Yanis Online Wiki Back to the Yanis website

Sage job change

Sage job change starts with Staff of the Academy in Inside Yuno (154, 35). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
Job Change to Sage #2041In order to take the entrance examination, you need to talk to Professor Claytos. He is in the left room.
Talk with written tester, Claytos.
Job Change to Sage #2043Metheus Sylphe: "I will accept 30,000 zeny as registration fee if you bring me 50 Feathers of Bird, 50 Fluff and 25 Iron Ore. Also you can bring 70,000 zeny as a rule or bring an Old Magic Book and a Necklace of Wisdom as registration fee instead."
Bring the required materials
Job Change to Sage #2044Metheus Sylphe: "I will accept 30,000 zeny as registration fee if you bring me 50 Clovers, 50 Feathers and 25 Squid Ink. Also you can bring 70,000 zeny as a rule or bring an Old Magic Book and a Necklace of Wisdom as registration fee instead."
Bring the required materials
Job Change to Sage #2045Metheus Sylphe: "I will accept 30,000 zeny as registration fee if you bring me 50 Feathers of Bird, 50 Fluff, 50 Clover and 50 Feather. Also you can bring 70,000 zeny as a rule or bring an Old Magic Book and a Necklace of Wisdom as registration fee instead."
Bring the required materials
Job Change to Sage #2046You have passed the written test. Now, why don't you go to Professor Hermes and take the practical test?
Talk with practical tester Hermes.
Job Change to Sage #2047Let's see how you did on the written test and the practical test. Okay...from your score. I suggest you research about the Yggdrasil. Get help from Professor Saphien in the Academic Lecture Room.
Talk with Professor Saphien in the Academic Lecture Room.
Job Change to Sage #2048Let's see how you did on the written and the practical test. Okay...from your score. I suggest that you study the various monsters that spread throughout this world. Get help from Professor Lucius in the Monster Museum.
Talk with Professor Lucius in Monster Museum.
Job Change to Sage #2049Let's see how you did on the written and the practical test. Okay...from your score. I suggest that you study the properties of magic. Get help from Professor Aebecee in the Somatology Lab.
Talk with Professor Aebecee in Somatology Lab.
Job Change to Sage #2050Find any item related to the Yggdrasil. I prefer a seed or a fruit. They are rare but find one of them.
Find item related to the Yggdrasil.
Job Change to Sage #2051Next time, you will need to write a paper on your own, please be prepared. Bring 1 Feather of Bird, 1 Animal's Skin, 1 Trunk, 1 Squid ink and 1 Empty bottle.
Bring the required materials
Job Change to Sage #2052If you are finished with the paper, bring it to the Dean of the Academy.
Talk with the Dean of the academy.
Job Change to Sage #2053I am a Professor Lucius and don't forget that my class has many field trips. So I need you to find these things first: 5 Tentacle, 5 Single Cell and 5 Fish Tail.
Bring the required materials
Job Change to Sage #2054I am a Professor Lucius and don't forget that my class has many field trips. So I need you to find these things first: 5 Nipper, 5 Clam Flesh and 5 Heart of Mermaid.
Bring the required materials
Job Change to Sage #2055I am a Professor Lucius and don't forget that my class has many field trips. So I need you to find these things first: 5 Tendon, 5 Nipper and 5 Sharp Scale.
Bring the required materials
Job Change to Sage #2056Well, shall we learn about the insects this time? I'll begin the class as soon as you bring these items to me: 5 Cobweb, 5 Shell and 5 Insect Feeler.
Bring the required materials
Job Change to Sage #2057Well, shall we learn about the insects this time? I'll begin the class as soon as you bring these items to me: 5 Horn, 5 Snail's Shell and 5 Moth Dust.
Bring the required materials
Job Change to Sage #2058Well, shall we learn about the insects this time? I'll begin the class as soon as you bring these items to me: 5 Mantis Scythe, 5 Worm Peeling and 5 Rainbow Shell.
Bring the required materials
Job Change to Sage #2059Well, shall we learn about the insects this time? I'll begin the class as soon as you bring these items to me: 5 Cobweb, 5 Mantis Scythe and 5 Solid Shell.
Bring the required materials
Job Change to Sage #2060Before beginning the class, you need to help me with something. It's not hard. You will do it for me, right?
Bring 30 Stone and go back to Professor Aebecee
Job Change to Sage #2061I will give you these ores. But they are not gifts! Make arrows out of these ores. If you have archer friends, they will help you make arrows. Bring 50 Crystal Arrow, 50 Stone Arrow and 50 Arrow of Wind.
Bring the required materials
Job Change to Sage #2062Bring 1 Holy Water for the next class. Do you have a Priest friend? If you don't, make one. Hohoho.
Bring 1 Holy Water to Professor Aebecee

