Sage job change starts with Staff of the Academy in Inside Yuno (154, 35). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Job Change to Sage #2041 | In order to take the entrance examination, you need to talk to Professor Claytos. He is in the left room. Talk with written tester, Claytos. |
| Job Change to Sage #2043 | Metheus Sylphe: "I will accept 30,000 zeny as registration fee if you bring me 50 Feathers of Bird, 50 Fluff and 25 Iron Ore. Also you can bring 70,000 zeny as a rule or bring an Old Magic Book and a Necklace of Wisdom as registration fee instead." Bring the required materials |
| Job Change to Sage #2044 | Metheus Sylphe: "I will accept 30,000 zeny as registration fee if you bring me 50 Clovers, 50 Feathers and 25 Squid Ink. Also you can bring 70,000 zeny as a rule or bring an Old Magic Book and a Necklace of Wisdom as registration fee instead." Bring the required materials |
| Job Change to Sage #2045 | Metheus Sylphe: "I will accept 30,000 zeny as registration fee if you bring me 50 Feathers of Bird, 50 Fluff, 50 Clover and 50 Feather. Also you can bring 70,000 zeny as a rule or bring an Old Magic Book and a Necklace of Wisdom as registration fee instead." Bring the required materials |
| Job Change to Sage #2046 | You have passed the written test. Now, why don't you go to Professor Hermes and take the practical test? Talk with practical tester Hermes. |
| Job Change to Sage #2047 | Let's see how you did on the written test and the practical test. Okay...from your score. I suggest you research about the Yggdrasil. Get help from Professor Saphien in the Academic Lecture Room. Talk with Professor Saphien in the Academic Lecture Room. |
| Job Change to Sage #2048 | Let's see how you did on the written and the practical test. Okay...from your score. I suggest that you study the various monsters that spread throughout this world. Get help from Professor Lucius in the Monster Museum. Talk with Professor Lucius in Monster Museum. |
| Job Change to Sage #2049 | Let's see how you did on the written and the practical test. Okay...from your score. I suggest that you study the properties of magic. Get help from Professor Aebecee in the Somatology Lab. Talk with Professor Aebecee in Somatology Lab. |
| Job Change to Sage #2050 | Find any item related to the Yggdrasil. I prefer a seed or a fruit. They are rare but find one of them. Find item related to the Yggdrasil. |
| Job Change to Sage #2051 | Next time, you will need to write a paper on your own, please be prepared. Bring 1 Feather of Bird, 1 Animal's Skin, 1 Trunk, 1 Squid ink and 1 Empty bottle. Bring the required materials |
| Job Change to Sage #2052 | If you are finished with the paper, bring it to the Dean of the Academy. Talk with the Dean of the academy. |
| Job Change to Sage #2053 | I am a Professor Lucius and don't forget that my class has many field trips. So I need you to find these things first: 5 Tentacle, 5 Single Cell and 5 Fish Tail. Bring the required materials |
| Job Change to Sage #2054 | I am a Professor Lucius and don't forget that my class has many field trips. So I need you to find these things first: 5 Nipper, 5 Clam Flesh and 5 Heart of Mermaid. Bring the required materials |
| Job Change to Sage #2055 | I am a Professor Lucius and don't forget that my class has many field trips. So I need you to find these things first: 5 Tendon, 5 Nipper and 5 Sharp Scale. Bring the required materials |
| Job Change to Sage #2056 | Well, shall we learn about the insects this time? I'll begin the class as soon as you bring these items to me: 5 Cobweb, 5 Shell and 5 Insect Feeler. Bring the required materials |
| Job Change to Sage #2057 | Well, shall we learn about the insects this time? I'll begin the class as soon as you bring these items to me: 5 Horn, 5 Snail's Shell and 5 Moth Dust. Bring the required materials |
| Job Change to Sage #2058 | Well, shall we learn about the insects this time? I'll begin the class as soon as you bring these items to me: 5 Mantis Scythe, 5 Worm Peeling and 5 Rainbow Shell. Bring the required materials |
| Job Change to Sage #2059 | Well, shall we learn about the insects this time? I'll begin the class as soon as you bring these items to me: 5 Cobweb, 5 Mantis Scythe and 5 Solid Shell. Bring the required materials |
| Job Change to Sage #2060 | Before beginning the class, you need to help me with something. It's not hard. You will do it for me, right? Bring 30 Stone and go back to Professor Aebecee |
| Job Change to Sage #2061 | I will give you these ores. But they are not gifts! Make arrows out of these ores. If you have archer friends, they will help you make arrows. Bring 50 Crystal Arrow, 50 Stone Arrow and 50 Arrow of Wind. Bring the required materials |
| Job Change to Sage #2062 | Bring 1 Holy Water for the next class. Do you have a Priest friend? If you don't, make one. Hohoho. Bring 1 Holy Water to Professor Aebecee |
Walkthrough

1 Talk to Staff of the Academy in Inside Yuno (154, 35)
When At the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; All skill points spent; Job level 50 Choose “I want to enroll in the school.” then “Yes, I do.” Quest log Starts ‘Job Change to Sage’ Oh, you've mastered the Mage job! You're great!! *Clap Clap Clap*
In reward for your great effort, you will be exempt from the registration fee!
