Bloody Knight is a level 82 Angel monster of the Ghost element (level 1), large size, and a mini-boss. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 88 | 121 | 100 | 100 | 125 | 55 |
To hit it every time you need 223 HIT (its Flee is Lv + AGI = 203). To dodge 95% of its attacks you need 282 FLEE (its Hit is Lv + DEX = 207). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 100% | |
| Usable | 100% | 70% | |
| Armor | 30% | 3% | |
| Weapon | 20% | 2% | |
| Armor | 20% | 2% | |
| Armor | 20% | 2% | |
| Weapon | 10% | 1% | |
| Armor | 10% | 1% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Bloody Knight takes from attacks of each element (it is Ghost 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 25% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 125% | 100% |
Skills
What Bloody Knight casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Always | Itself | |
| 1 | Walking | 50% | instant | 5 s | Always | Itself | |
| 10 | Attacking | 20% | instant | 5 s | Always | Its target | |
| 30 | Attacking | 100% | instant | 1 min 30 s | Always | Itself | |
| 10 | Attacking | 10% | instant | 10 s | Always | Its target | |
| 10 | Attacking | 20% | instant | 0 s | Always | Its target | |
| 11 | Attacking | 100% | 1 s | 20 s | Always | Its target | |
| 11 | Chasing | 100% | 1 s | 10 s | Always | Its target | |
| 11 | Chasing | 100% | 1 s | 10 s | Always | Its target | |
| 11 | Idle | 100% | 1 s | 10 s | Always | Its target | |
| 21 | Attacking | 100% | 1 s | 20 s | Always | Its target | |
| 21 | Chasing | 100% | 1 s | 10 s | Always | Its target | |
| 21 | Chasing | 100% | 1 s | 20 s | Always | Its target | |
| 21 | Idle | 100% | 1 s | 10 s | Always | Its target | |
| 10 | Attacking | 100% | 1 s | 20 s | Always | Its target | |
| 10 | Chasing | 100% | 1 s | 10 s | Always | Its target | |
| 10 | Chasing | 100% | 1 s | 20 s | Always | Its target | |
| 10 | Idle | 100% | 1 s | 10 s | Always | Its target | |
| 10 | Attacking | 20% | instant | 5 s | Always | Its target | |
| 10 | Chasing | 20% | instant | 5 s | Always | Its target | |
| Defense disregard attack | 1 | Attacking | 10% | instant | 5 s | Always | Its target |
| 10 | Attacking | 20% | 1.5 s | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.