Nine Tail is a level 51 Brute monster of the Fire element (level 3), medium size. It lives on Payon Forest F11, Payon Cave F5, Payon Forest F10 and 2 more maps.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 80 | 46 | 0 | 74 | 85 |
To hit it every time you need 151 HIT (its Flee is Lv + AGI = 131). To dodge 95% of its attacks you need 200 FLEE (its Hit is Lv + DEX = 125). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 46.56% | |
| Healing | 35% | 3.5% | |
| Healing | 25% | 2.5% | |
| Misc | 20% | 2% | |
| Usable | 10% | 1% | |
| Usable | 10% | 1% | |
| Misc | 10% | 1% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Nine Tail takes from attacks of each element (it is Fire 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 200% | 0% | -25% | 100% | 100% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Payon Forest F11 pay_fild11 | 60 | 3 min |
| Payon Cave F5 pay_dun04 | 30 | 1 min |
| Payon Forest F10 pay_fild10 | 4 | 1 s – 30 min |
| Payon Cave F4 pay_dun03 | 2 | 1 s – 1 h |
| Payon Cave F3 pay_dun02 | 1 | 1 h |
Skills
What Nine Tail casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| Attribute Change | 1 | Attacking | 5% | 2 s | 5 s | Own HP below 30% | Itself |
| Random Attack | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.