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The Enterprise

The Enterprise starts with a spot in Somatology Laboratory F1 (147, 106). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Quest log

EntryWhat it says
The Enterprise #2086You are not sure since when but you have been hearing auditory hallucination.
Investigate the auditory hallucination.
The Enterprise #2087Throught the help from an elder, you find that weird spirit in the the Rekenber Corporation leads you.
Enter the the Rekenber Corporation.
The Enterprise #2088You get the information from the Rekenber receptionist that you can find the hisotry of the Rekenber in the library.
Talk with a librarian in Rekenber libraray.
The Enterprise #2089You can find the information about the history of Rekenber from books and librarians.
Get more information about Rekenber.
The Enterprise #2090Wolfchev, a researcher in Rekenber, says that he wants someting shiny and round.
Bring Wolfchev what he wants and talk with him.
The Enterprise #2091You acquire an old pendant which was not opened in the past of someone related to Rekenber.
Find a way to open the pendant.
The Enterprise #2092The elder asks you for some items to remove the curse upon the pendant. Bring 5 Holy Water and 1 Bouquet.
Bring the required materials
The Enterprise #2093With the elder's help, you can open the pendant and see the picture in which there are a girl sitting on a chair and a man looking like her brother.
Find whose pendant it is.
The Enterprise #2094You conclude that the main cause of all the curses are Rekenber and decide to go to Rekenber again to find out the truth.
Talk with Rekenber officers
The Enterprise #2095Sueii Slierre, a secretary in Rekenber, says that Wolfchev has retired and the case is closed.
Confirm that Wolfchev has retired.

Walkthrough

  1. 1 Go to the spot at Somatology Laboratory F1 (147, 106) (also at Somatology Laboratory F1 (239, 135), Somatology Laboratory F1 (66, 213), Somatology Laboratory F1 (225, 198))

    WhenAt the start
    Have with you1 × Handcuffs
    Quest logStarts ‘The Enterprise’

    Script: npc/quests/quests_lighthalzen.txt:3306 · lhz_curse = 1

  2. 2 Go to the spot at Somatology Laboratory F2 (244, 229) (also at Somatology Laboratory F2 (60, 293), Somatology Laboratory F2 (267, 278), Somatology Laboratory F2 (94, 199))

    WhenAt the start
    Have with you1 × Handcuffs
    Quest logStarts ‘The Enterprise’

    Script: npc/quests/quests_lighthalzen.txt:3346 · lhz_curse = 1

  3. 3 Go to the spot at Somatology Laboratory F3 (244, 51) (also at Somatology Laboratory F3 (123, 191), Somatology Laboratory F3 (74, 140))

    WhenAt the start
    Have with you1 × Handcuffs
    Quest logStarts ‘The Enterprise’

    Script: npc/quests/quests_lighthalzen.txt:3386 · lhz_curse = 1

  4. 4 Go to the spot at Inside Lighthalzen (21, 31)

    Have with you1 × Handcuffs
    ThenSends you to Rekenber Corporation Headquarters (206, 129)

    Script: npc/quests/quests_lighthalzen.txt:3939

  5. Elder

    5 Talk to Elder in Lighthalzen, the City-State of Prosperity (346, 263)

    WhenAfter step 1; Needs earlier progress: lhz_spi01 == 1; Needs earlier progress: lhz_spi02 == 1; Needs earlier progress: lhz_spi03 == 1; Needs earlier progress: lhz_spi04 == 1
    Choose“Um, burden...?”
    Have with you1 × Handcuffs
    Quest logMoves on to ‘The Enterprise’

    Good luck, youngster.

    I hope you can appease

    the wrath of these spirits...

    But as long as you let them guide you, you ought to be safe.

    Script: npc/quests/quests_lighthalzen.txt:4385 · lhz_curse = 6

  6. 6 Go to the spot at Rekenber Corporation Headquarters (113, 150)

    WhenAfter step 5
    Have with you1 × Handcuffs

    be taken to that far

    off place very soon...

    ............

    ............

    Script: npc/quests/quests_lighthalzen.txt:3703 · lhz_curse = 7

  7. Crippled Girl

    7 Talk to Crippled Girl in Inside Lighthalzen (32, 162)

    WhenQuest stage 23 (set outside the steps listed here)
    Have with you1 × Old Pendant
    It takes1 × Old Pendant

    ...

    ......

    Well...

    This is awkward.

    Script: npc/quests/quests_lighthalzen.txt:4810 · lhz_curse = 24

  8. Representative

    8 Talk to Representative in Rekenber Corporation Headquarters (114, 181)

    WhenAfter step 6
    Choose“Building Information”
    Quest logMoves on to ‘The Enterprise’

    Please head down

    the hallway to the left in

    order to find our Library.

