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Grade A and Grade S weapon quests: Bazo

Grade A and Grade S weapon quests: Bazo starts with Bazo in Wootan Tribe's Village, Umbala (117, 285), from base level 70. The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Walkthrough

  1. Bazo

    1 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenAt the start; Room in your inventory for what you get; Base level 70 or higher
    Choose“Sounds good~”

    50 Steel and

    10 Emperium.

    Then, I'll need some rare ore to enchant this product. The product's trait will depend on the ore that you use.

    Please bring me 30 of either Citrin, Turquoise or Agate. Well then, I wish you luck in finding those things and I'll be waiting for you~

    Script: npc/quests/lvl4_weapon_quest.txt:85 · lv4_weapon = 1

  2. Bazo

    2 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenQuest stage 5 (set outside the steps listed here); Room in your inventory for what you get
    You get1 × Immaterial Sword

    It looks like all those materials turned into some kind of weapon. That ought to be quite useful to you. Now let's see...

    Immaterial Sword!

    This sword was born to be yours!

    Congratulations and hopefully it will be useful to you.

    Script: npc/quests/lvl4_weapon_quest.txt:138 · lv4_weapon = 0

  3. Bazo

    3 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenQuest stage 6 (set outside the steps listed here); Room in your inventory for what you get
    You get1 × Slash

    It looks like all those materials turned into some kind of weapon. That ought to be quite useful to you. Now let's see...

    Slash!

    This mace was born to be yours!

    Congratulations and hopefully it will be useful to you.

    Script: npc/quests/lvl4_weapon_quest.txt:145 · lv4_weapon = 0

  4. Bazo

    4 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenQuest stage 7 (set outside the steps listed here); Room in your inventory for what you get
    You get1 × Quadrille

    It looks like all those materials turned into some kind of weapon. That ought to be quite useful to you. Now let's see...

    Quadrille!

    This mace was born to be yours!

    Congratulations and hopefully it will be useful to you.

    Script: npc/quests/lvl4_weapon_quest.txt:152 · lv4_weapon = 0

  5. Bazo

    5 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenRoom in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: (lv4_weapon == 2 && countitem(7295) > 29) || (lv4_weapon == 3 && countitem(7294) > 29) || (lv4_weapon == 4 && countitem(7291) > 29); Script check: .@dap > 0

    What monster am I thinking

    of right now?

    Okay, let me give you the answers for the questions in the order I was thinking. Now, it might seem like I'm making them up right now, but I'm not. We gotta trust each other on this.

    Poring

    Not confirmed yet: takes an item the script computes (.@itemreq x 30); the quest stage is set to a computed value (lv4_weapon + 3).

    Script: npc/quests/lvl4_weapon_quest.txt:225 · lv4_weapon = lv4_weapon + 3

  6. Bazo

    6 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenRoom in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: not lv4_weapon == 1 && countitem(969) > 9 && countitem(999) > 49 && countitem(714) > 9; Base level 70 or higher
    Choose“Sounds good~”

    50 Steel and

    10 Emperium.

    Then, I'll need some rare ore to enchant this product. The product's trait will depend on the ore that you use.

    Please bring me 30 of either Citrin, Turquoise or Agate. Well then, I wish you luck in finding those things and I'll be waiting for you~

    Script: npc/quests/lvl4_weapon_quest.txt:454 · lv4_weapon = 1

  7. Bazo

    7 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenAfter step 1; Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: countitem(7295) > 29 || countitem(7294) > 29 || countitem(7291) > 29
    Have with you10 × Gold, 50 × Steel, 10 × Emperium
    It takes10 × Gold, 50 × Steel, 10 × Emperium

    In order to drive away ill fortune, I'll be taking 10 of the special ore you've brought along. I know it sounds bad, but it's a lot better than losing 30 ores if we failed to create the item, right?

    Okay, now I need

    some time to preprare...

    Talk to you later!

    Script: npc/quests/lvl4_weapon_quest.txt:361

  8. Bazo

    8 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenAfter step 1; Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: countitem(7295) > 29 || countitem(7294) > 29 || countitem(7291) > 29; Script check: .@itemreq == 7295
    Have with you10 × Gold, 50 × Steel, 10 × Emperium

    In order to drive away ill fortune, I'll be taking 10 of the special ore you've brought along. I know it sounds bad, but it's a lot better than losing 30 ores if we failed to create the item, right?

    Okay, now I need

    some time to preprare...

    Talk to you later!

