Old Blue Box Quest: Tourist starts with Tourist in Alberta (43, 244). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Walkthrough

1 Talk to Tourist in Alberta (43, 244)
When Room in your inventory for what you get; Script check: not thai_head >= 1 && thai_head <= 5; Job level 36 or higher Choose “This is Alberta.” Geez...they got boats here
that go everywhere, yeah?
Oh right, everywhere...but Lutie.
Man, this stinks.
Script:
npc/quests/obb_quest.txt:585· thai_head = 2
2 Talk to Tourist in Alberta (43, 244)
When Room in your inventory for what you get; Script check: not thai_head >= 1 && thai_head <= 5; Job level 36 or higher Choose “This is Al De Baran.” then “It's in the center of the town.” You know, I'm beginning
to feel like...
you're pullin' my
chain...
Script:
npc/quests/obb_quest.txt:605· thai_head = 1
3 Talk to Cursed Spirit in Niflheim, Realm of the Dead (350, 258)
When After step 2; Script check: .@spell == 3; By chance (a random roll) Choose “Touch the third book.” that you have...
And the spell to lift
your curse has been
lost to the ages~!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/cities/niflheim.txt:268, 291· thai_head = 2
4 Talk to Tourist in Alberta (43, 244)
When After step 2; Room in your inventory for what you get; Script check: .@th_rand > 6; Script check: .@th_rand < 20 ...........
...........
Alright, alright, but you don't have to be mean.
Script:
npc/quests/obb_quest.txt:68· thai_head = 2
5 Talk to Tourist in Alberta (43, 244)
When After step 1; Room in your inventory for what you get Choose “So do you have business in Lutie?” then “Do you want me to help you?” told that I could only get them
in Lutie...that's my story.
Now I'm running out of money and
food...I can't stay here much longer...
Script:
npc/quests/obb_quest.txt:107· thai_head = 3
6 Talk to Tourist in Alberta (43, 244)
When After step 1; Room in your inventory for what you get Choose “So do you have business in Lutie?” then “Well, good luck with everything.” told that I could only get them
in Lutie...that's my story.
Now I'm running out of money and
food...I can't stay here much longer...
Script:
npc/quests/obb_quest.txt:127· thai_head = 1
7 Talk to Tourist in Alberta (43, 244)
When After step 1; Room in your inventory for what you get Choose “You don't want to go to Lutie for a tour.” then “Well, good luck with everything.” told that I could only get them
in Lutie...that's my story.
Now I'm running out of money and
food...I can't stay here much longer...
Script:
npc/quests/obb_quest.txt:178· thai_head = 1
8 Talk to Tourist in Alberta (43, 244)
When After step 1; Room in your inventory for what you get Choose “You don't want to go to Lutie for a tour.” then “Do you want me to help you?” told that I could only get them
in Lutie...that's my story.
Now I'm running out of money and
food...I can't stay here much longer...
Script:
npc/quests/obb_quest.txt:158· thai_head = 3
9 Talk to Tourist in Alberta (43, 244)
When After step 1; Room in your inventory for what you get; Script check: .@th_rand > 0; Script check: .@th_rand < 10 Have with you 1 ×
MeatIt takes 10 ×
Meat..........
Ah...thanks! Thank you so much!
Script:
npc/quests/obb_quest.txt:215, 215
10 Talk to Tourist in Alberta (43, 244)
When After step 1; Room in your inventory for what you get; Script check: not .@th_rand > 0 && .@th_rand < 10; Script check: .@th_rand > 11; Script check: .@th_rand < 80 Have with you 1 ×
MeatIt takes 20 ×
Meat..........
Ah...thanks! Thank you so much!
Script:
npc/quests/obb_quest.txt:250, 250
11 Talk to Tourist in Alberta (43, 244)
When After step 1; Room in your inventory for what you get; Script check: not .@th_rand > 0 && .@th_rand < 10; Script check: not .@th_rand > 11 && .@th_rand < 80 Have with you 1 ×
MeatIt takes 40 ×
Meat..........
Ah...thanks! Thank you so much!
Script:
npc/quests/obb_quest.txt:285, 285
12 Talk to Tourist in Alberta (43, 244)
When After step 1; Room in your inventory for what you get Have with you 1 ×
Meat..........
Ah...thanks! Thank you so much!