Yes, everything's ready.
Next, you will take an entrance test.
Script:
npc/jobs/2-2/sage.txt:334· SAGE_Q = 4
2 Talk to Staff of the Academy in Inside Yuno (154, 35)
When At the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; All skill points spent; Job level != 50 Choose “I want to enroll in the school.” then “Yes, I do.” then “Pay 70,000 zeny.” Have with you 70,000 zeny It takes 70,000 zeny Quest log Starts ‘Job Change to Sage’ Will you pay the registration fee with 70,000 zeny?
Or will you give me Old Magicbook and Necklace of Wisdom?
Thank you, your application has been accepted.
Next, you will take an entrance test.
Script:
npc/jobs/2-2/sage.txt:348· SAGE_Q = 4
3 Talk to Staff of the Academy in Inside Yuno (154, 35)
When At the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; All skill points spent; Job level != 50 Choose “I want to enroll in the school.” then “Yes, I do.” then “Give him Old Magicbook and Necklace of Wisdom.” Have with you 1 ×
Old Magicbook, 1 ×
Necklace of WisdomIt takes 1 ×
Old Magicbook, 1 ×
Necklace of WisdomQuest log Starts ‘Job Change to Sage’ Will you pay the registration fee with 70,000 zeny?
Or will you give me Old Magicbook and Necklace of Wisdom?
Thank you, your application has been accepted.
Next, you will take the entrance test.
Script:
npc/jobs/2-2/sage.txt:366· SAGE_Q = 4
4 Talk to Staff of the Academy in Inside Yuno (154, 35)
When At the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; Job level 50 Choose “I want to enroll in the school.” then “The fee is much too expensive.” Quest log Starts ‘Job Change to Sage’ Please put your signature here.
Your name is ... …. It's a very nice name.
Yes, everything's ready.
Next, you will take the entrance test.
Script:
npc/jobs/2-2/sage.txt:410· SAGE_Q = 4
5 Talk to Staff of the Academy in Inside Yuno (154, 35)
When At the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; Job level != 50; By chance (a random roll) Choose “I want to enroll in the school.” then “The fee is much too expensive.” then “Please...is there any way?” Quest log Starts ‘Job Change to Sage’ Oh, I guess you don't have enough money?
Under the existing provisions, you must pay 70,000 zeny for the application...
Hmmm...then I shall offer a special option!
You will pay 30,000 zeny and bring some items as compensation for the tuition discount.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:443· SAGE_Q = 1
6 Talk to Staff of the Academy in Inside Yuno (154, 35)
When At the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; Job level != 50; By chance (a random roll) Choose “I want to enroll in the school.” then “The fee is much too expensive.” then “Please...is there any way?” Quest log Starts ‘Job Change to Sage’ Oh, I guess you don't have enough money?
Under the existing provisions, you must pay 70,000 zeny for the application...
Hmmm...then I shall offer a special option!