    Script: npc/quests/lvl4_weapon_quest.txt:365 · lv4_weapon = 2

  9. Bazo

    9 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenAfter step 1; Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: countitem(7295) > 29 || countitem(7294) > 29 || countitem(7291) > 29; Script check: not .@itemreq == 7295; Script check: .@itemreq == 7294
    Have with you10 × Gold, 50 × Steel, 10 × Emperium

    In order to drive away ill fortune, I'll be taking 10 of the special ore you've brought along. I know it sounds bad, but it's a lot better than losing 30 ores if we failed to create the item, right?

    Okay, now I need

    some time to preprare...

    Talk to you later!

    Script: npc/quests/lvl4_weapon_quest.txt:368 · lv4_weapon = 3

  10. Bazo

    10 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)

    WhenAfter step 1; Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: countitem(7295) > 29 || countitem(7294) > 29 || countitem(7291) > 29; Script check: not .@itemreq == 7295; Script check: not .@itemreq == 7294; Script check: .@itemreq == 7291
    Have with you10 × Gold, 50 × Steel, 10 × Emperium

    In order to drive away ill fortune, I'll be taking 10 of the special ore you've brought along. I know it sounds bad, but it's a lot better than losing 30 ores if we failed to create the item, right?

    Okay, now I need

    some time to preprare...

    Talk to you later!

    Script: npc/quests/lvl4_weapon_quest.txt:371 · lv4_weapon = 4

  11. Hibilaithan

    11 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenAt the start; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Base level 70 or higher
    Choose“Yes. Yes, I do.”

    10 Emperium

    for the basic materials.

    I'll also need some rare ore to endow my creation with power. Muscovite, Biotite or Pyroxene. Just bring me 30 of one of those kinds of ores.

    Okay, I wish you good luck! In the meantime, I shall relax here and wait for your return.

    Script: npc/quests/lvl4_weapon_quest.txt:534 · lv4_weapon = 8

  12. Hibilaithan

    12 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenAfter step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: not lv4_weapon == 8 && countitem(969) > 9 && countitem(999) > 49 && countitem(714) > 9; Base level 70 or higher
    Choose“Yes. Yes, I do.”

    10 Emperium

    for the basic materials.

    I'll also need some rare ore to endow my creation with power. Muscovite, Biotite or Pyroxene. Just bring me 30 of one of those kinds of ores.

    Okay, I wish you good luck! In the meantime, I shall relax here and wait for your return.

    Script: npc/quests/lvl4_weapon_quest.txt:908 · lv4_weapon = 8

  13. Hibilaithan

    13 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenQuest stage 12 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 12 || lv4_weapon == 13 || lv4_weapon == 14
    You get1 × Mailbreaker

    Ho~ ho~ ho~

    Haha, it's done!

    *Phew* That was pretty tough, but I'm sure you can't wait to see what we've made. Okay, let's take a look...

    Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Mailbreaker!

    Script: npc/quests/lvl4_weapon_quest.txt:580 · lv4_weapon = 0

  14. Hibilaithan

    14 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenQuest stage 13 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 12 || lv4_weapon == 13 || lv4_weapon == 14
    You get1 × Swordbreaker

    Ho~ ho~ ho~

    Haha, it's done!

    *Phew* That was pretty tough, but I'm sure you can't wait to see what we've made. Okay, let's take a look...

    Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Swordbreaker!

    Script: npc/quests/lvl4_weapon_quest.txt:585 · lv4_weapon = 0

  15. Hibilaithan

    15 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenQuest stage 14 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 12 || lv4_weapon == 13 || lv4_weapon == 14
    You get1 × Slaughter

    Ho~ ho~ ho~

    Haha, it's done!

    *Phew* That was pretty tough, but I'm sure you can't wait to see what we've made. Okay, let's take a look...

    Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Slaughter!

    Script: npc/quests/lvl4_weapon_quest.txt:590 · lv4_weapon = 0

  16. Hibilaithan

    16 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenAfter step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: (lv4_weapon == 9 && countitem(7292) > 29) || (lv4_weapon == 10 && countitem(7297) > 29) || (lv4_weapon == 11 && countitem(7296) > 29); Script check: .@dap > 0

    Now, this is the order

    of the monsters that

    I was thinking about...

    Zealotus

    Not confirmed yet: takes an item the script computes (.@itemreq x 30).

    Script: npc/quests/lvl4_weapon_quest.txt:673 · lv4_weapon = lv4_weapon + 3

  17. Hibilaithan

    17 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenAfter step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7292) > 29 || countitem(7297) > 29 || countitem(7296) > 29
    Have with you10 × Gold, 50 × Steel, 10 × Emperium, 30 × Muscovite

    Sure, that might sound bad,

    but it's a small price to pay for insuring success in crafting your special item, right?

    Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your

    luck today~

    Script: npc/quests/lvl4_weapon_quest.txt:813 · lv4_weapon = 9

  18. Hibilaithan

    18 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenAfter step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7292) > 29 || countitem(7297) > 29 || countitem(7296) > 29; Fewer than 29 Muscovite
    Have with you10 × Gold, 50 × Steel, 10 × Emperium, 30 × Biotite

    Sure, that might sound bad,

    but it's a small price to pay for insuring success in crafting your special item, right?

    Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your

    luck today~

    Script: npc/quests/lvl4_weapon_quest.txt:816 · lv4_weapon = 10

  19. Hibilaithan

    19 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)

    WhenAfter step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7292) > 29 || countitem(7297) > 29 || countitem(7296) > 29; Fewer than 29 Muscovite; Fewer than 29 Biotite
    Have with you10 × Gold, 50 × Steel, 10 × Emperium, 30 × Pyroxene

    Sure, that might sound bad,

    but it's a small price to pay for insuring success in crafting your special item, right?

    Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your

    luck today~

    Script: npc/quests/lvl4_weapon_quest.txt:819 · lv4_weapon = 11

  20. Tabezthan

    20 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenAt the start; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Base level 70 or higher
    Choose“Yes, please.”

    In addition, please bring me 30 of either Phlogopite, Peridot or Rose Quartz. Depending on the ore that you choose, my creation will possess a different trait.

    Please be aware that I do not know exactly what item will be produced. There are too many factors in alchemy and there is a limit to anyone's knowledge.

    In other words, we will have to trust to luck. However, we'll have time to talk about that later. For now, please go and gather the necessary materials. I shall be waiting here.

    Script: npc/quests/lvl4_weapon_quest.txt:986 · lv4_weapon = 15

  21. Tabezthan

    21 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenAfter step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: not lv4_weapon == 15 && countitem(969) > 9 && countitem(999) > 49 && countitem(714) > 9; Base level 70 or higher
    Choose“Yes, please.”

    In addition, please bring me 30 of either Phlogopite, Peridot or Rose Quartz. Depending on the ore that you choose, my creation will possess a different trait.

    Please be aware that I do not know exactly what item will be produced. There are too many factors in alchemy and there is a limit to anyone's knowledge.

    In other words, we will have to trust to luck. However, we'll have time to talk about that later. For now, please go and gather the necessary materials. I shall be waiting here.

    Script: npc/quests/lvl4_weapon_quest.txt:1337 · lv4_weapon = 15

  22. Tabezthan

    22 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenQuest stage 19 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 19 || lv4_weapon == 20 || lv4_weapon == 21
    You get1 × Caesar's Sword

    into each other, combining into a completely new object. It is only

    a matter of time before we learn whether you and Tabezthan have succeeded or failed.

    I don't believe it!

    This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Caesar's Sword!

    Script: npc/quests/lvl4_weapon_quest.txt:1029 · lv4_weapon = 0

  23. Tabezthan

    23 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenQuest stage 20 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 19 || lv4_weapon == 20 || lv4_weapon == 21
    You get1 × Tirfing

    into each other, combining into a completely new object. It is only

    a matter of time before we learn whether you and Tabezthan have succeeded or failed.

    I don't believe it!

    This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Tirfing!

    Script: npc/quests/lvl4_weapon_quest.txt:1035 · lv4_weapon = 0

  24. Tabezthan

    24 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenQuest stage 21 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 19 || lv4_weapon == 20 || lv4_weapon == 21
    You get1 × Sabbath

    into each other, combining into a completely new object. It is only

    a matter of time before we learn whether you and Tabezthan have succeeded or failed.

    I don't believe it!

    This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Sabbath!

    Script: npc/quests/lvl4_weapon_quest.txt:1041 · lv4_weapon = 0

  25. Tabezthan

    25 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenAfter step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: (lv4_weapon == 16 && countitem(7290)) || (lv4_weapon == 17 && countitem(7289)) || (lv4_weapon == 18 && countitem(7293)); Script check: .@dap > 0

    try to guess which one I am

    thinking about.

    That's the end of the game. Now, this is the order of the monsters that I had in mind...

    Baphomet

    Not confirmed yet: takes an item the script computes (.@itemreq x 30).

    Script: npc/quests/lvl4_weapon_quest.txt:1124 · lv4_weapon = lv4_weapon + 3

  26. Tabezthan

    26 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenAfter step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7290) > 29 || countitem(7289) > 29 || countitem(7293) > 29
    Have with you10 × Gold, 50 × Steel, 10 × Emperium, 30 × Phlogopite

    You will have 5 chances to guess which one of my four favorite monsters that I am thinking of. If you can answer correctly even just once, I can begin crafting.