Script:
npc/quests/obb_quest.txt:312, 312· thai_head = 4
13 Talk to Tourist in Alberta (43, 244)
When After step 12; Room in your inventory for what you get Have with you 20 ×
Well-baked CookieIt takes 20 ×
Well-baked CookieAh~!! Thank you so much!!
There really are many good
people like you in this world.
Script:
npc/quests/obb_quest.txt:374· thai_head = 5
14 Talk to Tourist in Alberta (43, 244)
When After step 13; Room in your inventory for what you get; Script check: not (MaxWeight - Weight) < 500 You get 1 ×
Cutter [4]This doohickey has been
pretty handy in sticky
situations...
Hopefully, it'll be useful.
Script:
npc/quests/obb_quest.txt:465· thai_head = 6
15 Talk to Jacob in Morroc Ruins (105, 62)
When After step 14; Script check: not .@input$ != "Pandger Mayer introduced you" ......
*Sigh* For now, I have a favor to
ask of you. Could you bring me
1 No Recipient?
Script:
npc/quests/obb_quest.txt:685· thai_head = 7
16 Talk to Jacob in Morroc Ruins (105, 62)
When After step 3 Have with you 1 ×
No RecipientIt takes 1 ×
No RecipientScript:
npc/quests/obb_quest.txt:696
17 Talk to Jacob in Morroc Ruins (105, 62)
When After step 3 Choose “Yes.” Have with you 1 ×
No RecipientSo, mister, do you think my Daddy can catch a Munak with this?
Heh!! I knew my Daddy
wouldn't tell me a lie!! Thank you!!
(...*Phew!* Thank you~)
Script:
npc/quests/obb_quest.txt:754· thai_head = 9
18 Talk to Jacob in Morroc Ruins (105, 62)
When After step 3 Choose “...not sure.” then “Yes, we can.” Have with you 1 ×
No RecipientHeh heh! I knew it!
Thank you~!!!
Now I can have a Munak!
(...*Phew* Thank you~)
Script:
npc/quests/obb_quest.txt:782· thai_head = 9
19 Talk to Jacob in Morroc Ruins (105, 62)
When After step 17 *Piff~*
I don't hear it~!!
...I'm sorry...*bows head*
Script:
npc/quests/obb_quest.txt:969· thai_head = 10
20 Talk to Jacob in Morroc Ruins (105, 62)
When After step 19; Script check: .@rem == 1 As a Sage, he has gained the respect of many.
People say that many adventurers
are visiting this man for some
reason. Why don't you go talk to him and see if he has some wisdom for you?
Script:
npc/quests/obb_quest.txt:996· thai_head = 11
21 Talk to Jacob in Morroc Ruins (105, 62)
When After step 3 Choose “...not sure.” then “No, we can't.” Have with you 1 ×
No RecipientI hate yoooooouhhhh!!
Tommy...Tommy please...
Will you let me explain...?
Script:
npc/quests/obb_quest.txt:785· thai_head = 8, thai_head = 8
22 Talk to Jacob in Morroc Ruins (105, 62)
When After step 3 Choose “...not sure.” Have with you 1 ×
No RecipientHow could you do this to me, huh?
I hate yoooooouhhhh!!
Tommy...Tommy, please...
Will you let me explain...?
Script:
npc/quests/obb_quest.txt:821· thai_head = 8, thai_head = 8
23 Talk to Jacob in Morroc Ruins (105, 62)
When After step 3 Choose “No, ^FF0000never^000000.” Have with you 1 ×
No RecipientHow could you do this to me, huh?
I hate yoooooouhhhh!!
Tommy...Tommy, please...
Will you let me explain...?
Script:
npc/quests/obb_quest.txt:821· thai_head = 8, thai_head = 8
24 Talk to Jacob in Morroc Ruins (105, 62)
When After step 21; By chance (a random roll) ....*Sigh* Okay.
I will give you a chance
to make up for your mistake.
Please get me a No Recipient as soon as you can.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/obb_quest.txt:871· thai_head = 7
25 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “It's necessary to have a lot!” you answer the way I expect you to.
...
Get out of my sight,
you greedy fool.
Script:
npc/quests/obb_quest.txt:1109· thai_head = 12
26 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “Too dumb to see the future.” you answer the way I expect you to.
Bah! The more ignorant they are, the more arrogantly they act!
Did you think that I would accept just any meaning?
Take care, you ignorant fool.
