Hillslion is a level 105 Brute monster of the Earth element (level 1), small size. It lives on Manuk Field 3, Manuk Field 1.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 105 | 60 | 30 | 15 | 115 | 5 |
To hit it every time you need 185 HIT (its Flee is Lv + AGI = 165). To dodge 95% of its attacks you need 295 FLEE (its Hit is Lv + DEX = 220). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 48.5% | |
| Misc | 100% | 30% | |
| Misc | 100% | 20% | |
| Misc | 12% | 1.2% | |
| Weapon | 2% | 0.2% | |
| Weapon | 1% | 0.1% | |
| Armor | 1% | 0.1% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Hillslion takes from attacks of each element (it is Earth 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 150% | 50% | 125% | 100% | 100% | 100% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Manuk Field 3 man_fild03 | 25 | 1 s |
| Manuk Field 1 man_fild01 | 10 | 1 s |
Skills
What Hillslion casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 3 | Attacking | 5% | 0.6 s | 5 s | Own HP below 80% | Its target | |
| 3 | Chasing | 5% | 0.6 s | 5 s | Own HP below 80% | Its target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| Defense disregard attack | 1 | Attacking | 5% | 0.8 s | 30 s | Always | Its target |
| Defense disregard attack | 1 | Chasing | 5% | 0.3 s | 30 s | Always | Its target |
| Multi-stage Attack | 3 | Attacking | 30% | instant | 5 s | Always | Its target |
| Critical Wounds | 2 | Attacking | 20% | 0.7 s | 1 min | Always | Its target |
| Critical Wounds | 2 | Chasing | 20% | 0.5 s | 1 min | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.