    However, if you answer incorrectly all five times, I must take 10 of your special ore in order to expel your misfortune.

    Now, please give me a little time to finish my preparations. I shall speak to you later.

    Script: npc/quests/lvl4_weapon_quest.txt:1259 · lv4_weapon = 16

  27. Tabezthan

    27 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenAfter step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7290) > 29 || countitem(7289) > 29 || countitem(7293) > 29; Fewer than 29 Phlogopite
    Have with you10 × Gold, 50 × Steel, 10 × Emperium, 30 × Peridot

    You will have 5 chances to guess which one of my four favorite monsters that I am thinking of. If you can answer correctly even just once, I can begin crafting.

    However, if you answer incorrectly all five times, I must take 10 of your special ore in order to expel your misfortune.

    Now, please give me a little time to finish my preparations. I shall speak to you later.

    Script: npc/quests/lvl4_weapon_quest.txt:1262 · lv4_weapon = 17

  28. Tabezthan

    28 Talk to Tabezthan in Inside Umbala (156, 77)

    WhenAfter step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7290) > 29 || countitem(7289) > 29 || countitem(7293) > 29; Fewer than 29 Phlogopite; Fewer than 29 Peridot
    Have with you10 × Gold, 50 × Steel, 10 × Emperium, 30 × Rose Quartz

    You will have 5 chances to guess which one of my four favorite monsters that I am thinking of. If you can answer correctly even just once, I can begin crafting.

    However, if you answer incorrectly all five times, I must take 10 of your special ore in order to expel your misfortune.

    Now, please give me a little time to finish my preparations. I shall speak to you later.

    Script: npc/quests/lvl4_weapon_quest.txt:1265 · lv4_weapon = 18

  29. Bill Thayer

    29 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenScript check: lv4_weapon == 49 || lv4_weapon == 50

    But that's no excuse!

    Every successful man in

    history has tried his best!

    I hope you remember that. It's something I used to tell my sons when they were alive. Ha ha ha~

    Script: npc/quests/lvl4_weapon_quest.txt:1427 · lv4_weapon = 50

  30. Bill Thayer

    30 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenScript check: lv4_weapon == 40 || lv4_weapon == 41

    Even during my weapon making days,

    I never accepted money from any of

    my clients. Do you know why?

    I always told my sons: 'Never accept payment to forge a good weapon. It brings bad luck.' Don't ask me how that works. It just is.

    Script: npc/quests/lvl4_weapon_quest.txt:1505 · lv4_weapon = 41

  31. Bill Thayer

    31 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenScript check: lv4_weapon == 31 || lv4_weapon == 32

    All of my sons broke my heart by dying too young. I remember that I always used to tell them: 'Enjoy your youth. Live without regret.'

    Script: npc/quests/lvl4_weapon_quest.txt:1576 · lv4_weapon = 32

  32. Bill Thayer

    32 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenScript check: lv4_weapon == 22 || lv4_weapon == 23

    Listen, I told you...

    There's nothing I can do.

    I'm utterly helpless here.

    Script: npc/quests/lvl4_weapon_quest.txt:1649 · lv4_weapon = 23

  33. Kayron

    33 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAt the start; Room in your inventory for what you get; Base level 80 or higher
    Choose“Show interest.”

    the dead. Without a body, I feel

    so useless.

    Huh...?

    I can't remember what I was going to say. M-my memories! I... I can't seem to recollect...

    Script: npc/quests/lvl4_weapon_quest.txt:1722 · lv4_weapon = 22

  34. Kayron

    34 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 25 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19
    Choose“Show interest.”

    the dead. Without a body, I feel

    so useless.

    Huh...?

    I can't remember what I was going to say. M-my memories! I... I can't seem to recollect...

    Script: npc/quests/lvl4_weapon_quest.txt:2131 · lv4_weapon = 22

  35. Kayron

    35 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenQuest stage 29 (set outside the steps listed here); Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll)
    You get1 × Great Axe

    I completed the experiment

    that got me killed! I almost

    can't believe it! I created

    this... Great Axe!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1761

  36. Kayron

    36 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll)
    You get1 × Longinus's Spear

    I completed the experiment

    that got me killed! I almost

    can't believe it! I created

    this... Longinus's Spear!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1765

  37. Kayron

    37 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenQuest stage 29 (set outside the steps listed here); Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll)
    You get1 × Guillotine

    I completed the experiment

    that got me killed! I almost

    can't believe it! I created

    this... Guillotine!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1788

  38. Kayron

    38 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll)
    You get1 × Brionac

