Hodremlin is a level 61 Demon monster of the Dark element (level 3), medium size. It lives on Freya's Sacred Precinct F3, Freya's Sacred Precinct F5, Freya's Sacred Precinct F4 and 2 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 80 | 41 | 81 | 56 | 62 | 11 |
To hit it every time you need 122 HIT (its Flee is Lv + AGI = 102). To dodge 95% of its attacks you need 198 FLEE (its Hit is Lv + DEX = 123). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 20% | |
| Healing | 100% | 10% | |
| Misc | 100% | 10% | |
| Misc | 100% | 10% | |
| Misc | 100% | 10% | |
| Armor | 1% | 0.1% | |
| Armor | 0.2% | 0.02% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Hodremlin takes from attacks of each element (it is Dark 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Freya's Sacred Precinct F3 ra_san03 | 60 | 1 s |
| Freya's Sacred Precinct F5 ra_san05 | 20 | 1 s |
| Freya's Sacred Precinct F4 ra_san04 | 10 | 1 s |
| Freya's Sacred Precinct F1 ra_san01 | 6 | 1 min |
| Freya's Sacred Precinct F2 ra_san02 | 3 | 1 s |
Skills
What Hodremlin casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Attacking | 5% | 0.5 s | 5 s | Always | Its target | |
| Defense disregard attack | 1 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Blind Attack | 3 | Attacking | 5% | instant | 5 s | Always | Its target |
| Blind Attack | 3 | Chasing | 5% | instant | 5 s | Always | Its target |
| Shadow Attribute Attack | 2 | Attacking | 5% | 0.8 s | 5 s | Always | Its target |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| 5 | Attacking | 5% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.