The Enterprise starts with a spot in Somatology Laboratory F1 (147, 106). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Quest log
| Entry | What it says |
|---|---|
| The Enterprise #2086 | You are not sure since when but you have been hearing auditory hallucination. Investigate the auditory hallucination. |
| The Enterprise #2087 | Throught the help from an elder, you find that weird spirit in the the Rekenber Corporation leads you. Enter the the Rekenber Corporation. |
| The Enterprise #2088 | You get the information from the Rekenber receptionist that you can find the hisotry of the Rekenber in the library. Talk with a librarian in Rekenber libraray. |
| The Enterprise #2089 | You can find the information about the history of Rekenber from books and librarians. Get more information about Rekenber. |
| The Enterprise #2090 | Wolfchev, a researcher in Rekenber, says that he wants someting shiny and round. Bring Wolfchev what he wants and talk with him. |
| The Enterprise #2091 | You acquire an old pendant which was not opened in the past of someone related to Rekenber. Find a way to open the pendant. |
| The Enterprise #2092 | The elder asks you for some items to remove the curse upon the pendant. Bring 5 Holy Water and 1 Bouquet. Bring the required materials |
| The Enterprise #2093 | With the elder's help, you can open the pendant and see the picture in which there are a girl sitting on a chair and a man looking like her brother. Find whose pendant it is. |
| The Enterprise #2094 | You conclude that the main cause of all the curses are Rekenber and decide to go to Rekenber again to find out the truth. Talk with Rekenber officers |
| The Enterprise #2095 | Sueii Slierre, a secretary in Rekenber, says that Wolfchev has retired and the case is closed. Confirm that Wolfchev has retired. |
Walkthrough
1 Go to the spot at Somatology Laboratory F1 (147, 106) (also at Somatology Laboratory F1 (239, 135), Somatology Laboratory F1 (66, 213), Somatology Laboratory F1 (225, 198))
When At the start Have with you 1 ×
HandcuffsQuest log Starts ‘The Enterprise’ Script:
npc/quests/quests_lighthalzen.txt:3306· lhz_curse = 12 Go to the spot at Somatology Laboratory F2 (244, 229) (also at Somatology Laboratory F2 (60, 293), Somatology Laboratory F2 (267, 278), Somatology Laboratory F2 (94, 199))
When At the start Have with you 1 ×
HandcuffsQuest log Starts ‘The Enterprise’ Script:
npc/quests/quests_lighthalzen.txt:3346· lhz_curse = 13 Go to the spot at Somatology Laboratory F3 (244, 51) (also at Somatology Laboratory F3 (123, 191), Somatology Laboratory F3 (74, 140))
When At the start Have with you 1 ×
HandcuffsQuest log Starts ‘The Enterprise’ Script:
npc/quests/quests_lighthalzen.txt:3386· lhz_curse = 14 Go to the spot at Inside Lighthalzen (21, 31)
Have with you 1 ×
HandcuffsThen Sends you to Rekenber Corporation Headquarters (206, 129) Script:
npc/quests/quests_lighthalzen.txt:3939
5 Talk to Elder in Lighthalzen, the City-State of Prosperity (346, 263)
When After step 1; Needs earlier progress: lhz_spi01 == 1; Needs earlier progress: lhz_spi02 == 1; Needs earlier progress: lhz_spi03 == 1; Needs earlier progress: lhz_spi04 == 1 Choose “Um, burden...?” Have with you 1 ×
HandcuffsQuest log Moves on to ‘The Enterprise’ Good luck, youngster.
I hope you can appease
the wrath of these spirits...
But as long as you let them guide you, you ought to be safe.
Script:
npc/quests/quests_lighthalzen.txt:4385· lhz_curse = 66 Go to the spot at Rekenber Corporation Headquarters (113, 150)
When After step 5 Have with you 1 ×
Handcuffsbe taken to that far
off place very soon...
............
............
Script:
npc/quests/quests_lighthalzen.txt:3703· lhz_curse = 7
7 Talk to Crippled Girl in Inside Lighthalzen (32, 162)
When Quest stage 23 (set outside the steps listed here) Have with you 1 ×
Old PendantIt takes 1 ×
Old Pendant...
......
Well...