    I completed the experiment

    that got me killed! I almost

    can't believe it! I created

    this... Brionac!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1792

  39. Kayron

    39 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: .@shobu > 1
    It takes30 × Phlogopite, 30 × Pyroxene, 30 × Rose Quartz

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1867

  40. Kayron

    40 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: .@shobu > 1

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1871 · lv4_weapon = lv4_weapon + 2

  41. Kayron

    41 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1
    It takes30 × Phlogopite

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1879

  42. Kayron

    42 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2
    It takes30 × Pyroxene

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1887

  43. Kayron

    43 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3
    It takes30 × Rose Quartz

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1895

  44. Kayron

    44 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 32; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 25 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19; Script check: .@input$ == "I'm utterly helpless here."

    dead sort of restricts my mobility. Still, it's actually useful to be stuck in Niflheim. This place is filled with some strange energy that will help in my smithing.

    Even though experimental

    smithing got me killed, I won't have to worry about it this time. After all, I'm already dead! Hahahah~

    Alright, just give me a little time so that I can try to remember the things that I'll need, alright?

    Script: npc/quests/lvl4_weapon_quest.txt:2096 · lv4_weapon = 24

  45. Kayron

    45 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 40; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 25 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19

    20 Gold.

    Bring those items to me first. I'm pretty sure there was something else I'll be needing, but I can't seem to remember. This memory

    of mine is beginning to worry me a little bit...

    Anyway, I'll be waiting for you here while you go out and collect those things. Be careful, alright?

    Script: npc/quests/lvl4_weapon_quest.txt:2052 · lv4_weapon = 25

  46. Kayron

    46 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 45; Room in your inventory for what you get; Base level 80 or higher
    Have with you2 × Hammer of Blacksmith, 1 × Emperium Anvil, 1 × Illusion Flower, 20 × Gold
    It takes2 × Hammer of Blacksmith, 1 × Emperium Anvil, 1 × Illusion Flower, 20 × Gold

    Oh...!

    I had no idea you were such a reliable person! You brought the things I've asked for pretty quickly!

    But I still can't remember the rest of the things that I'll be needing. I'm really sorry...

    Is there any way to get more of my memory back? In the meantime, let me keep these materials. I promise they'll be used to make a good weapon for you.

    Script: npc/quests/lvl4_weapon_quest.txt:2003 · lv4_weapon = 26

  47. Bill Thayer

    47 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 46; By chance (a random roll)

    Peridot and Agate. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1627 · lv4_weapon = 27

  48. Bill Thayer

    48 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 46; By chance (a random roll)

    Pyroxene and Rose Quartz. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1640 · lv4_weapon = 28

  49. Kayron

    49 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 47; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: .@shobu > 1
    It takes30 × Peridot, 30 × Turquoise, 30 × Agate

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1862

  50. Kayron

    50 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 47; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1
    It takes30 × Peridot

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1876

  51. Kayron

    51 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 47; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2
    It takes30 × Turquoise

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1884

  52. Kayron

    52 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 47; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3
    It takes30 × Agate

    Alright...

    One last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:1892

  53. Reyghema

    53 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAt the start; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher
    Choose“Show interest.”

    Argh!

    I can't remember!

    Everything in my

    head is so cloudy!

    Script: npc/quests/lvl4_weapon_quest.txt:2182 · lv4_weapon = 31

  54. Reyghema

    54 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: not lv4_weapon == 34 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19
    Choose“Show interest.”

    Argh!

    I can't remember!

    Everything in my

    head is so cloudy!

    Script: npc/quests/lvl4_weapon_quest.txt:2611 · lv4_weapon = 31

  55. Reyghema

    55 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenQuest stage 38 (set outside the steps listed here); Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll)
    You get1 × Berserk

    I did it!

    I died trying to make this,

    but I finally finished it!

    This is... Berserk!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2215

  56. Reyghema

    56 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll)
    You get1 × Tjungkuletti

    I did it!

    I died trying to make this,

    but I finally finished it!

    This is... Tjungkuletti!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2219

  57. Reyghema

    57 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenQuest stage 38 (set outside the steps listed here); Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll)
    You get1 × Rudra Bow

    I did it!

    I died trying to make this,

    but I finally finished it!

    This is... the Rudra Bow!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2241

  58. Reyghema

    58 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll)
    You get1 × Brocca

    I did it!

    I died trying to make this,

    but I finally finished it!