You will pay 30,000 zeny and bring some items as compensation for the tuition discount.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:455· SAGE_Q = 2
7 Talk to Staff of the Academy in Inside Yuno (154, 35)
When At the start; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; Job level != 50; By chance (a random roll) Choose “I want to enroll in the school.” then “The fee is much too expensive.” then “Please...is there any way?” Quest log Starts ‘Job Change to Sage’ Oh, I guess you don't have enough money?
Under the existing provisions, you must pay 70,000 zeny for the application...
Hmmm...then I shall offer a special option!
You will pay 30,000 zeny and bring some items as compensation for the tuition discount.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:467· SAGE_Q = 3
8 Talk to Staff of the Academy in Inside Yuno (154, 35)
When After step 5; Not a reborn (High / transcendent) character; Base class is Mage Have with you 1 ×
Old Magicbook, 1 ×
Necklace of WisdomIt takes 1 ×
Old Magicbook, 1 ×
Necklace of WisdomWelcome, once again.
Well done. Let me proceed with your application request.
Script:
npc/jobs/2-2/sage.txt:512· SAGE_Q = 4
9 Talk to Staff of the Academy in Inside Yuno (154, 35)
When After step 5; Not a reborn (High / transcendent) character; Base class is Mage; Script check: not countitem(1006) > 0 && countitem(1007) > 0 Have with you 70,000 zeny It takes 70,000 zeny Welcome, once again.
Well done. Let me proceed with your application request.
Script:
npc/jobs/2-2/sage.txt:520· SAGE_Q = 4
10 Talk to Staff of the Academy in Inside Yuno (154, 35)
When After step 5; Not a reborn (High / transcendent) character; Base class is Mage; Script check: not countitem(1006) > 0 && countitem(1007) > 0; Script check: .@i == .@size Have with you 30,000 zeny It takes 30,000 zeny Welcome, once again.
Well done. Let me proceed with your application request.
Not confirmed yet: takes an item the script computes (.@item[.@i] x .@count[.@i]).
Script:
npc/jobs/2-2/sage.txt:549· SAGE_Q = 4
11 Talk to Staff of the Academy in Inside Yuno (154, 35)
When After step 5; Not a reborn (High / transcendent) character; Base class is Mage Let's complete the application form.
Please put your signature here.
Ah yes, everything is in readiness.
Next, you will take an entrance test.
Script:
npc/jobs/2-2/sage.txt:599· SAGE_Q = 4
12 Talk to Staff of the Academy in Inside Yuno (154, 35)
When After step 5; Not a reborn (High / transcendent) character; Base class is Mage; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ Let's complete the application form.
Please put your signature here.
Ah yes, everything is in readiness.
Next, you will take an entrance test.
Script:
npc/jobs/2-2/sage.txt:601
13 Talk to Staff of the Academy in Inside Yuno (154, 35)
When After step 5; Not a reborn (High / transcendent) character; Base class is Mage; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ Let's complete the application form.
Please put your signature here.
Ah yes, everything is in readiness.
Next, you will take an entrance test.
Script:
npc/jobs/2-2/sage.txt:604
14 Talk to Staff of the Academy in Inside Yuno (154, 35)
When After step 5; Not a reborn (High / transcendent) character; Base class is Mage; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ Let's complete the application form.
Please put your signature here.
Ah yes, everything is in readiness.
Next, you will take an entrance test.
Script:
npc/jobs/2-2/sage.txt:607
15 Talk to Staff of the Academy in Inside Yuno (154, 35)
When After step 5; Not a reborn (High / transcendent) character; Base class is Mage; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log Quest log Starts ‘Job Change to Sage’ Let's complete the application form.
Please put your signature here.
Ah yes, everything is in readiness.
Next, you will take an entrance test.
Script:
npc/jobs/2-2/sage.txt:610
16 Talk to Written Test Professor in Inside Yuno (105, 177)
When After step 1; Base class is Mage; Script check: .@sage_t == 100 Quest log Moves on to ‘Job Change to Sage’ Let's see...
Hmm... hmm...
You got … points.
Excellent! You seem fully qualified to become a Sage!