    Thank you and have a nice day.

    Script: npc/quests/quests_lighthalzen.txt:5268 · lhz_curse = 8

  9. Representative

    9 Talk to Representative in Rekenber Corporation Headquarters (114, 181)

    WhenAfter step 6
    Choose“Corporation History”
    Quest logMoves on to ‘The Enterprise’

    Please head down

    the hallway to the left in

    order to find our Library.

    Thank you and have a nice day.

    Script: npc/quests/quests_lighthalzen.txt:5268 · lhz_curse = 8

  10. Representative

    10 Talk to Representative in Rekenber Corporation Headquarters (27, 247)

    WhenAfter step 8
    Choose“Corporation History”

    Doctor Varmunt joined

    Regenschirm. It was his work

    in science that enabled the

    Rekenber Corporation to grow into the nation's biggest company.

    Script: npc/quests/quests_lighthalzen.txt:5382 · lhz_curse = 9

  11. Representative

    11 Talk to Representative in Rekenber Corporation Headquarters (27, 247)

    WhenAfter step 8
    Choose“Rekenber's Businesses”

    almost any business that

    you can imagine. Remember

    that Rekenber is the name

    that you can trust.

    Script: npc/quests/quests_lighthalzen.txt:5401 · lhz_curse = 9

  12. Representative

    12 Talk to Representative in Rekenber Corporation Headquarters (27, 247)

    WhenAfter step 10
    Choose“Corporation History”

    Doctor Varmunt joined

    Regenschirm. It was his work

    in science that enabled the

    Rekenber Corporation to grow into the nation's biggest company.

    Script: npc/quests/quests_lighthalzen.txt:5383 · lhz_curse = 10

  13. Representative

    13 Talk to Representative in Rekenber Corporation Headquarters (27, 247)

    WhenAfter step 10
    Choose“Rekenber's Businesses”

    almost any business that

    you can imagine. Remember

    that Rekenber is the name

    that you can trust.

    Script: npc/quests/quests_lighthalzen.txt:5402 · lhz_curse = 10

  14. Representative

    14 Talk to Representative in Rekenber Corporation Headquarters (27, 247)

    WhenAfter step 6; Quest log 'The Enterprise' is not not started
    Quest logMoves on to ‘The Enterprise’

    about our mission statement,

    please refer to the Rekenber

    Guidebook located to my side.

    Thank you and have a nice day.

    Script: npc/quests/quests_lighthalzen.txt:5413

  15. 15 Go to the spot at Rekenber Corporation Headquarters (25, 251) (Rekenber Guidebook)

    WhenAfter step 12

    easier and more enjoyable

    by making the ancient power

    of the gods more accessible

    by means of new technologies.

    Script: npc/quests/quests_lighthalzen.txt:5518 · lhz_curse = 11

  16. 16 Go to the spot at Rekenber Corporation Headquarters (272, 227)

    WhenAfter step 15
    Have with you1 × Handcuffs

    WHAT HAVE YOU DONE TO

    MY LEGS?! HELP ME, OH MY G--

    ............

    ............

    Script: npc/quests/quests_lighthalzen.txt:3787 · lhz_curse = 12

  17. 17 Go to the spot at Rekenber Corporation Headquarters (206, 129)

    WhenAfter step 16
    Have with you1 × Handcuffs
    ThenSends you to Inside Lighthalzen (26, 27)

    ............

    ............

    Script: npc/quests/quests_lighthalzen.txt:3803

  18. 18 Go to the spot at Inside Lighthalzen (21, 31)

    WhenAfter step 16
    Have with you1 × Handcuffs
    ThenSends you to Rekenber Corporation Headquarters (206, 129)

    ......

    ...

    ......

    .........

    Script: npc/quests/quests_lighthalzen.txt:3933 · lhz_curse = 13

  19. Mad Scientist

    19 Talk to Mad Scientist in Rekenber Corporation Headquarters (273, 121)

    WhenAfter step 18
    Choose“Do you need any help?”

    the face of every part-timer

    I've fired? Get lost, or I'll

    treat you to the pain of

    being eaten alive!

    Script: npc/quests/quests_lighthalzen.txt:5547 · lhz_curse = 14

  20. Mad Scientist

    20 Talk to Mad Scientist in Rekenber Corporation Headquarters (273, 121)

    WhenAfter step 19
    Choose“Let me speak with you.”
    Quest logMoves on to ‘The Enterprise’

    something. Yes, bring me the

    thing I must collect. Yes, yes.

    Here's a hint... It's round...

    Shiny... Kids love playing games with them! Oh, I said too much!