Walkthrough

  1. Staff of the Academy

    1 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; All skill points spent; Job level 50
    Choose“I want to enroll in the school.” then “Yes, I do.”
    Quest logStarts ‘Job Change to Sage’

    Oh, you've mastered the Mage job! You're great!! *Clap Clap Clap*

    In reward for your great effort, you will be exempt from the registration fee!

    Yes, everything's ready.

    Next, you will take an entrance test.

    Script: npc/jobs/2-2/sage.txt:334 · SAGE_Q = 4

  2. Staff of the Academy

    2 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; All skill points spent; Job level != 50
    Choose“I want to enroll in the school.” then “Yes, I do.” then “Pay 70,000 zeny.”
    Have with you70,000 zeny
    It takes70,000 zeny
    Quest logStarts ‘Job Change to Sage’

    Will you pay the registration fee with 70,000 zeny?

    Or will you give me Old Magicbook and Necklace of Wisdom?

    Thank you, your application has been accepted.

    Next, you will take an entrance test.

    Script: npc/jobs/2-2/sage.txt:348 · SAGE_Q = 4

  3. Staff of the Academy

    3 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; All skill points spent; Job level != 50
    Choose“I want to enroll in the school.” then “Yes, I do.” then “Give him Old Magicbook and Necklace of Wisdom.”
    Have with you1 × Old Magicbook, 1 × Necklace of Wisdom
    It takes1 × Old Magicbook, 1 × Necklace of Wisdom
    Quest logStarts ‘Job Change to Sage’

    Will you pay the registration fee with 70,000 zeny?

    Or will you give me Old Magicbook and Necklace of Wisdom?

    Thank you, your application has been accepted.

    Next, you will take the entrance test.

    Script: npc/jobs/2-2/sage.txt:366 · SAGE_Q = 4

  4. Staff of the Academy

    4 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; Job level 50
    Choose“I want to enroll in the school.” then “The fee is much too expensive.”
    Quest logStarts ‘Job Change to Sage’

    Please put your signature here.

    Your name is ... …. It's a very nice name.

    Yes, everything's ready.

    Next, you will take the entrance test.

    Script: npc/jobs/2-2/sage.txt:410 · SAGE_Q = 4

  5. Staff of the Academy

    5 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; Job level != 50; By chance (a random roll)
    Choose“I want to enroll in the school.” then “The fee is much too expensive.” then “Please...is there any way?”
    Quest logStarts ‘Job Change to Sage’

    Oh, I guess you don't have enough money?

    Under the existing provisions, you must pay 70,000 zeny for the application...

    Hmmm...then I shall offer a special option!

    You will pay 30,000 zeny and bring some items as compensation for the tuition discount.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:443 · SAGE_Q = 1

  6. Staff of the Academy

    6 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; Job level != 50; By chance (a random roll)
    Choose“I want to enroll in the school.” then “The fee is much too expensive.” then “Please...is there any way?”
    Quest logStarts ‘Job Change to Sage’

    Oh, I guess you don't have enough money?

    Under the existing provisions, you must pay 70,000 zeny for the application...

    Hmmm...then I shall offer a special option!

    You will pay 30,000 zeny and bring some items as compensation for the tuition discount.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:455 · SAGE_Q = 2

  7. Staff of the Academy

    7 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; Job level != 50; By chance (a random roll)
    Choose“I want to enroll in the school.” then “The fee is much too expensive.” then “Please...is there any way?”
    Quest logStarts ‘Job Change to Sage’

    Oh, I guess you don't have enough money?

    Under the existing provisions, you must pay 70,000 zeny for the application...