    This is... Brocca! Weee~ I made it!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2245

  59. Reyghema

    59 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: .@shobu > 1
    It takes30 × Biotite, 30 × Agate, 30 × Citrin

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2315

  60. Reyghema

    60 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: .@shobu > 1

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2319 · lv4_weapon = lv4_weapon + 2

  61. Reyghema

    61 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1
    It takes30 × Biotite

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2327

  62. Reyghema

    62 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2
    It takes30 × Agate

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2335

  63. Reyghema

    63 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3
    It takes30 × Citrin

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2343

  64. Reyghema

    64 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 31; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: not lv4_weapon == 34 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19; Script check: .@input$ == "Live without regret."

    I really wanna complete the experiment that got me killed.

    All you need to do for now is bring me the things I need. I don't think I'll be able to gather much, being here in Niflheim and all.

    Come back a little later.

    By then, I should remember what kinds of things I'll need.

    Script: npc/quests/lvl4_weapon_quest.txt:2546 · lv4_weapon = 33

  65. Reyghema

    65 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 60; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: not lv4_weapon == 34 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19

    and 20 Gold...

    There were a few other

    important things, but I can't seem to remember what they were. Hopefully, by the time you come back with the items I'll know by then.

    For now, just go and bring back the things I asked for. The sooner, the better. Hurry, I don't know how long my memories will last...

    Script: npc/quests/lvl4_weapon_quest.txt:2499 · lv4_weapon = 34

  66. Reyghema

    66 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 65; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher
    Have with you2 × Hammer of Blacksmith, 1 × Emperium Anvil, 1 × Illusion Flower, 20 × Gold
    It takes2 × Hammer of Blacksmith, 1 × Emperium Anvil, 1 × Illusion Flower, 20 × Gold

    Good work, you've brought everything I asked for. However, there's been a bit of a snafu in the plans...

    The original plan was that I'd remember everything else I need once you came back with this stuff. But I didn't.

    Just give me some time to think about it some more. For now, let

    me hold on to the things you've brought. You've got my word that I'll be using these to make a weapon for you.

    Script: npc/quests/lvl4_weapon_quest.txt:2459 · lv4_weapon = 35

  67. Bill Thayer

    67 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 66; By chance (a random roll)

    Peridot and Rose Quartz. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1556 · lv4_weapon = 36

  68. Bill Thayer

    68 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 66; By chance (a random roll)

    Agate and Citrin. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1569 · lv4_weapon = 37

  69. Reyghema

    69 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 67; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: .@shobu > 1
    It takes30 × Muscovite, 30 × Rose Quartz, 30 × Peridot

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2310

  70. Reyghema

    70 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 67; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1
    It takes30 × Muscovite

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2324

  71. Reyghema

    71 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 67; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2
    It takes30 × Rose Quartz

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2332

  72. Reyghema

    72 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 67; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3
    It takes30 × Peridot

    try this again.

    Last time.

    Write down 'Rock,'

    'Paper' or 'Scissors.'

    Script: npc/quests/lvl4_weapon_quest.txt:2340

  73. Hein

    73 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAt the start; Room in your inventory for what you get
    Choose“Show interest.”

    How could I forget

    something I used to

    say all the time? I...

    I hate being dead!

    Script: npc/quests/lvl4_weapon_quest.txt:2648 · lv4_weapon = 40

  74. Hein

    74 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: not lv4_weapon == 43 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19
    Choose“Show interest.”

    How could I forget

    something I used to

    say all the time? I...

    I hate being dead!

    Script: npc/quests/lvl4_weapon_quest.txt:3054 · lv4_weapon = 40

  75. Hein

    75 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenQuest stage 47 (set outside the steps listed here); Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll)
    You get1 × Edge

    Finally, my life's

    work is complete!

    This weapon's name

    is Edge!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2685

  76. Hein

    76 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll)
    You get1 × Dragon Slayer

    Finally, my life's

    work is complete!

    This weapon's name

    is Dragon Slayer!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2689

  77. Hein

    77 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenQuest stage 47 (set outside the steps listed here); Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll)
    You get1 × Excalibur

    Finally, my life's

    work is complete!

    This weapon's name

    is Excalibur!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2703

  78. Hein

    78 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll)
    You get1 × Schweizersabel

    Finally, my life's

    work is complete!

    This weapon's name

    is Schweizersabel!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2707

  79. Hein

    79 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: .@shobu > 1
    It takes30 × Citrin, 30 × Pyroxene, 30 × Phlogopite

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2777

  80. Hein

    80 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: .@shobu > 1

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2781 · lv4_weapon = lv4_weapon + 2

  81. Hein

    81 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1
    It takes30 × Citrin

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2789

  82. Hein

    82 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2
    It takes30 × Pyroxene

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2797

  83. Hein

    83 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3
    It takes30 × Phlogopite

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2805

  84. Hein

    84 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 30; Room in your inventory for what you get; Script check: not lv4_weapon == 43 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19; Script check: .@input$ == "It brings bad luck."

