txt:1328 · thai_head = 14

  36. Old Man

    36 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek...wisdom.” then “Career issue.”

    as you can. Focus on broadening your perspective.

    Then, you will realize what you really want to do.

    ....that's all I can say.

    I hope you will be happy with my wise advice.

    Script: npc/quests/obb_quest.txt:1328 · thai_head = 14

  37. Old Man

    37 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek fortune!” then “Give me items, old man.”

    Now, tell me what is bothering right now.

    You rascal!

    Get out of my sight immediately! I don't talk to trash!

    Script: npc/quests/obb_quest.txt:1345 · thai_head = 12

  38. Old Man

    38 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get
    Choose“I seek...wisdom.” then “Give me items, old man.”

    Now, tell me what is bothering right now.

    You rascal!

    Get out of my sight immediately! I don't talk to trash!

    Script: npc/quests/obb_quest.txt:1345 · thai_head = 12

  39. Old Man

    39 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 20; Room in your inventory for what you get; By chance (a random roll)

    you've started?

    Answer me, adventurer!

    ....*Sigh* Okay.

    I forgive you.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/obb_quest.txt:1358, 1358, 1404 · thai_head = 11

  40. Old Man

    40 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 27; Room in your inventory for what you get

    Well, I am collecting those as my hobby.

    I have no doubt that you will be able to gather them all.

    Do me this favor, young man.

    Script: npc/quests/obb_quest.txt:1397 · thai_head = 15

  41. Old Man

    41 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 40; Room in your inventory for what you get
    Have with you10 × Brigan, 15 × Clam Shell, 10 × Crab Shell, 50 × Cyfar
    It takes10 × Brigan, 15 × Clam Shell, 10 × Crab Shell, 50 × Cyfar
    You get1 × Old Blue Box

    works. When you need something

    from someone, you must give

    in order to receive.

    Thank you for your kindness.

    Script: npc/quests/obb_quest.txt:1421 · thai_head = 16

  42. Old Man

    42 Talk to Old Man in Comodo, the Beach Town (68, 195)

    WhenAfter step 41; Room in your inventory for what you get; Script check: not thai_head >= 11 && thai_head <= 15
    Choose“Yes.” then “Give me items, old man.”
    ThenSends you to Comodo, the Beach Town (196, 255)

    Now, tell me what bothers you at the moment.

    You rascal!

    Get out of my sight immediately! I don't talk to trash!

    Script: npc/quests/obb_quest.txt:1650

Rewards over the whole quest

1 × Cutter [4]; 1 × Old Blue Box

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.