    Hmmm...then I shall offer a special option!

    You will pay 30,000 zeny and bring some items as compensation for the tuition discount.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:467 · SAGE_Q = 3

  8. Staff of the Academy

    8 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAfter step 5; Not a reborn (High / transcendent) character; Base class is Mage
    Have with you1 × Old Magicbook, 1 × Necklace of Wisdom
    It takes1 × Old Magicbook, 1 × Necklace of Wisdom

    Welcome, once again.

    Well done. Let me proceed with your application request.

    Script: npc/jobs/2-2/sage.txt:512 · SAGE_Q = 4

  9. Staff of the Academy

    9 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAfter step 5; Not a reborn (High / transcendent) character; Base class is Mage; Script check: not countitem(1006) > 0 && countitem(1007) > 0
    Have with you70,000 zeny
    It takes70,000 zeny

    Welcome, once again.

    Well done. Let me proceed with your application request.

    Script: npc/jobs/2-2/sage.txt:520 · SAGE_Q = 4

  10. Staff of the Academy

    10 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAfter step 5; Not a reborn (High / transcendent) character; Base class is Mage; Script check: not countitem(1006) > 0 && countitem(1007) > 0; Script check: .@i == .@size
    Have with you30,000 zeny
    It takes30,000 zeny

    Welcome, once again.

    Well done. Let me proceed with your application request.

    Not confirmed yet: takes an item the script computes (.@item[.@i] x .@count[.@i]).

    Script: npc/jobs/2-2/sage.txt:549 · SAGE_Q = 4

  11. Staff of the Academy

    11 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAfter step 5; Not a reborn (High / transcendent) character; Base class is Mage

    Let's complete the application form.

    Please put your signature here.

    Ah yes, everything is in readiness.

    Next, you will take an entrance test.

    Script: npc/jobs/2-2/sage.txt:599 · SAGE_Q = 4

  12. Staff of the Academy

    12 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAfter step 5; Not a reborn (High / transcendent) character; Base class is Mage; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    Let's complete the application form.

    Please put your signature here.

    Ah yes, everything is in readiness.

    Next, you will take an entrance test.

    Script: npc/jobs/2-2/sage.txt:601

  13. Staff of the Academy

    13 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAfter step 5; Not a reborn (High / transcendent) character; Base class is Mage; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    Let's complete the application form.

    Please put your signature here.

    Ah yes, everything is in readiness.

    Next, you will take an entrance test.

    Script: npc/jobs/2-2/sage.txt:604

  14. Staff of the Academy

    14 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAfter step 5; Not a reborn (High / transcendent) character; Base class is Mage; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    Let's complete the application form.

    Please put your signature here.

    Ah yes, everything is in readiness.

    Next, you will take an entrance test.

    Script: npc/jobs/2-2/sage.txt:607

  15. Staff of the Academy

    15 Talk to Staff of the Academy in Inside Yuno (154, 35)

    WhenAfter step 5; Not a reborn (High / transcendent) character; Base class is Mage; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log
    Quest logStarts ‘Job Change to Sage’

    Let's complete the application form.

    Please put your signature here.

    Ah yes, everything is in readiness.

    Next, you will take an entrance test.

    Script: npc/jobs/2-2/sage.txt:610

  16. Written Test Professor

    16 Talk to Written Test Professor in Inside Yuno (105, 177)

    WhenAfter step 1; Base class is Mage; Script check: .@sage_t == 100
    Quest logMoves on to ‘Job Change to Sage’

    Let's see...

    Hmm... hmm...

    You got … points.

    Excellent! You seem fully qualified to become a Sage!

    Script: npc/jobs/2-2/sage.txt:982 · SAGE_Q = 6

  17. Written Test Professor

    17 Talk to Written Test Professor in Inside Yuno (105, 177)

    WhenAfter step 1; Base class is Mage; Script check: not .@sage_t == 100; Script check: not .@sage_t >= 80

    Okay, let me check your answers and add up your score.

    Let's see...

    Hmm... hmm...

    You got … points.

    Script: npc/jobs/2-2/sage.txt:1000 · SAGE_Q = 5

  18. Written Test Professor

    18 Talk to Written Test Professor in Inside Yuno (105, 177)

    WhenAfter step 17; Base class is Mage

    You will take the written test under the same conditions as the test you took before. I'll give you 20 questions.

    Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test.

    Okay, there's no need to wait.

    Answer immediately, or I'll fail you again.

    Script: npc/jobs/2-2/sage.txt:1025 · sage_m2 = rand(1, 3), SAGE_Q = 5

  19. Written Test Professor

    19 Talk to Written Test Professor in Inside Yuno (105, 177)

    WhenAfter step 17; Base class is Mage; Script check: .@sage_t == 100
    Quest logMoves on to ‘Job Change to Sage’

    Let's see...

    Hmm... hmm...

    You got … points.

    Excellent! You seem fully qualified to become a Sage!

    Script: npc/jobs/2-2/sage.txt:982 · SAGE_Q = 6

  20. Practical Examination P

    20 Talk to Practical Examination P in Inside Yuno (169, 180)

    WhenAfter step 16; Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3
    Choose“Yes, I am.”
    ThenSends you to Sage Realm (50, 154)

    It's better to experience this for yourself, rather than be told about this test 100 times.

    How about it? Are you ready to take this test?

    Good, let's start immediately.

    Do your best and come back safely!

    Script: npc/jobs/2-2/sage.txt:1132 · SAGE_Q = 7

  21. Practical Examination P

    21 Talk to Practical Examination P in Inside Yuno (169, 180)

    WhenAfter step 16; Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3
    Choose“Sorry, give me some time.”

    There is nothing difficult or special about this test.

    All you have to do is kill all the monsters within the time limit.

    It's better to experience this for yourself, rather than be told about this test 100 times.

    How about it? Are you ready to take this test?

    Script: npc/jobs/2-2/sage.txt:1140 · SAGE_Q = 7

  22. Practical Examination P

    22 Talk to Practical Examination P in Inside Yuno (169, 180)

    WhenAfter step 20; Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3
    Choose“Yes, I am.”
    ThenSends you to Sage Realm (50, 154)

    Oh well, it's not that hard. Give it your all, okay?

    Are you ready?

    Good, let's start immediately.

    Do your best and come back safely!

    Script: npc/jobs/2-2/sage.txt:1157

  23. Practical Examination P

    23 Talk to Practical Examination P in Inside Yuno (169, 180)

    WhenQuest stage 8 (set outside the steps listed here); Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3; By chance (a random roll)
    Quest logMoves on to ‘Job Change to Sage’

    Now I need to decide what subject you will learn and study...

    Let's see... let me check your written test grade and the time spent on the practical examination.

    Hmm, hmm... I see.

    Well... I think you're okay.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1178 · SAGE_Q = 9

  24. Practical Examination P

    24 Talk to Practical Examination P in Inside Yuno (169, 180)

    WhenQuest stage 8 (set outside the steps listed here); Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3; By chance (a random roll)
    Quest logMoves on to ‘Job Change to Sage’

    Now I need to decide what subject you will learn and study...

    Let's see... let me check your written test grade and the time spent on the practical examination.

    Hmm, hmm... I see.

    Well... I think you're okay.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1192 · SAGE_Q = 11

  25. Practical Examination P

    25 Talk to Practical Examination P in Inside Yuno (169, 180)

    WhenQuest stage 8 (set outside the steps listed here); Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3; By chance (a random roll)
    Quest logMoves on to ‘Job Change to Sage’

    Now I need to decide what subject you will learn and study...

    Let's see... let me check your written test grade and the time spent on the practical examination.

    Hmm, hmm... I see.

    Well... I think you're okay.

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1206 · SAGE_Q = 13

  26. History Professor

    26 Talk to History Professor in Inside Yuno (62, 176)

    WhenAfter step 23; Base class is Mage; Quest progress: SAGE_Q2 == 0
    Quest logMoves on to ‘Job Change to Sage’

    Before we start the class, I'll need some reserve items.

    It's for better understanding of Yggdrasil.

    Anything is fine as long as it's related to the Yggdrasil tree.

    Seeds or fruits of the tree would be good. I know it's difficult to find, but please try.