Script:
npc/jobs/2-2/sage.txt:982· SAGE_Q = 6
17 Talk to Written Test Professor in Inside Yuno (105, 177)
When After step 1; Base class is Mage; Script check: not .@sage_t == 100; Script check: not .@sage_t >= 80 Okay, let me check your answers and add up your score.
Let's see...
Hmm... hmm...
You got … points.
Script:
npc/jobs/2-2/sage.txt:1000· SAGE_Q = 5
18 Talk to Written Test Professor in Inside Yuno (105, 177)
When After step 17; Base class is Mage You will take the written test under the same conditions as the test you took before. I'll give you 20 questions.
Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test.
Okay, there's no need to wait.
Answer immediately, or I'll fail you again.
Script:
npc/jobs/2-2/sage.txt:1025· sage_m2 = rand(1, 3), SAGE_Q = 5
19 Talk to Written Test Professor in Inside Yuno (105, 177)
When After step 17; Base class is Mage; Script check: .@sage_t == 100 Quest log Moves on to ‘Job Change to Sage’ Let's see...
Hmm... hmm...
You got … points.
Excellent! You seem fully qualified to become a Sage!
Script:
npc/jobs/2-2/sage.txt:982· SAGE_Q = 6
20 Talk to Practical Examination P in Inside Yuno (169, 180)
When After step 16; Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3 Choose “Yes, I am.” Then Sends you to Sage Realm (50, 154) It's better to experience this for yourself, rather than be told about this test 100 times.
How about it? Are you ready to take this test?
Good, let's start immediately.
Do your best and come back safely!
Script:
npc/jobs/2-2/sage.txt:1132· SAGE_Q = 7
21 Talk to Practical Examination P in Inside Yuno (169, 180)
When After step 16; Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3 Choose “Sorry, give me some time.” There is nothing difficult or special about this test.
All you have to do is kill all the monsters within the time limit.
It's better to experience this for yourself, rather than be told about this test 100 times.
How about it? Are you ready to take this test?
Script:
npc/jobs/2-2/sage.txt:1140· SAGE_Q = 7
22 Talk to Practical Examination P in Inside Yuno (169, 180)
When After step 20; Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3 Choose “Yes, I am.” Then Sends you to Sage Realm (50, 154) Oh well, it's not that hard. Give it your all, okay?
Are you ready?
Good, let's start immediately.
Do your best and come back safely!
Script:
npc/jobs/2-2/sage.txt:1157
23 Talk to Practical Examination P in Inside Yuno (169, 180)
When Quest stage 8 (set outside the steps listed here); Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3; By chance (a random roll) Quest log Moves on to ‘Job Change to Sage’ Now I need to decide what subject you will learn and study...
Let's see... let me check your written test grade and the time spent on the practical examination.
Hmm, hmm... I see.
Well... I think you're okay.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1178· SAGE_Q = 9
24 Talk to Practical Examination P in Inside Yuno (169, 180)
When Quest stage 8 (set outside the steps listed here); Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3; By chance (a random roll) Quest log Moves on to ‘Job Change to Sage’ Now I need to decide what subject you will learn and study...
Let's see... let me check your written test grade and the time spent on the practical examination.
Hmm, hmm... I see.
Well... I think you're okay.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1192· SAGE_Q = 11
25 Talk to Practical Examination P in Inside Yuno (169, 180)
When Quest stage 8 (set outside the steps listed here); Base class is Mage; Script check: not SAGE_Q >= 0 && SAGE_Q <= 3; By chance (a random roll) Quest log Moves on to ‘Job Change to Sage’ Now I need to decide what subject you will learn and study...
Let's see... let me check your written test grade and the time spent on the practical examination.
Hmm, hmm... I see.
Well... I think you're okay.
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1206· SAGE_Q = 13
26 Talk to History Professor in Inside Yuno (62, 176)
When After step 23; Base class is Mage; Quest progress: SAGE_Q2 == 0 Quest log Moves on to ‘Job Change to Sage’ Before we start the class, I'll need some reserve items.
It's for better understanding of Yggdrasil.
Anything is fine as long as it's related to the Yggdrasil tree.