    I just realized.

    Or remembered.

    Perhaps I'm brain

    dead too, huh?

    Script: npc/quests/lvl4_weapon_quest.txt:2986 · lv4_weapon = 42

  85. Hein

    85 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 80; Room in your inventory for what you get; Script check: not lv4_weapon == 43 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19

    There were 3 other things,

    but I'm not too sure what they were. I guess a bunch of memories from my life are still missing.

    *Sigh* I'm sorry to ask this of you, but would you please go out and figure out what those things are? I'm sure you can find some clue in the land of the living.

    While you do that, I'll try my best to remember what else I need to make this weapon.

    Script: npc/quests/lvl4_weapon_quest.txt:2962 · lv4_weapon = 43

  86. Hein

    86 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 85; Room in your inventory for what you get
    Have with you2 × Hammer of Blacksmith, 1 × Emperium Anvil, 1 × Illusion Flower, 20 × Gold
    It takes2 × Hammer of Blacksmith, 1 × Emperium Anvil, 1 × Illusion Flower, 20 × Gold

    Hey, you brought everything I asked for already. You must be ready to get started!

    Sadly, we can't begin until

    I remember the rest of the things we need. I can't for the life of me remember the most important materials...

    Well, for now, let me keep the things you've brought to me. I promise that I'll use this stuff to make you a good weapon once everything is ready.

    Script: npc/quests/lvl4_weapon_quest.txt:2916 · lv4_weapon = 44

  87. Bill Thayer

    87 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 86; By chance (a random roll)

    Biotite and Rose Quartz. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1477 · lv4_weapon = 45

  88. Bill Thayer

    88 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 87

    Biotite and Rose Quartz. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Script: npc/quests/lvl4_weapon_quest.txt:1440 · lv4_weapon = 45

  89. Bill Thayer

    89 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 86; By chance (a random roll)

    Citrine and Pyroxene. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1490 · lv4_weapon = 46

  90. Bill Thayer

    90 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 89

    Citrine and Pyroxene. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Script: npc/quests/lvl4_weapon_quest.txt:1453 · lv4_weapon = 46

  91. Hein

    91 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 87; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: .@shobu > 1
    It takes30 × Turquoise, 30 × Biotite, 30 × Rose Quartz

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2772

  92. Hein

    92 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 87; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1
    It takes30 × Turquoise

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2786

  93. Hein

    93 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 87; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2
    It takes30 × Biotite

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2794

  94. Hein

    94 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 87; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3
    It takes30 × Rose Quartz

    Okay...

    Last round.

    After this, we

    compare our results.

    Script: npc/quests/lvl4_weapon_quest.txt:2802

  95. Waltboughst

    95 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAt the start; Room in your inventory for what you get; Base level 80 or higher
    Choose“Show interest.”

    I...

    I can't think!

    What was supposed

    to come after that part?

    Script: npc/quests/lvl4_weapon_quest.txt:3101 · lv4_weapon = 49

  96. Waltboughst

    96 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 52 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19
    Choose“Show interest.”

    I...

    I can't think!

    What was supposed

    to come after that part?

    Script: npc/quests/lvl4_weapon_quest.txt:3498 · lv4_weapon = 49

  97. Waltboughst

    97 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenQuest stage 56 (set outside the steps listed here); Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll)
    You get1 × Byeollungum

    Take a look at this!

    In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?

    Waltboughst never fails!

    With my skill and your luck, there was zero probability for failure. Behold... Byeollungum!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:3127

  98. Waltboughst

    98 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll)
    You get1 × Exorciser

    Take a look at this!

    In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?

    Waltboughst never fails!

    With my skill and your luck, there was zero probability for failure. Behold... Exorcise!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:3131

  99. Waltboughst

    99 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenQuest stage 56 (set outside the steps listed here); Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll)
    You get1 × Combat Knife

    Take a look at this!

    In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?

    Waltboughst never fails!

    With my skill and your luck, there was zero probability for failure. Behold... Combat Knife!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:3157

  100. Waltboughst

    100 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll)
    You get1 × Grand Cross

    Take a look at this!

    In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?

    Waltboughst never fails!