    Script: npc/jobs/2-2/sage.txt:1351 · SAGE_Q2 = 1

  27. History Professor

    27 Talk to History Professor in Inside Yuno (62, 176)

    WhenAfter step 23; Base class is Mage; Quest progress: SAGE_Q2 != 0
    Quest logMoves on to ‘Job Change to Sage’

    1 Animal Skin which will be used as paper,

    1 Trunk which will be used to bind a book,

    1 Squid Ink which will be used as ink,

    1 Empty Bottle which will be used for holding the squid ink.

    Script: npc/jobs/2-2/sage.txt:1476 · SAGE_Q2 = 0, SAGE_Q = 10

  28. History Professor

    28 Talk to History Professor in Inside Yuno (62, 176)

    WhenAfter step 27; Base class is Mage
    Have with you1 × Feather of Birds, 1 × Animal Skin, 1 × Trunk, 1 × Squid Ink, 1 × Empty Bottle
    It takes1 × Feather of Birds, 1 × Animal Skin, 1 × Trunk, 1 × Squid Ink, 1 × Empty Bottle

    Script: npc/jobs/2-2/sage.txt:1487

  29. Biology Professor

    29 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 == 0

    Oh shut up, you brat. Don't be so sure about yourself.

    Even if you have much experience with monsters, you will have a hard time comprehending my lecture.

    Yes, that's what I guessed about you. You're just book smart.

    However, I am sure you will encounter most of the monsters mentioned in my lecture.

    Script: npc/jobs/2-2/sage.txt:1763 · sage_m4 = rand(1, 3)

  30. Biology Professor

    30 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 == 0; Quest progress: sage_m4 == 1
    Quest logMoves on to ‘Job Change to Sage’

    Yes, that's what I guessed about you. You're just book smart.

    However, I am sure you will encounter most of the monsters mentioned in my lecture.

    Let's get started.

    Make sure you're ready for the practical examination during my lecture.

    Script: npc/jobs/2-2/sage.txt:1769 · SAGE_Q2 = 1

  31. Biology Professor

    31 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 == 0; Quest progress: sage_m4 != 1; Quest progress: sage_m4 == 2
    Quest logMoves on to ‘Job Change to Sage’

    Yes, that's what I guessed about you. You're just book smart.

    However, I am sure you will encounter most of the monsters mentioned in my lecture.

    Let's get started.

    Make sure you're ready for the practical examination during my lecture.

    Script: npc/jobs/2-2/sage.txt:1778 · SAGE_Q2 = 2

  32. Biology Professor

    32 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 == 0; Quest progress: sage_m4 != 1; Quest progress: sage_m4 != 2
    Quest logMoves on to ‘Job Change to Sage’

    Yes, that's what I guessed about you. You're just book smart.

    However, I am sure you will encounter most of the monsters mentioned in my lecture.

    Let's get started.

    Make sure you're ready for the practical examination during my lecture.

    Script: npc/jobs/2-2/sage.txt:1787 · SAGE_Q2 = 3

  33. Physics Professor

    33 Talk to Physics Professor in Inside Yuno (244, 31)

    WhenAfter step 25; Base class is Mage; Quest progress: SAGE_Q2 == 0
    Quest logMoves on to ‘Job Change to Sage’

    However, before we get start class, I need you to do me...a favor.

    Don't be scared, its just an eensy weensy favor. Tee hee~

    Please bring me 30 Stone, that's all.

    It's not so hard, isn't it?

    Script: npc/jobs/2-2/sage.txt:2184 · SAGE_Q2 = 1

  34. Biology Professor

    34 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4
    Choose“They are aggressive.”

    You showed great effort to gather all of those.

    Well, I am not sure if you gathered them by yourself or bought them from shops...

    Somehow the monsters that drop those items have something in common.

    Can you tell me what that similarity is?

    Script: npc/jobs/2-2/sage.txt:1829 · sage_m4 = 4

  35. Biology Professor

    35 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4
    Choose“Um...they monsters.”

    You showed great effort to gather all of those.

    Well, I am not sure if you gathered them by yourself or bought them from shops...

    Somehow the monsters that drop those items have something in common.

    Can you tell me what that similarity is?

    Script: npc/jobs/2-2/sage.txt:1839 · sage_m4 = 4

  36. Biology Professor

    36 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4
    Choose“Fire Bolt.”