Seeds or fruits of the tree would be good. I know it's difficult to find, but please try.
Script:
npc/jobs/2-2/sage.txt:1351· SAGE_Q2 = 1
27 Talk to History Professor in Inside Yuno (62, 176)
When After step 23; Base class is Mage; Quest progress: SAGE_Q2 != 0 Quest log Moves on to ‘Job Change to Sage’ 1 Animal Skin which will be used as paper,
1 Trunk which will be used to bind a book,
1 Squid Ink which will be used as ink,
1 Empty Bottle which will be used for holding the squid ink.
Script:
npc/jobs/2-2/sage.txt:1476· SAGE_Q2 = 0, SAGE_Q = 10
28 Talk to History Professor in Inside Yuno (62, 176)
When After step 27; Base class is Mage Have with you 1 ×
Feather of Birds, 1 ×
Animal Skin, 1 ×
Trunk, 1 ×
Squid Ink, 1 ×
Empty BottleIt takes 1 ×
Feather of Birds, 1 ×
Animal Skin, 1 ×
Trunk, 1 ×
Squid Ink, 1 ×
Empty BottleScript:
npc/jobs/2-2/sage.txt:1487
29 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 == 0 Oh shut up, you brat. Don't be so sure about yourself.
Even if you have much experience with monsters, you will have a hard time comprehending my lecture.
Yes, that's what I guessed about you. You're just book smart.
However, I am sure you will encounter most of the monsters mentioned in my lecture.
Script:
npc/jobs/2-2/sage.txt:1763· sage_m4 = rand(1, 3)
30 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 == 0; Quest progress: sage_m4 == 1 Quest log Moves on to ‘Job Change to Sage’ Yes, that's what I guessed about you. You're just book smart.
However, I am sure you will encounter most of the monsters mentioned in my lecture.
Let's get started.
Make sure you're ready for the practical examination during my lecture.
Script:
npc/jobs/2-2/sage.txt:1769· SAGE_Q2 = 1
31 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 == 0; Quest progress: sage_m4 != 1; Quest progress: sage_m4 == 2 Quest log Moves on to ‘Job Change to Sage’ Yes, that's what I guessed about you. You're just book smart.
However, I am sure you will encounter most of the monsters mentioned in my lecture.
Let's get started.
Make sure you're ready for the practical examination during my lecture.
Script:
npc/jobs/2-2/sage.txt:1778· SAGE_Q2 = 2
32 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 == 0; Quest progress: sage_m4 != 1; Quest progress: sage_m4 != 2 Quest log Moves on to ‘Job Change to Sage’ Yes, that's what I guessed about you. You're just book smart.
However, I am sure you will encounter most of the monsters mentioned in my lecture.
Let's get started.
Make sure you're ready for the practical examination during my lecture.
Script:
npc/jobs/2-2/sage.txt:1787· SAGE_Q2 = 3
33 Talk to Physics Professor in Inside Yuno (244, 31)
When After step 25; Base class is Mage; Quest progress: SAGE_Q2 == 0 Quest log Moves on to ‘Job Change to Sage’ However, before we get start class, I need you to do me...a favor.
Don't be scared, its just an eensy weensy favor. Tee hee~
Please bring me 30 Stone, that's all.
It's not so hard, isn't it?
Script:
npc/jobs/2-2/sage.txt:2184· SAGE_Q2 = 1
34 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4 Choose “They are aggressive.” You showed great effort to gather all of those.
Well, I am not sure if you gathered them by yourself or bought them from shops...
Somehow the monsters that drop those items have something in common.
Can you tell me what that similarity is?
Script:
npc/jobs/2-2/sage.txt:1829· sage_m4 = 4
35 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4 Choose “Um...they monsters.” You showed great effort to gather all of those.
Well, I am not sure if you gathered them by yourself or bought them from shops...
Somehow the monsters that drop those items have something in common.
Can you tell me what that similarity is?
Script:
npc/jobs/2-2/sage.txt:1839· sage_m4 = 4
36 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4 Choose “Fire Bolt.” Somehow the monsters that drop those items have something in common.
Can you tell me what that similarity is?