This is awkward.
Script:
npc/quests/quests_lighthalzen.txt:4810· lhz_curse = 24
8 Talk to Representative in Rekenber Corporation Headquarters (114, 181)
When After step 6 Choose “Building Information” Quest log Moves on to ‘The Enterprise’ Please head down
the hallway to the left in
order to find our Library.
Thank you and have a nice day.
Script:
npc/quests/quests_lighthalzen.txt:5268· lhz_curse = 8
9 Talk to Representative in Rekenber Corporation Headquarters (114, 181)
When After step 6 Choose “Corporation History” Quest log Moves on to ‘The Enterprise’ Please head down
the hallway to the left in
order to find our Library.
Thank you and have a nice day.
Script:
npc/quests/quests_lighthalzen.txt:5268· lhz_curse = 8
10 Talk to Representative in Rekenber Corporation Headquarters (27, 247)
When After step 8 Choose “Corporation History” Doctor Varmunt joined
Regenschirm. It was his work
in science that enabled the
Rekenber Corporation to grow into the nation's biggest company.
Script:
npc/quests/quests_lighthalzen.txt:5382· lhz_curse = 9
11 Talk to Representative in Rekenber Corporation Headquarters (27, 247)
When After step 8 Choose “Rekenber's Businesses” almost any business that
you can imagine. Remember
that Rekenber is the name
that you can trust.
Script:
npc/quests/quests_lighthalzen.txt:5401· lhz_curse = 9
12 Talk to Representative in Rekenber Corporation Headquarters (27, 247)
When After step 10 Choose “Corporation History” Doctor Varmunt joined
Regenschirm. It was his work
in science that enabled the
Rekenber Corporation to grow into the nation's biggest company.
Script:
npc/quests/quests_lighthalzen.txt:5383· lhz_curse = 10
13 Talk to Representative in Rekenber Corporation Headquarters (27, 247)
When After step 10 Choose “Rekenber's Businesses” almost any business that
you can imagine. Remember
that Rekenber is the name
that you can trust.
Script:
npc/quests/quests_lighthalzen.txt:5402· lhz_curse = 10
14 Talk to Representative in Rekenber Corporation Headquarters (27, 247)
When After step 6; Quest log 'The Enterprise' is not not started Quest log Moves on to ‘The Enterprise’ about our mission statement,
please refer to the Rekenber
Guidebook located to my side.
Thank you and have a nice day.
Script:
npc/quests/quests_lighthalzen.txt:541315 Go to the spot at Rekenber Corporation Headquarters (25, 251) (Rekenber Guidebook)
When After step 12 easier and more enjoyable
by making the ancient power
of the gods more accessible
by means of new technologies.
Script:
npc/quests/quests_lighthalzen.txt:5518· lhz_curse = 1116 Go to the spot at Rekenber Corporation Headquarters (272, 227)
When After step 15 Have with you 1 ×
HandcuffsWHAT HAVE YOU DONE TO
MY LEGS?! HELP ME, OH MY G--
............
............
Script:
npc/quests/quests_lighthalzen.txt:3787· lhz_curse = 1217 Go to the spot at Rekenber Corporation Headquarters (206, 129)
When After step 16 Have with you 1 ×
HandcuffsThen Sends you to Inside Lighthalzen (26, 27) ............
............
Script:
npc/quests/quests_lighthalzen.txt:380318 Go to the spot at Inside Lighthalzen (21, 31)
When After step 16 Have with you 1 ×
HandcuffsThen Sends you to Rekenber Corporation Headquarters (206, 129) ......
...
......
.........
Script:
npc/quests/quests_lighthalzen.txt:3933· lhz_curse = 13
19 Talk to Mad Scientist in Rekenber Corporation Headquarters (273, 121)
When After step 18 Choose “Do you need any help?” the face of every part-timer
I've fired? Get lost, or I'll
treat you to the pain of
being eaten alive!
Script:
npc/quests/quests_lighthalzen.txt:5547· lhz_curse = 14
20 Talk to Mad Scientist in Rekenber Corporation Headquarters (273, 121)
When After step 19 Choose “Let me speak with you.” Quest log Moves on to ‘The Enterprise’ something. Yes, bring me the
thing I must collect. Yes, yes.
