Bloody Knight is a level 82 Formless monster of the Dark element (level 4), large size. It lives on Geffenia F1, Geffenia F2, Geffenia F3 and 2 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 88 | 75 | 70 | 77 | 125 | 55 |
To hit it every time you need 177 HIT (its Flee is Lv + AGI = 157). To dodge 95% of its attacks you need 282 FLEE (its Hit is Lv + DEX = 207). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 48.5% | |
| Misc | 43.3% | 4.33% | |
| Armor | 6.2% | 0.62% | |
| Armor | 4.5% | 0.45% | |
| Armor | 0.5% | 0.05% | |
| Weapon | 0.2% | 0.02% | |
| Weapon | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Bloody Knight takes from attacks of each element (it is Dark 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 25% | 25% | 25% | 25% | -25% | 200% | -100% | 0% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Geffenia F1 gefenia01 | 1 | 1 h |
| Geffenia F2 gefenia02 | 1 | 1 h |
| Geffenia F3 gefenia03 | 1 | 1 h |
| Geffenia F4 gefenia04 | 1 | 1 h |
| Inside Glastheim Chivalry F2 gl_knt02 | 1 | 1 h |
Skills
What Bloody Knight casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 5 | Attacking | 5% | 1 s | 5 s | Always | Its target | |
| 5 | Attacking | 20% | 1.5 s | 5 s | Own HP below 20% | Its target | |
| 5 | Chasing | 20% | 1.5 s | 5 s | Own HP below 20% | Its target | |
| Fire Attribute Change | 1 | Attacking | 100% | 2 s | 10 min | Own HP below 20% | Itself |
| Shadow Attribute Attack | 2 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| 5 | Attacking | 5% | instant | 5 s | Always | Its target | |
| Break weapon | 5 | Attacking | 5% | instant | 30 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.