Leib Olmai is a level 58 Brute monster of the Earth element (level 1), large size. It lives on Valkyrie Guild Dungeon, The Royal Tomb, Labyrinth Forest F2.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 5 | 35 | 95 | 5 | 64 | 85 |
To hit it every time you need 113 HIT (its Flee is Lv + AGI = 93). To dodge 95% of its attacks you need 197 FLEE (its Hit is Lv + DEX = 122). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 45.5% | |
| Misc | 80% | 8% | |
| Healing | 50% | 5% | |
| Misc | 12% | 1.2% | |
| Armor | 0.8% | 0.08% | |
| Misc | 0.5% | 0.05% | |
| Armor | 0.5% | 0.05% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Leib Olmai takes from attacks of each element (it is Earth 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 150% | 50% | 125% | 100% | 100% | 100% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Valkyrie Guild Dungeon gld_dun03 | 20 | 1 s |
| The Royal Tomb lou_dun01 | 1 | 5 min |
| Labyrinth Forest F2 prt_maze02 | 1 | 30 min |
Skills
What Leib Olmai casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 9 | Attacking | 5% | 0.5 s | 5 s | Always | Itself | |
| 1 | Chasing | 50% | instant | 10 s | Attacked from range | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| Stun Attack | 3 | Attacking | 5% | 1.5 s | 5 s | Always | Its target |
| Earth Attribute Attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Follower Summons | 3 | Idle | 100% | 2 s | 1 min | 0 or fewer slaves left | Itself |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.