Here's a hint... It's round...
Shiny... Kids love playing games with them! Oh, I said too much!
Script:
npc/quests/quests_lighthalzen.txt:5575· lhz_curse = 15
21 Talk to Mad Scientist in Rekenber Corporation Headquarters (273, 121)
When After step 20 Have with you 1 ×
Glass BeadIt takes 1 ×
Glass BeadScript:
npc/quests/quests_lighthalzen.txt:5591
22 Talk to Mad Scientist in Rekenber Corporation Headquarters (273, 121)
When After step 20 Have with you 1 ×
Glass Beadwork if I wish to keep
on schedule. I can't afford
the leisure of speaking with
you any longer. Bweh heh heh!
Script:
npc/quests/quests_lighthalzen.txt:5698· lhz_curse = 1623 Go to the spot at Rekenber Corporation Headquarters (282, 166)
When After step 22; Room in your inventory for what you get Have with you 1 ×
HandcuffsThen Sends you to Inside Lighthalzen (98, 59) ......
...
......
.........
Script:
npc/quests/quests_lighthalzen.txt:410524 Go to the spot at Inside Lighthalzen (99, 74)
When After step 22 You get 1 ×
Old PendantQuest log Moves on to ‘The Enterprise’ Then Sends you to Rekenber Corporation Headquarters (278, 162) pendant from the ground.
No matter how hard you try,
you can't open its clasp to see
what this pendant contains.
Script:
npc/quests/quests_lighthalzen.txt:4239· lhz_curse = 17
25 Talk to Elder in Lighthalzen, the City-State of Prosperity (346, 263)
When After step 24; Script check: not lhz_curse == 1 && lhz_spi01 == 1 && lhz_spi02 == 1 && lhz_spi03 == 1 && lhz_spi04 == 1; Script check: not lhz_curse > 5 && lhz_curse < 17 Choose “Show him the Pendant.” Have with you 1 ×
Handcuffs, 1 ×
Old PendantQuest log Moves on to ‘The Enterprise’ as soon as possible!
It won't be long until
the spirits are consumed
by their supernatural rage...
Script:
npc/quests/quests_lighthalzen.txt:4442· lhz_curse = 18
26 Talk to Elder in Lighthalzen, the City-State of Prosperity (346, 263)
When After step 25; Script check: not lhz_curse == 1 && lhz_spi01 == 1 && lhz_spi02 == 1 && lhz_spi03 == 1 && lhz_spi04 == 1; Script check: not lhz_curse > 5 && lhz_curse < 17 Have with you 1 ×
Handcuffs, 5 ×
Holy Water, 1 ×
Bouquet, 1 ×
Old PendantIt takes 5 ×
Holy Water, 1 ×
BouquetQuest log Moves on to ‘The Enterprise’ the pendant pops open,
revealing a picture of a happy
couple. Somehow, the girl in
the picture, sitting uncomfortably in an old chair, looks familiar...
Script:
npc/quests/quests_lighthalzen.txt:4505· lhz_curse = 19
27 Talk to Crippled Girl in Inside Lighthalzen (32, 162)
When After step 26 Choose “Brutal Truth” Have with you 1 ×
Old PendantThen Sends you to Lighthalzen, the City-State of Prosperity (322, 323) ......
Sheesh.
Don't kill the
messenger.
Script:
npc/quests/quests_lighthalzen.txt:4932· lhz_curse = 20
28 Talk to Crippled Girl in Inside Lighthalzen (32, 162)
When After step 26 Choose “Break it to her gently” then “Distract her” Have with you 1 ×
Old PendantIt takes 1 ×
Old PendantI must be okay when my brother return.
He'll be very proud of me.
Heh heh~
Yes, I'm sure of that.
Script:
npc/quests/quests_lighthalzen.txt:5024· lhz_curse = 25
29 Talk to Crippled Girl in Inside Lighthalzen (32, 162)
When After step 26 Choose “Break it to her gently” then “Comfort her” Have with you 1 ×
Old PendantIt takes 1 ×
Old PendantI hope it'll be soon!
When I return I want you to be
able to walk. See you soon, then!
I'll try hard!