Not all fish class monsters possess water property, but most of them do.
So which kind of magic would work best on most fish class monsters?
Script:
npc/jobs/2-2/sage.txt:1857· sage_m4 = 4
37 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4 Choose “Frost Diver.” Somehow the monsters that drop those items have something in common.
Can you tell me what that similarity is?
Not all fish class monsters possess water property, but most of them do.
So which kind of magic would work best on most fish class monsters?
Script:
npc/jobs/2-2/sage.txt:1868· sage_m4 = 4
38 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll) By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1885· SAGE_Q2 = 4
39 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1887
40 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1890
41 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1893
42 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll) By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1900· SAGE_Q2 = 5
43 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1902
44 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1905
45 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1908
46 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll) By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1915· SAGE_Q2 = 6
47 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1917
48 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1920
49 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1923
50 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll) By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1930· SAGE_Q2 = 7
51 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1932
52 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1935
53 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 >= 1; Quest progress: SAGE_Q2 <= 3; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; By chance (a random roll); Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log Quest log Moves on to ‘Job Change to Sage’ By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters,
they have a different property than the others. You'd better be careful with them.
Okay, let me teach you about insect monsters.
Let's see... hmm... hmm...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/sage.txt:1938
54 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4 1 Animal Skin which will be used as paper,
1 Trunk which will be used to bind a book,
1 Squid Ink which will be used as ink,
1 Empty Bottle which will be used for holding squid ink.
Script:
npc/jobs/2-2/sage.txt:2005· SAGE_Q2 = 0, SAGE_Q = 12
55 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ 1 Animal Skin which will be used as paper,
1 Trunk which will be used to bind a book,
1 Squid Ink which will be used as ink,
1 Empty Bottle which will be used for holding squid ink.
Script:
npc/jobs/2-2/sage.txt:2008
56 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ 1 Animal Skin which will be used as paper,
1 Trunk which will be used to bind a book,
1 Squid Ink which will be used as ink,
1 Empty Bottle which will be used for holding squid ink.
Script:
npc/jobs/2-2/sage.txt:2011
57 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not not in your quest log Quest log Moves on to ‘Job Change to Sage’ 1 Animal Skin which will be used as paper,
1 Trunk which will be used to bind a book,
1 Squid Ink which will be used as ink,
1 Empty Bottle which will be used for holding squid ink.
Script:
npc/jobs/2-2/sage.txt:2014
58 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 24; Base class is Mage; Quest progress: SAGE_Q2 != 0; Script check: not SAGE_Q2 >= 1 && SAGE_Q2 <= 3; Quest progress: SAGE_Q2 >= 4; Quest progress: SAGE_Q2 <= 7; Script check: countitem(.@items[0]) > 4; Script check: countitem(.@items[1]) > 4; Script check: countitem(.@items[2]) > 4; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log; Quest log 'Job Change to Sage' is not in your quest log Quest log Moves on to ‘Job Change to Sage’ 1 Animal Skin which will be used as paper,
1 Trunk which will be used to bind a book,
1 Squid Ink which will be used as ink,
1 Empty Bottle which will be used for holding squid ink.
Script:
npc/jobs/2-2/sage.txt:2017
59 Talk to Physics Professor in Inside Yuno (244, 31)
When After step 25; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 == 1 Have with you 30 ×
StoneIt takes 30 ×
StoneYou get 1 ×
Crystal Blue; 1 ×
Green Live; 1 ×
Wind of VerdureQuest log Moves on to ‘Job Change to Sage’ Here's my other favor to ask of you. Oh, are those tears of...joy?
Oh, I'm sooo excited too! Tee hee~
I will give you these elemental ores...but...they are not for free.
Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~
Script:
npc/jobs/2-2/sage.txt:2205· SAGE_Q2 = 2
60 Talk to Physics Professor in Inside Yuno (244, 31)
When After step 25; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 != 1; Quest progress: SAGE_Q2 == 2 Have with you 50 ×
Crystal Arrow, 50 ×
Stone Arrow, 50 ×
Arrow of WindIt takes 50 ×
Crystal Arrow, 50 ×
Stone Arrow, 50 ×
Arrow of WindQuest log Moves on to ‘Job Change to Sage’ ...Oh my gosh! Time flies sooo fast!
