Sea Otter is a level 59 Brute monster of the Water element (level 3), medium size. It lives on Kokomo Beach.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 5 | 36 | 40 | 25 | 82 | 65 |
To hit it every time you need 115 HIT (its Flee is Lv + AGI = 95). To dodge 95% of its attacks you need 216 FLEE (its Hit is Lv + DEX = 141). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 55% | |
| Misc | 100% | 43.65% | |
| Misc | 100% | 12% | |
| Misc | 65% | 6.5% | |
| Misc | 15% | 1.5% | |
| Misc | 5% | 0.5% | |
| Misc | 5% | 0.5% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Sea Otter takes from attacks of each element (it is Water 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | -25% | 100% | 0% | 200% | 50% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Kokomo Beach cmd_fild04 | 20 | 1 s |
Skills
What Sea Otter casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 3 | Attacking | 5% | 1.5 s | 5 s | Always | Its target | |
| 3 | Chasing | 5% | 1.5 s | 5 s | Always | Its target | |
| Water Attribute Attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.