    Script: npc/quests/quests_lighthalzen.txt:5575 · lhz_curse = 15

  21. Mad Scientist

    21 Talk to Mad Scientist in Rekenber Corporation Headquarters (273, 121)

    WhenAfter step 20
    Have with you1 × Glass Bead
    It takes1 × Glass Bead

    Script: npc/quests/quests_lighthalzen.txt:5591

  22. Mad Scientist

    22 Talk to Mad Scientist in Rekenber Corporation Headquarters (273, 121)

    WhenAfter step 20
    Have with you1 × Glass Bead

    work if I wish to keep

    on schedule. I can't afford

    the leisure of speaking with

    you any longer. Bweh heh heh!

    Script: npc/quests/quests_lighthalzen.txt:5698 · lhz_curse = 16

  23. 23 Go to the spot at Rekenber Corporation Headquarters (282, 166)

    WhenAfter step 22; Room in your inventory for what you get
    Have with you1 × Handcuffs
    ThenSends you to Inside Lighthalzen (98, 59)

    ......

    ...

    ......

    .........

    Script: npc/quests/quests_lighthalzen.txt:4105

  24. 24 Go to the spot at Inside Lighthalzen (99, 74)

    WhenAfter step 22
    You get1 × Old Pendant
    Quest logMoves on to ‘The Enterprise’
    ThenSends you to Rekenber Corporation Headquarters (278, 162)

    pendant from the ground.

    No matter how hard you try,

    you can't open its clasp to see

    what this pendant contains.

    Script: npc/quests/quests_lighthalzen.txt:4239 · lhz_curse = 17

  25. Elder

    25 Talk to Elder in Lighthalzen, the City-State of Prosperity (346, 263)

    WhenAfter step 24; Script check: not lhz_curse == 1 && lhz_spi01 == 1 && lhz_spi02 == 1 && lhz_spi03 == 1 && lhz_spi04 == 1; Script check: not lhz_curse > 5 && lhz_curse < 17
    Choose“Show him the Pendant.”
    Have with you1 × Handcuffs, 1 × Old Pendant
    Quest logMoves on to ‘The Enterprise’

    as soon as possible!

    It won't be long until

    the spirits are consumed

    by their supernatural rage...

    Script: npc/quests/quests_lighthalzen.txt:4442 · lhz_curse = 18

  26. Elder

    26 Talk to Elder in Lighthalzen, the City-State of Prosperity (346, 263)

    WhenAfter step 25; Script check: not lhz_curse == 1 && lhz_spi01 == 1 && lhz_spi02 == 1 && lhz_spi03 == 1 && lhz_spi04 == 1; Script check: not lhz_curse > 5 && lhz_curse < 17
    Have with you1 × Handcuffs, 5 × Holy Water, 1 × Bouquet, 1 × Old Pendant
    It takes5 × Holy Water, 1 × Bouquet
    Quest logMoves on to ‘The Enterprise’

    the pendant pops open,

    revealing a picture of a happy

    couple. Somehow, the girl in

    the picture, sitting uncomfortably in an old chair, looks familiar...

    Script: npc/quests/quests_lighthalzen.txt:4505 · lhz_curse = 19

  27. Crippled Girl

    27 Talk to Crippled Girl in Inside Lighthalzen (32, 162)

    WhenAfter step 26
    Choose“Brutal Truth”
    Have with you1 × Old Pendant
    ThenSends you to Lighthalzen, the City-State of Prosperity (322, 323)

    ......

    Sheesh.

    Don't kill the

    messenger.

    Script: npc/quests/quests_lighthalzen.txt:4932 · lhz_curse = 20

  28. Crippled Girl

    28 Talk to Crippled Girl in Inside Lighthalzen (32, 162)

    WhenAfter step 26
    Choose“Break it to her gently” then “Distract her”
    Have with you1 × Old Pendant
    It takes1 × Old Pendant

    I must be okay when my brother return.

    He'll be very proud of me.

    Heh heh~

    Yes, I'm sure of that.

    Script: npc/quests/quests_lighthalzen.txt:5024 · lhz_curse = 25

  29. Crippled Girl

    29 Talk to Crippled Girl in Inside Lighthalzen (32, 162)

    WhenAfter step 26
    Choose“Break it to her gently” then “Comfort her”
    Have with you1 × Old Pendant
    It takes1 × Old Pendant

    I hope it'll be soon!

    When I return I want you to be

    able to walk. See you soon, then!

    I'll try hard!

    Script: npc/quests/quests_lighthalzen.txt:5061 · lhz_curse = 25

  30. 30 Go to the spot at Lighthalzen, the City-State of Prosperity (324, 322)

    WhenAfter step 27

    The door is locked.

