Yanis Online Wiki Back to the Yanis website

Rough Minerals

Rough Minerals starts with Scientist in Inside Manuk (372, 221). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
Rough Minerals #2182
Time limit: 18h
Dr. Lifeguard does not have anymore requests for Rough Mineral at this time. Return after the timer has expired to complete more requests.

Walkthrough

  1. Scientist

    1 Talk to Scientist in Inside Manuk (372, 221)

    WhenAt the start; Wearing Ring of the Ancient Wise King; Needs earlier progress: ep13_2_rhea == 100

    for us, the Sapha which has such

    a closed-off society.

    I'll draw a result that can

    satisfy his lead!

    Script: npc/quests/quests_13_2.txt:4723 · ep13_2_tre = 1

  2. Scientist

    2 Talk to Scientist in Inside Manuk (372, 221)

    WhenWearing Ring of the Ancient Wise King; Needs earlier progress: ep13_2_rhea == 100; Script check: ep13_2_tre == 2 || ep13_2_tre == 3 || ep13_2_tre == 4; Script check: (ep13_2_tre == 2 && countitem(6077) > 9) || (ep13_2_tre != 2 && countitem(6077) > 4)
    It takes1 × Portable Toolbox
    You get3 × Manuk Coin

    These are coins of the Manuk.

    This may not be much, but if you collect more, they can be used to buy some items from our merchants.

    If you want to help my study for the sake of the Sapha, come to me at any time.

    I will be very happy for any help you can give.

    Not confirmed yet: takes an item the script computes (6077 x .@stone_chk); takes an item the script computes (6078 x .@stoneelse_chk).

    Script: npc/quests/quests_13_2.txt:4804 · ep13_2_tre = 100

  3. Scientist

    3 Talk to Scientist in Inside Manuk (372, 221)

    WhenWearing Ring of the Ancient Wise King; Needs earlier progress: ep13_2_rhea == 100; Script check: ep13_2_tre == 1 || ep13_2_tre == 100; Room in your inventory for what you get; Script check: not .@dayq_chk == 0; Script check: not .@dayq_chk == 1
    You get1 × Portable Toolbox
    Quest logRemoves ‘Rough Minerals’

    Things like a detector and a little hammer for mining minerals are included in this toolbox.

    Take it, it shold be

    helpful in collecting

    the minerals I need.

    Not confirmed yet: the quest stage is set to a computed value (atoi(.@rand_dayq$[2])).

    Script: npc/quests/quests_13_2.txt:4739 · ep13_2_tre = atoi(.@rand_dayq$[2])

  4. 4 Go to the spot at Mt.Mjolnir North Area (32, 309) (mjo_find) (also at Mt.Mjolnir North Area (217, 34), Mt.Mjolnir North Area (90, 195), Mt.Mjolnir North Area (206, 187), Mt.Mjolnir North Area (125, 380), Mt.Mjolnir North Area (220, 130))

    WhenQuest stage 2 (set outside the steps listed here); Fewer than 10 Rough Mineral; By chance (a random roll)
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get1 × Stone Fragment

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You failed to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:4904

  5. 5 Go to the spot at Mt.Mjolnir North Area (32, 309) (mjo_find) (also at Mt.Mjolnir North Area (217, 34), Mt.Mjolnir North Area (90, 195), Mt.Mjolnir North Area (206, 187), Mt.Mjolnir North Area (125, 380), Mt.Mjolnir North Area (220, 130))

    WhenQuest stage 2 (set outside the steps listed here); Fewer than 10 Rough Mineral; By chance (a random roll); Script check: .@stst == 5
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get5 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:4911

  6. 6 Go to the spot at Mt.Mjolnir North Area (32, 309) (mjo_find) (also at Mt.Mjolnir North Area (217, 34), Mt.Mjolnir North Area (90, 195), Mt.Mjolnir North Area (206, 187), Mt.Mjolnir North Area (125, 380), Mt.Mjolnir North Area (220, 130))

    WhenQuest stage 2 (set outside the steps listed here); Fewer than 10 Rough Mineral; By chance (a random roll); Script check: not .@stst == 5; Script check: .@stst == 1
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get1 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:4912

  7. 7 Go to the spot at Mt.Mjolnir North Area (32, 309) (mjo_find) (also at Mt.Mjolnir North Area (217, 34), Mt.Mjolnir North Area (90, 195), Mt.Mjolnir North Area (206, 187), Mt.Mjolnir North Area (125, 380), Mt.Mjolnir North Area (220, 130))

