Ogretooth is a level 71 Formless monster of the Dark element (level 3), medium size, and a mini-boss. It lives on Clock Tower B4, Geffen Dungeon B2, Geffenia F1 and 5 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 58 | 87 | 55 | 35 | 132 | 65 |
To hit it every time you need 178 HIT (its Flee is Lv + AGI = 158). To dodge 95% of its attacks you need 278 FLEE (its Hit is Lv + DEX = 203). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 15% | |
| Misc | 18.9% | 1.89% | |
| Misc | 12% | 1.2% | |
| Weapon | 7% | 0.7% | |
| Usable | 5% | 0.5% | |
| Weapon | 4% | 0.4% | |
| Card | 0.1% | 0.01% | |
| Misc | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Ogretooth takes from attacks of each element (it is Dark 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Clock Tower B4 alde_dun04 | 1 | 1 h |
| Geffen Dungeon B2 gef_dun01 | 1 | 30 min |
| Geffenia F1 gefenia01 | 1 | 5 h |
| Geffenia F2 gefenia02 | 1 | 3 h |
| Geffenia F3 gefenia03 | 1 | 5 h |
| Geffenia F4 gefenia04 | 1 | 5 h |
| Glastheim F1 gl_cas01 | 1 | 2 h |
| Glastheim F2 gl_cas02 | 1 | 2 h |
Skills
What Ogretooth casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 10 | Attacking | 5% | 0.8 s | 5 s | Always | Its target | |
| Piercing Attack | 3 | Attacking | 5% | instant | 5 s | Always | Its target |
| Shadow Attribute Attack | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| 10 | Attacking | 5% | instant | 5 min | Always | Itself | |
| 10 | Chasing | 20% | instant | 5 min | Attacked from range | Itself | |
| Break helm | 5 | Attacking | 5% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.