    Script: npc/quests/quests_lighthalzen.txt:5103 · lhz_curse = lhz_curse + 1

  31. 31 Go to the spot at Lighthalzen, the City-State of Prosperity (319, 321)

    WhenScript check: lhz_curse == 24 || lhz_curse == 25
    Quest logMoves on to ‘The Enterprise’

    all of their suffering

    is tied to the Rekenber

    Corporation and that

    Regenschirm Laboratory.

    Script: npc/quests/quests_lighthalzen.txt:5168 · lhz_curse = 26

  32. Secretary Slierre

    32 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 31
    Choose“About the Slums”

    is that this corporation

    specifically targeted that

    area in order to provide ample

    opportunity for employment.

    Script: npc/quests/quests_lighthalzen.txt:5741 · lhz_curse = 27

  33. Secretary Slierre

    33 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 32
    Choose“About the Laboratory”

    Help Desk will be happy

    to assist you if you have

    more inquiries regarding

    the Regenschirm Laboratory.

    Script: npc/quests/quests_lighthalzen.txt:5776 · lhz_curse = 28

  34. Secretary Slierre

    34 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 33
    Choose“Wolfchev's Research” then “Wolfchev's research is great!”
    ThenSends you to Rekenber Corporation Headquarters (228, 226)

    Yes, yes, I'd agree if

    I understood science a

    little bit better. Now, you'll

    have to excuse me. I've been distracted long enough as it is...

    Script: npc/quests/quests_lighthalzen.txt:5908

  35. Secretary Slierre

    35 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 33
    Choose“Wolfchev's Research” then “His experiments are suspicious...” then “Show Evidence”
    Have with you1 × Handcuffs

    For now, your claim

    merits an investigation.

    I'll let you know if we

    find anything significant...

    Script: npc/quests/quests_lighthalzen.txt:5993 · lhz_curse = 30

  36. Secretary Slierre

    36 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 33; Without Handcuffs in the inventory
    Choose“Wolfchev's Research” then “His experiments are suspicious...” then “Show Evidence”

    I'm sorry, but you don't

    seem to be carrying anything

    that can be construed as proof.

    I suggest you bring something that actually supports your claim.

    Script: npc/quests/quests_lighthalzen.txt:6003 · lhz_curse = 29

  37. Secretary Slierre

    37 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 33
    Choose“Wolfchev's Research” then “His experiments are suspicious...” then “Cancel”

    to be on the same page...

    If you're finished,

    I'd like to get back on

    task. Please excuse me.

    Script: npc/quests/quests_lighthalzen.txt:6013 · lhz_curse = 30

  38. Secretary Slierre

    38 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 36; Without Handcuffs in the inventory
    ThenSends you to Rekenber Corporation Headquarters (228, 226)

    time as evidence that would

    allay my doubts about your

    claim. Now, if you'll excuse

    me, I need to get back on task.

    Script: npc/quests/quests_lighthalzen.txt:6112 · lhz_curse = 29

  39. Secretary Slierre

    39 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 36
    Have with you1 × Handcuffs

    For now, your claim

    merits an investigation.

    I'll let you know if we

    find anything significant...

    Script: npc/quests/quests_lighthalzen.txt:6101 · lhz_curse = 30

  40. Secretary Slierre

    40 Talk to Secretary Slierre in Rekenber Corporation Headquarters (286, 226)

    WhenAfter step 35; Script check: .@li_keka > 7; Room in your inventory for what you get
    You get1 × Old Blue Box; 10 × Speed Potion
    Quest logMoves on to ‘The Enterprise’

    Homunculus experiments

    on people! Anyway, please

    accept this as a token of

    our gratitude, adventurer.

    Script: npc/quests/quests_lighthalzen.txt:6161 · lhz_curse = 31

  41. 41 Go to the spot at Inside Lighthalzen (94, 24)

    WhenAfter step 40
    Quest logFinishes ‘The Enterprise’

    There's no trace of

    that mad scientist. Only

    his stacks of well organized

    files remain here in the lab.

    Script: npc/quests/quests_lighthalzen.txt:6214 · lhz_curse = 32

  42. 42 Go to the spot at Rekenber Corporation Headquarters (43, 114)

    WhenAfter step 40
    ThenSends you to Inside Lighthalzen (97, 30)

    Script: npc/quests/quests_lighthalzen.txt:6225

Rewards over the whole quest

1 × Old Pendant; 1 × Old Blue Box; 10 × Speed Potion

Linked quests

Steps here check progress in: Quest NPCs located in Lighthalzen, Quest NPCs located in Lighthalzen, Quest NPCs located in Lighthalzen, Quest NPCs located in Lighthalzen.

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.