    Somehow the monsters that drop those items have something in common.

    Can you tell me what that similarity is?

    Not all fish class monsters possess water property, but most of them do.

    So which kind of magic would work best on most fish class monsters?

    Script: npc/jobs/2-2/sage.txt:1857 · sage_m4 = 4

  37. Biology Professor

    37 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4
    Choose“Frost Diver.”

    Somehow the monsters that drop those items have something in common.

    Can you tell me what that similarity is?

    Not all fish class monsters possess water property, but most of them do.

    So which kind of magic would work best on most fish class monsters?

    Script: npc/jobs/2-2/sage.txt:1868 · sage_m4 = 4

  38. Biology Professor

    38 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll)

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1885 · SAGE_Q2 = 4

  39. Biology Professor

    39 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1887

  40. Biology Professor

    40 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1890

  41. Biology Professor

    41 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1893

  42. Biology Professor

    42 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll)

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1900 · SAGE_Q2 = 5

  43. Biology Professor

    43 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1902

  44. Biology Professor

    44 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1905

  45. Biology Professor

    45 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1908

  46. Biology Professor

    46 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll)

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1915 · SAGE_Q2 = 6

  47. Biology Professor

    47 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1917

  48. Biology Professor

    48 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1920

  49. Biology Professor

    49 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1923

  50. Biology Professor

    50 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll)

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1930 · SAGE_Q2 = 7

  51. Biology Professor

    51 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1932

  52. Biology Professor

    52 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1935

  53. Biology Professor

    53 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,

    they have a different property than the others. You'd better be careful with them.

    Okay, let me teach you about insect monsters.

    Let's see... hmm... hmm...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/sage.txt:1938

  54. Biology Professor

    54 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4

    1 Animal Skin which will be used as paper,

    1 Trunk which will be used to bind a book,

    1 Squid Ink which will be used as ink,

    1 Empty Bottle which will be used for holding squid ink.

    Script: npc/jobs/2-2/sage.txt:2005 · SAGE_Q2 = 0, SAGE_Q = 12

  55. Biology Professor

    55 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    1 Animal Skin which will be used as paper,

    1 Trunk which will be used to bind a book,

    1 Squid Ink which will be used as ink,

    1 Empty Bottle which will be used for holding squid ink.

    Script: npc/jobs/2-2/sage.txt:2008

  56. Biology Professor

    56 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    1 Animal Skin which will be used as paper,

    1 Trunk which will be used to bind a book,

    1 Squid Ink which will be used as ink,

    1 Empty Bottle which will be used for holding squid ink.

    Script: npc/jobs/2-2/sage.txt:2011

  57. Biology Professor

    57 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    1 Animal Skin which will be used as paper,

    1 Trunk which will be used to bind a book,

    1 Squid Ink which will be used as ink,

    1 Empty Bottle which will be used for holding squid ink.

    Script: npc/jobs/2-2/sage.txt:2014

  58. Biology Professor

    58 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log
    Quest logMoves on to ‘Job Change to Sage’

    1 Animal Skin which will be used as paper,

    1 Trunk which will be used to bind a book,

    1 Squid Ink which will be used as ink,

    1 Empty Bottle which will be used for holding squid ink.

    Script: npc/jobs/2-2/sage.txt:2017

  59. Physics Professor

    59 Talk to Physics Professor in Inside Yuno (244, 31)

    WhenAfter step 25; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 == 1
    Have with you30 × Stone
    It takes30 × Stone
    You get1 × Crystal Blue; 1 × Green Live; 1 × Wind of Verdure
    Quest logMoves on to ‘Job Change to Sage’

    Here's my other favor to ask of you. Oh, are those tears of...joy?

    Oh, I'm sooo excited too! Tee hee~

    I will give you these elemental ores...but...they are not for free.

    Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~

    Script: npc/jobs/2-2/sage.txt:2205 · SAGE_Q2 = 2

  60. Physics Professor

    60 Talk to Physics Professor in Inside Yuno (244, 31)

    WhenAfter step 25; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 != 1; Quest progress: SAGE_Q2 == 2
    Have with you50 × Crystal Arrow, 50 × Stone Arrow, 50 × Arrow of Wind
    It takes50 × Crystal Arrow, 50 × Stone Arrow, 50 × Arrow of Wind
    Quest logMoves on to ‘Job Change to Sage’

    ...Oh my gosh! Time flies sooo fast!

