Hydrolancer is a level 99 Angel monster of the Ghost element (level 1), large size, and a mini-boss. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 142 | 200 | 250 | 189 | 32 |
To hit it every time you need 261 HIT (its Flee is Lv + AGI = 241). To dodge 95% of its attacks you need 363 FLEE (its Hit is Lv + DEX = 288). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 100% | |
| Misc | 100% | 55% | |
| Healing | 100% | 15% | |
| Weapon | 50% | 5% | |
| Armor | 50% | 5% | |
| Weapon | 50% | 5% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Hydrolancer takes from attacks of each element (it is Ghost 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 25% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 125% | 100% |
Skills
What Hydrolancer casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 11 | Attacking | 20% | 0.5 s | 5 s | Own HP below 50% | Itself | |
| 11 | Idle | 100% | instant | 5 s | Own HP below 30% | Itself | |
| 30 | Attacking | 50% | instant | 2 min | Own HP below 80% | Itself | |
| 21 | Attacking | 25% | 0.5 s | 2 s | Always | Its target | |
| 10 | Attacking | 35% | 1.5 s | 5 s | Always | Its target | |
| Multi-stage Attack | 6 | Attacking | 25% | 0.7 s | 5 s | Always | Its target |
| Lick | 5 | Attacking | 40% | instant | 2 s | Always | Its target |
| Cross of Darkness | 10 | Attacking | 20% | 1.5 s | 10 s | Always | Its target |
| Grand cross of Darkness | 10 | Attacking | 20% | 0.9 s | 5 s | Always | Itself |
| Darkness Jupitel | 5 | Chasing | 80% | 0.7 s | 1 s | Always | Its target |
| Power Up | 5 | Attacking | 100% | instant | 25 s | Own HP below 60% | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.