    With my skill and your luck, there was zero probability for failure. Behold...Grand Cross!!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:3161

  101. Waltboughst

    101 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: .@shobu > 1
    It takes30 × Pyroxene, 30 × Turquoise, 30 × Phlogopite

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3243

  102. Waltboughst

    102 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: .@shobu > 1

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3247 · lv4_weapon = lv4_weapon + 2

  103. Waltboughst

    103 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1
    It takes30 × Pyroxene

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3255

  104. Waltboughst

    104 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2
    It takes30 × Turquoise

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3263

  105. Waltboughst

    105 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3
    It takes30 × Phlogopite

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3271

  106. Waltboughst

    106 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 29; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 52 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19; Script check: .@input$ == "But that's no excuse!"

    Yes! That was it!

    But that's no excuse!

    Every successful man in

    history has tried his best!

    Script: npc/quests/lvl4_weapon_quest.txt:3429 · lv4_weapon = 51

  107. Waltboughst

    107 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 102; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 52 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19

    2 Hammer of Blacksmith,

    1 Illusion Flower and

    20 Gold...

    There were a few other necessary materials, but I need some time to focus and remember what they were.

    Script: npc/quests/lvl4_weapon_quest.txt:3411 · lv4_weapon = 52

  108. Waltboughst

    108 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 107; Room in your inventory for what you get; Base level 80 or higher
    Have with you2 × Hammer of Blacksmith, 1 × Emperium Anvil, 1 × Illusion Flower, 20 × Gold
    It takes2 × Hammer of Blacksmith, 1 × Emperium Anvil, 1 × Illusion Flower, 20 × Gold

    Scissors

    Scissors

    You brought everything I needed already? That's great, but somehow, I can't still remember the other materials I need...

    Tell you what. Let me hold on to these things, and I promise you that I'll use them to create a weapon for you. In the meantime, we need to figure out the rest of the necessary materials...

    Script: npc/quests/lvl4_weapon_quest.txt:3380 · lv4_weapon = 53

  109. Bill Thayer

    109 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 108; By chance (a random roll)

    and Muscovite. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1394 · lv4_weapon = 54

  110. Bill Thayer

    110 Talk to Bill Thayer in Border City Aldebaran (178, 239)

    WhenAfter step 108; By chance (a random roll)

    You'll need 30 Pyroxene, Turquoise and Phlogopite. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...

    *Sniff*

    All of my sons passed away

    before they could finish their research. I should have been the one to have died. They were still so young...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1406 · lv4_weapon = 55

  111. Waltboughst

    111 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 109; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: .@shobu > 1
    It takes30 × Muscovite, 30 × Citrin, 30 × Agate

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3238

  112. Waltboughst

    112 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 109; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1
    It takes30 × Muscovite

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3252

  113. Waltboughst

    113 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 109; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2
    It takes30 × Citrin

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3260

  114. Waltboughst

    114 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 109; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3
    It takes30 × Agate

    One last time.

    After this, we

    compare results

    and check your luck.

    Script: npc/quests/lvl4_weapon_quest.txt:3268

  115. Kayron

    115 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)

    WhenAfter step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll)

    I completed the experiment

    that got me killed! I almost

    can't believe it! I created

    this... Great Axe!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:1767 · lv4_weapon = 0

  116. Reyghema

    116 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)

    WhenAfter step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll)

    I did it!

    I died trying to make this,

    but I finally finished it!

    This is... Berserk!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2221 · lv4_weapon = 0

  117. Hein

    117 Talk to Hein in Niflheim, Realm of the Dead (187, 280)

    WhenAfter step 73; Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll)

    Finally, my life's

    work is complete!

    This weapon's name

    is Edge!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:2691 · lv4_weapon = 0

  118. Waltboughst

    118 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)

    WhenAfter step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll)

    Take a look at this!

    In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?

    Waltboughst never fails!

    With my skill and your luck, there was zero probability for failure. Behold... Byeollungum!

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/quests/lvl4_weapon_quest.txt:3133 · lv4_weapon = 0

Rewards over the whole quest

1 × Immaterial Sword; 1 × Slash; 1 × Quadrille; 1 × Mailbreaker; 1 × Swordbreaker; 1 × Slaughter; 1 × Caesar's Sword; 1 × Tirfing; 1 × Sabbath; 1 × Great Axe; 1 × Longinus's Spear; 1 × Guillotine; 1 × Brionac; 1 × Berserk; 1 × Tjungkuletti; 1 × Rudra Bow; 1 × Brocca; 1 × Edge; 1 × Dragon Slayer; 1 × Excalibur; 1 × Schweizersabel; 1 × Byeollungum; 1 × Exorciser; 1 × Combat Knife; 1 × Grand Cross

Linked quests

Steps here check progress in: Umbala Town script: Utan Kid.

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.