Script:
npc/quests/obb_quest.txt:1116· thai_head = 12
27 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “Too much of a good thing can be bad.” Consequently, people around him
didn't like him at all. In the end, he lost his friends due to his greed.
Of course, this rule applies to
you as well. That sort of thing is a universal principle, after all.
Script:
npc/quests/obb_quest.txt:1135· thai_head = 13
28 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “Cringe to the powerful.” you answer the way I expect you to.
.....
Did you think that I would accept just any meaning??
Take care, you ignorant fool.
Script:
npc/quests/obb_quest.txt:1142· thai_head = 12
29 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “Boy/girlfriend issue.” true love.
....well, that is all I can tell
you. I hope you will be happy
with that nugget of wisdom.
Script:
npc/quests/obb_quest.txt:1197· thai_head = 14
30 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek...wisdom.” then “Boy/girlfriend issue.” true love.
....well, that is all I can tell
you. I hope you will be happy
with that nugget of wisdom.
Script:
npc/quests/obb_quest.txt:1197· thai_head = 14
31 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “Financial problem.” to protect his pride.
But, I still believe I am right.
After all...I am a Sage.
I hope you will be happy with my wise advice.
Script:
npc/quests/obb_quest.txt:1245· thai_head = 14
32 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek...wisdom.” then “Financial problem.” to protect his pride.
But, I still believe I am right.
After all...I am a Sage.
I hope you will be happy with my wise advice.
Script:
npc/quests/obb_quest.txt:1245· thai_head = 14
33 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “Bored to death.” windows, because you're sick and tired of this NPC conversation.
....anyway, that is all.
I hope you will be happy
with my wise advice.
Script:
npc/quests/obb_quest.txt:1311· thai_head = 14
34 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek...wisdom.” then “Bored to death.” windows, because you're sick and tired of this NPC conversation.
....anyway, that is all.
I hope you will be happy
with my wise advice.
Script:
npc/quests/obb_quest.txt:1311· thai_head = 14
35 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “Career issue.” as you can. Focus on broadening your perspective.
Then, you will realize what you really want to do.
....that's all I can say.
I hope you will be happy with my wise advice.
Script:
npc/quests/obb_quest.txt:1328· thai_head = 14
36 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek...wisdom.” then “Career issue.” as you can. Focus on broadening your perspective.
Then, you will realize what you really want to do.
....that's all I can say.
I hope you will be happy with my wise advice.
Script:
npc/quests/obb_quest.txt:1328· thai_head = 14
37 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek fortune!” then “Give me items, old man.” Now, tell me what is bothering right now.
You rascal!
Get out of my sight immediately! I don't talk to trash!
Script:
npc/quests/obb_quest.txt:1345· thai_head = 12
38 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get Choose “I seek...wisdom.” then “Give me items, old man.” Now, tell me what is bothering right now.
You rascal!
Get out of my sight immediately! I don't talk to trash!
Script:
npc/quests/obb_quest.txt:1345· thai_head = 12
39 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 20; Room in your inventory for what you get; By chance (a random roll) you've started?
Answer me, adventurer!
....*Sigh* Okay.
I forgive you.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/obb_quest.txt:1358, 1358, 1404· thai_head = 11
40 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 27; Room in your inventory for what you get Well, I am collecting those as my hobby.
I have no doubt that you will be able to gather them all.
Do me this favor, young man.
Script:
npc/quests/obb_quest.txt:1397· thai_head = 15
41 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 40; Room in your inventory for what you get Have with you 10 ×
Brigan, 15 ×
Clam Shell, 10 ×
Crab Shell, 50 ×
CyfarIt takes 10 ×
Brigan, 15 ×
Clam Shell, 10 ×
Crab Shell, 50 ×
CyfarYou get 1 ×
Old Blue Boxworks. When you need something
from someone, you must give
in order to receive.
Thank you for your kindness.
Script:
npc/quests/obb_quest.txt:1421· thai_head = 16
42 Talk to Old Man in Comodo, the Beach Town (68, 195)
When After step 41; Room in your inventory for what you get; Script check: not thai_head >= 11 && thai_head <= 15 Choose “Yes.” then “Give me items, old man.” Then Sends you to Comodo, the Beach Town (196, 255) Now, tell me what bothers you at the moment.
You rascal!
Get out of my sight immediately! I don't talk to trash!
Script:
npc/quests/obb_quest.txt:1650
Rewards over the whole quest
1 ×
Cutter [4]; 1 ×
Old Blue Box
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.