Let's call it a day, dear, tee hee~
When you come to the next class, bring 1 Holy Water~
I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one.
Script:
npc/jobs/2-2/sage.txt:2273· SAGE_Q2 = 3
61 Talk to Physics Professor in Inside Yuno (244, 31)
When After step 25; Base class is Mage; Quest progress: SAGE_Q2 != 0; Quest progress: SAGE_Q2 != 1; Quest progress: SAGE_Q2 != 2; Quest progress: SAGE_Q2 == 3 Have with you 1 ×
Holy WaterIt takes 1 ×
Holy WaterQuest log Moves on to ‘Job Change to Sage’ Oh, it's the end of the class~ tee hee.
So? Do you think you've learned a lot? You can thank me, honey!
Well, that's it. You can write your thesis with what I've taught you!
Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~
Script:
npc/jobs/2-2/sage.txt:2324· SAGE_Q2 = 0, SAGE_Q = 14
62 Talk to History Professor in Inside Yuno (62, 176)
When After step 27; Base class is Mage; Script check: not .@w_point > 0; Script check: not .@w_point > 0 Have with you 1 ×
Feather of Birds, 1 ×
Animal Skin, 1 ×
Trunk, 1 ×
Squid Ink, 1 ×
Empty BottleYou get 1 ×
Book [3]Quest log Moves on to ‘Job Change to Sage’ ....................
.................................
Oh, did you finish already? Well done.
Please handle this with care, because you won't be able to do this ever again.
Script:
npc/jobs/2-2/sage.txt:1656· SAGE_Q = 15
63 Talk to Biology Professor in Inside Yuno (32, 102)
When After step 54; Base class is Mage Have with you 1 ×
Feather of Birds, 1 ×
Animal Skin, 1 ×
Trunk, 1 ×
Squid Ink, 1 ×
Empty BottleIt takes 1 ×
Feather of Birds, 1 ×
Animal Skin, 1 ×
Trunk, 1 ×
Squid Ink, 1 ×
Empty BottleYou get 1 ×
Book [3]Quest log Moves on to ‘Job Change to Sage’ ....................
.................................
Are you done? Okay, then it's over.
You won't be able to write another thesis again, handle this with care.
Script:
npc/jobs/2-2/sage.txt:2038· SAGE_Q = 15
64 Talk to Physics Professor in Inside Yuno (244, 31)
When After step 61; Base class is Mage Have with you 1 ×
Feather of Birds, 1 ×
Animal Skin, 1 ×
Trunk, 1 ×
Squid Ink, 1 ×
Empty BottleIt takes 1 ×
Feather of Birds, 1 ×
Animal Skin, 1 ×
Trunk, 1 ×
Squid Ink, 1 ×
Empty BottleYou get 1 ×
Book [3]Quest log Moves on to ‘Job Change to Sage’ ....................
.................................
Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~
Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~
Script:
npc/jobs/2-2/sage.txt:2361· SAGE_Q = 15
65 Talk to Dean of the Academy in Inside the Sage Castle (38, 61)
When After step 62; Not a reborn (High / transcendent) character; Base class is Mage; Job level 40 or higher; All skill points spent Have with you 1 ×
Book [3]You get Job change to Sage Quest log Finishes ‘Job Change to Sage’ Huh...
Interesting...
Although it's roughly written, it's well done for a beginner.
Ah yes...you seem to be proficient in studying.
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.
Script:
npc/jobs/2-2/sage.txt:161
66 Talk to Dean of the Academy in Inside the Sage Castle (38, 61)
When After step 62; Not a reborn (High / transcendent) character; Base class is Mage; Job level 39 or lower Have with you 1 ×
Book [3]Script:
npc/jobs/2-2/sage.txt:131· SAGE_Q = 0
Rewards over the whole quest
1 ×
Crystal Blue; 1 ×
Green Live; 1 ×
Wind of Verdure; 1 ×
Book [3]; Job change to Sage
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.