Soothing a crying child 1 starts with Torpy in Hugel, the Quaint Garden Village (107, 67), from base level 50. The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Soothing a crying child 1 #12044 | Find Torpy's mother out of the village. Finding Torpy's mother |
| Soothing a crying child 2 #12045 | |
| Soothing a crying child 3 #12046 | Find Torpy's father who caused all the trouble. He must be hiding somewhere in the village. Find the cause of the mess. |
| Soothing a crying child 4 #12047 | Bring [Steamed Crab Nippers] to the Strange Man. Get the Steamed Crab Nippers |
| Soothing a crying child 5 #12048 | Go tell Torpy and his mother about the ridiculous behavior of the strange man. Squeal on the strange man |
Walkthrough

1 Talk to Torpy in Hugel, the Quaint Garden Village (107, 67)
When At the start; Base level 50 or higher Choose “What's wrong?” then “Really? Tell me more...” Quest log Starts ‘Soothing a crying child 1’ for your parents. I'm
sure that I can find at
least one of them just
outside of town.
Script:
npc/quests/quests_hugel.txt:4940· hg_ubu01 = 1
2 Talk to Torpy's Mom in Hugel Field (190, 367)
When After step 1 Quest log Moves on to ‘Soothing a crying child 2’ fine and will be coming back
home soon? Also, if you see
my husband inside town, tell
him that he better come home!
Script:
npc/quests/quests_hugel.txt:5128· hg_ubu01 = 2
3 Talk to Torpy in Hugel, the Quaint Garden Village (107, 67)
When After step 2; Base level 50 or higher Quest log Moves on to ‘Soothing a crying child 3’ Mommy was just
outside of town?
*Sob* Okay, I hope my
Daddy comes back soon...
Script:
npc/quests/quests_hugel.txt:4968· hg_ubu01 = 34 Go to the spot at Hugel, the Quaint Garden Village (100, 176) (Suspicious Barrel)
When After step 3 Choose “I'll bring you Steamed Crab Nippers” Quest log Moves on to ‘Soothing a crying child 4’ Y-yes...
It's... It's the
o-only... possible...
Way... P-please help...
Script:
npc/quests/quests_hugel.txt:5226· hg_ubu01 = 45 Go to the spot at Hugel, the Quaint Garden Village (100, 176) (Suspicious Barrel)
When After step 4; Have at least one of: Steamed Crab Nippers It takes 1 ×
Steamed Crab NippersYou dumped the
Steamed Crab Nippers
into the barrel where
it was quickly devoured.
Script:
npc/quests/quests_hugel.txt:5258, 5306· hg_ubu01 = 5
6 Talk to Strange Man in Hugel, the Quaint Garden Village (100, 174)
When After step 5 Quest log Moves on to ‘Soothing a crying child 5’ a really silly promise
with my son, and if I lose
this game of Hide-and-Seek...
Well, I just can't lose! Bye!
Script:
npc/quests/quests_hugel.txt:5417· hg_ubu01 = 6
7 Talk to Torpy in Hugel, the Quaint Garden Village (107, 67)
When After step 6; Base level 50 or higher ...............................
Hee hee~ Once I find
my Daddy, he has to get me
a girlfriend! He promised~!
Script:
npc/quests/quests_hugel.txt:5002· hg_ubu01 = 7
8 Talk to Torpy's Mom in Hugel Field (190, 367)
When Script check: hg_ubu01 == 6 || hg_ubu01 == 7 You get 3 ×
Green SaladQuest log Finishes ‘Soothing a crying child 5’ to help us find him. I know
it's not much, but I hope
you accept this as our thanks.
Goodbye for now, adventurer~
Not confirmed yet: gives experience the script computes (checkre(3) ? 5000 : 50000, 0).
Script:
npc/quests/quests_hugel.txt:5156· hg_ubu01 = 8
9 Talk to Torpy in Hugel, the Quaint Garden Village (107, 67)
When After step 8; Base level 50 or higher my Dad pick my girlfriend?
Maybe I should pick her...
Yeah, I'll pick the perfectest
girl that I can find! Yaaay~
Script:
npc/quests/quests_hugel.txt:5039· hg_ubu01 = 9
Rewards over the whole quest
3 ×
Green Salad
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.