Ferus is a level 70 Dragon monster of the Fire element (level 2), large size. It lives on Abyss Lakes Underground Cave F2, Abyss Lakes Underground Cave F1, Abyss Lakes Underground Cave F3.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 78 | 45 | 72 | 81 | 73 |
To hit it every time you need 168 HIT (its Flee is Lv + AGI = 148). To dodge 95% of its attacks you need 226 FLEE (its Hit is Lv + DEX = 151). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 22% | |
| Misc | 100% | 20% | |
| Misc | 100% | 10% | |
| Misc | 100% | 10% | |
| Misc | 80% | 8% | |
| Armor | 5% | 0.5% | |
| Misc | 2% | 0.2% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Ferus takes from attacks of each element (it is Fire 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 175% | 25% | 0% | 100% | 125% | 100% | 100% | 75% | 75% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Abyss Lakes Underground Cave F2 abyss_02 | 50 | 5 min |
| Abyss Lakes Underground Cave F1 abyss_01 | 30 | 1 s |
| Abyss Lakes Underground Cave F3 abyss_03 | 10 | 5 min |
Skills
What Ferus casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 10 | Attacking | 5% | 1 s | 5 s | Always | Its target | |
| 10 | Attacking | 5% | 0.8 s | 5 s | Always | Its target | |
| Defense disregard attack | 1 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Multi-stage Attack | 2 | Attacking | 5% | 0.7 s | 5 s | Always | Its target |
| Fire Attribute Attack | 5 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.