Abysmal Knight is a level 79 Demi-Human monster of the Dark element (level 4), large size. It lives on Geffenia F1, Geffenia F2, Geffenia F3 and 5 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 66 | 68 | 64 | 25 | 135 | 50 |
To hit it every time you need 167 HIT (its Flee is Lv + AGI = 147). To dodge 95% of its attacks you need 289 FLEE (its Hit is Lv + DEX = 214). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Misc | 36.9% | 3.69% | |
| Misc | 25.9% | 2.59% | |
| Weapon | 2.5% | 0.25% | |
| Misc | 0.5% | 0.05% | |
| Weapon | 0.1% | 0.01% | |
| Armor | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Abysmal Knight takes from attacks of each element (it is Dark 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 25% | 25% | 25% | 25% | -25% | 200% | -100% | 0% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Geffenia F1 gefenia01 | 10 | 1 s |
| Geffenia F2 gefenia02 | 10 | 1 s |
| Geffenia F3 gefenia03 | 10 | 1 s |
| Geffenia F4 gefenia04 | 10 | 1 s |
| Inside Glastheim Chivalry F1 gl_knt01 | 10 | 1 s |
| Glastheim F2 gl_cas02 | 7 | 30 min |
| Inside Glastheim Chivalry F2 gl_knt02 | 6 | 1 s – 1 h |
| Glastheim glast_01 | 2 | 10 min |
Skills
What Abysmal Knight casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 10 | Attacking | 5% | 1 s | 5 s | Always | Its target | |
| 1 | Chasing | 5% | instant | 5 s | Always | Its target | |
| Shadow Attribute Attack | 5 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Follower Summons | 2 | Idle | 100% | 2 s | 10 min | 0 or fewer slaves left | Itself |
| 10 | Attacking | 5% | instant | 5 min | Always | Itself | |
| 10 | Chasing | 20% | instant | 5 min | Attacked from range | Itself | |
| Break armor | 10 | Attacking | 5% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.