Script:
npc/quests/quests_lighthalzen.txt:5061· lhz_curse = 2530 Go to the spot at Lighthalzen, the City-State of Prosperity (324, 322)
When After step 27 The door is locked.
Script:
npc/quests/quests_lighthalzen.txt:5103· lhz_curse = lhz_curse + 131 Go to the spot at Lighthalzen, the City-State of Prosperity (319, 321)
When Script check: lhz_curse == 24 || lhz_curse == 25 Quest log Moves on to ‘The Enterprise’ all of their suffering
is tied to the Rekenber
Corporation and that
Regenschirm Laboratory.
Script:
npc/quests/quests_lighthalzen.txt:5168· lhz_curse = 26
32 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 31 Choose “About the Slums” is that this corporation
specifically targeted that
area in order to provide ample
opportunity for employment.
Script:
npc/quests/quests_lighthalzen.txt:5741· lhz_curse = 27
33 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 32 Choose “About the Laboratory” Help Desk will be happy
to assist you if you have
more inquiries regarding
the Regenschirm Laboratory.
Script:
npc/quests/quests_lighthalzen.txt:5776· lhz_curse = 28
34 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 33 Choose “Wolfchev's Research” then “Wolfchev's research is great!” Then Sends you to Rekenber Corporation Headquarters (228, 226) Yes, yes, I'd agree if
I understood science a
little bit better. Now, you'll
have to excuse me. I've been distracted long enough as it is...
Script:
npc/quests/quests_lighthalzen.txt:5908
35 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 33 Choose “Wolfchev's Research” then “His experiments are suspicious...” then “Show Evidence” Have with you 1 ×
HandcuffsFor now, your claim
merits an investigation.
I'll let you know if we
find anything significant...
Script:
npc/quests/quests_lighthalzen.txt:5993· lhz_curse = 30
36 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 33; Without Handcuffs in the inventory Choose “Wolfchev's Research” then “His experiments are suspicious...” then “Show Evidence” I'm sorry, but you don't
seem to be carrying anything
that can be construed as proof.
I suggest you bring something that actually supports your claim.
Script:
npc/quests/quests_lighthalzen.txt:6003· lhz_curse = 29
37 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 33 Choose “Wolfchev's Research” then “His experiments are suspicious...” then “Cancel” to be on the same page...
If you're finished,
I'd like to get back on
task. Please excuse me.
Script:
npc/quests/quests_lighthalzen.txt:6013· lhz_curse = 30
38 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 36; Without Handcuffs in the inventory Then Sends you to Rekenber Corporation Headquarters (228, 226) time as evidence that would
allay my doubts about your
claim. Now, if you'll excuse
me, I need to get back on task.
Script:
npc/quests/quests_lighthalzen.txt:6112· lhz_curse = 29
39 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 36 Have with you 1 ×
HandcuffsFor now, your claim
merits an investigation.
I'll let you know if we
find anything significant...
Script:
npc/quests/quests_lighthalzen.txt:6101· lhz_curse = 30
40 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)
When After step 35; Script check: .@li_keka > 7; Room in your inventory for what you get You get 1 ×
Old Blue Box; 10 ×
Speed PotionQuest log Moves on to ‘The Enterprise’ Homunculus experiments
on people! Anyway, please
accept this as a token of
our gratitude, adventurer.
Script:
npc/quests/quests_lighthalzen.txt:6161· lhz_curse = 3141 Go to the spot at Inside Lighthalzen (94, 24)
When After step 40 Quest log Finishes ‘The Enterprise’ There's no trace of
that mad scientist. Only
his stacks of well organized
files remain here in the lab.
Script:
npc/quests/quests_lighthalzen.txt:6214· lhz_curse = 3242 Go to the spot at Rekenber Corporation Headquarters (43, 114)
When After step 40 Then Sends you to Inside Lighthalzen (97, 30) Script:
npc/quests/quests_lighthalzen.txt:6225
Rewards over the whole quest
1 ×
Old Pendant; 1 ×
Old Blue Box; 10 ×
Speed Potion
Linked quests
Steps here check progress in: Quest NPCs located in Lighthalzen, Quest NPCs located in Lighthalzen, Quest NPCs located in Lighthalzen, Quest NPCs located in Lighthalzen.
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.