    WhenQuest stage 2 (set outside the steps listed here); Fewer than 10 Rough Mineral; By chance (a random roll); Script check: not .@stst == 5; Script check: not .@stst == 1
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get2 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:4913

  8. 8 Go to the spot at Hugel Abyss Lake (251, 345) (hu_find) (also at Hugel Abyss Lake (134, 322), Hugel Abyss Lake (72, 104), Hugel Abyss Lake (65, 99), Hugel Abyss Lake (323, 84))

    WhenQuest stage 3 (set outside the steps listed here); Fewer than 5 Rough Mineral; By chance (a random roll)
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get1 × Stone Fragment

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You failed to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:5255

  9. 9 Go to the spot at Hugel Abyss Lake (251, 345) (hu_find) (also at Hugel Abyss Lake (134, 322), Hugel Abyss Lake (72, 104), Hugel Abyss Lake (65, 99), Hugel Abyss Lake (323, 84))

    WhenQuest stage 3 (set outside the steps listed here); Fewer than 5 Rough Mineral; By chance (a random roll); Script check: .@stst == 5
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get5 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:5262

  10. 10 Go to the spot at Hugel Abyss Lake (251, 345) (hu_find) (also at Hugel Abyss Lake (134, 322), Hugel Abyss Lake (72, 104), Hugel Abyss Lake (65, 99), Hugel Abyss Lake (323, 84))

    WhenQuest stage 3 (set outside the steps listed here); Fewer than 5 Rough Mineral; By chance (a random roll); Script check: not .@stst == 5; Script check: .@stst == 1
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get2 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:5263

  11. 11 Go to the spot at Hugel Abyss Lake (251, 345) (hu_find) (also at Hugel Abyss Lake (134, 322), Hugel Abyss Lake (72, 104), Hugel Abyss Lake (65, 99), Hugel Abyss Lake (323, 84))

    WhenQuest stage 3 (set outside the steps listed here); Fewer than 5 Rough Mineral; By chance (a random roll); Script check: not .@stst == 5; Script check: not .@stst == 1
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get1 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:5264

  12. 12 Go to the spot at Veins Field 3 (152, 134) (ve_find) (also at Veins Field 3 (256, 228), Veins Field 3 (85, 189), Veins Field 3 (282, 268))

    WhenQuest stage 4 (set outside the steps listed here); Fewer than 5 Rough Mineral; By chance (a random roll)
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get1 × Stone Fragment

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You failed to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:5388

  13. 13 Go to the spot at Veins Field 3 (152, 134) (ve_find) (also at Veins Field 3 (256, 228), Veins Field 3 (85, 189), Veins Field 3 (282, 268))

    WhenQuest stage 4 (set outside the steps listed here); Fewer than 5 Rough Mineral; By chance (a random roll); Script check: .@stst == 5
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get5 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:5395

  14. 14 Go to the spot at Veins Field 3 (152, 134) (ve_find) (also at Veins Field 3 (256, 228), Veins Field 3 (85, 189), Veins Field 3 (282, 268))

    WhenQuest stage 4 (set outside the steps listed here); Fewer than 5 Rough Mineral; By chance (a random roll); Script check: not .@stst == 5; Script check: .@stst == 1
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get2 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:5396

  15. 15 Go to the spot at Veins Field 3 (152, 134) (ve_find) (also at Veins Field 3 (256, 228), Veins Field 3 (85, 189), Veins Field 3 (282, 268))

    WhenQuest stage 4 (set outside the steps listed here); Fewer than 5 Rough Mineral; By chance (a random roll); Script check: not .@stst == 5; Script check: not .@stst == 1
    Choose“Mine minerals.”
    Have with you1 × Portable Toolbox
    You get1 × Rough Mineral

    - I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -

    Clang! Clang! Clang! Clang!

    - You succeeded to mine minerals. -

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/quests_13_2.txt:5397

Rewards over the whole quest

3 × Manuk Coin; 1 × Portable Toolbox; 1 × Stone Fragment; 5 × Rough Mineral; 1 × Rough Mineral; 2 × Rough Mineral

Repeating

  • Quest log 'Rough Minerals' has a time limit of 18h

Linked quests

Steps here check progress in: Learning new languages.

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.