    Let's call it a day, dear, tee hee~

    When you come to the next class, bring 1 Holy Water~

    I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one.

    Script: npc/jobs/2-2/sage.txt:2273 · SAGE_Q2 = 3

  61. Physics Professor

    61 Talk to Physics Professor in Inside Yuno (244, 31)

    WhenAfter step 25; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 != 1; Quest progress: SAGE_Q2 != 2; Quest progress: SAGE_Q2 == 3
    Have with you1 × Holy Water
    It takes1 × Holy Water
    Quest logMoves on to ‘Job Change to Sage’

    Oh, it's the end of the class~ tee hee.

    So? Do you think you've learned a lot? You can thank me, honey!

    Well, that's it. You can write your thesis with what I've taught you!

    Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~

    Script: npc/jobs/2-2/sage.txt:2324 · SAGE_Q2 = 0, SAGE_Q = 14

  62. History Professor

    62 Talk to History Professor in Inside Yuno (62, 176)

    WhenAfter step 27; Base class is Mage; Script check: not .@w_point > 0; Script check: not .@w_point > 0
    Have with you1 × Feather of Birds, 1 × Animal Skin, 1 × Trunk, 1 × Squid Ink, 1 × Empty Bottle
    You get1 × Book [3]
    Quest logMoves on to ‘Job Change to Sage’

    ....................

    .................................

    Oh, did you finish already? Well done.

    Please handle this with care, because you won't be able to do this ever again.

    Script: npc/jobs/2-2/sage.txt:1656 · SAGE_Q = 15

  63. Biology Professor

    63 Talk to Biology Professor in Inside Yuno (32, 102)

    WhenAfter step 54; Base class is Mage
    Have with you1 × Feather of Birds, 1 × Animal Skin, 1 × Trunk, 1 × Squid Ink, 1 × Empty Bottle
    It takes1 × Feather of Birds, 1 × Animal Skin, 1 × Trunk, 1 × Squid Ink, 1 × Empty Bottle
    You get1 × Book [3]
    Quest logMoves on to ‘Job Change to Sage’

    ....................

    .................................

    Are you done? Okay, then it's over.

    You won't be able to write another thesis again, handle this with care.

    Script: npc/jobs/2-2/sage.txt:2038 · SAGE_Q = 15

  64. Physics Professor

    64 Talk to Physics Professor in Inside Yuno (244, 31)

    WhenAfter step 61; Base class is Mage
    Have with you1 × Feather of Birds, 1 × Animal Skin, 1 × Trunk, 1 × Squid Ink, 1 × Empty Bottle
    It takes1 × Feather of Birds, 1 × Animal Skin, 1 × Trunk, 1 × Squid Ink, 1 × Empty Bottle
    You get1 × Book [3]
    Quest logMoves on to ‘Job Change to Sage’

    ....................

    .................................

    Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~

    Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~

    Script: npc/jobs/2-2/sage.txt:2361 · SAGE_Q = 15

  65. Dean of the Academy

    65 Talk to Dean of the Academy in Inside the Sage Castle (38, 61)

    WhenAfter step 62; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; All skill points spent
    Have with you1 × Book [3]
    You getJob change to Sage
    Quest logFinishes ‘Job Change to Sage’

    Huh...

    Interesting...

    Although it's roughly written, it's well done for a beginner.

    Ah yes...you seem to be proficient in studying.

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.

    Script: npc/jobs/2-2/sage.txt:161

  66. Dean of the Academy

    66 Talk to Dean of the Academy in Inside the Sage Castle (38, 61)

    WhenAfter step 62; Not a reborn (High / transcendent) character; Base class is Mage; Job level 39 or lower
    Have with you1 × Book [3]

    Script: npc/jobs/2-2/sage.txt:131 · SAGE_Q = 0

Rewards over the whole quest

1 × Crystal Blue; 1 × Green Live; 1 × Wind of Verdure; 1 × Book [3]; Job change to Sage

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsJob changes