Grade A and Grade S weapon quests: Bazo starts with Bazo in Wootan Tribe's Village, Umbala (117, 285), from base level 70. The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Walkthrough

1 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When At the start; Room in your inventory for what you get; Base level 70 or higher Choose “Sounds good~” 50 Steel and
10 Emperium.
Then, I'll need some rare ore to enchant this product. The product's trait will depend on the ore that you use.
Please bring me 30 of either Citrin, Turquoise or Agate. Well then, I wish you luck in finding those things and I'll be waiting for you~
Script:
npc/quests/lvl4_weapon_quest.txt:85· lv4_weapon = 1
2 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When Quest stage 5 (set outside the steps listed here); Room in your inventory for what you get You get 1 ×
Immaterial SwordIt looks like all those materials turned into some kind of weapon. That ought to be quite useful to you. Now let's see...
Immaterial Sword!
This sword was born to be yours!
Congratulations and hopefully it will be useful to you.
Script:
npc/quests/lvl4_weapon_quest.txt:138· lv4_weapon = 0
3 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When Quest stage 6 (set outside the steps listed here); Room in your inventory for what you get You get 1 ×
SlashIt looks like all those materials turned into some kind of weapon. That ought to be quite useful to you. Now let's see...
Slash!
This mace was born to be yours!
Congratulations and hopefully it will be useful to you.
Script:
npc/quests/lvl4_weapon_quest.txt:145· lv4_weapon = 0
4 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When Quest stage 7 (set outside the steps listed here); Room in your inventory for what you get You get 1 ×
QuadrilleIt looks like all those materials turned into some kind of weapon. That ought to be quite useful to you. Now let's see...
Quadrille!
This mace was born to be yours!
Congratulations and hopefully it will be useful to you.
Script:
npc/quests/lvl4_weapon_quest.txt:152· lv4_weapon = 0
5 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: (lv4_weapon == 2 && countitem(7295) > 29) || (lv4_weapon == 3 && countitem(7294) > 29) || (lv4_weapon == 4 && countitem(7291) > 29); Script check: .@dap > 0 What monster am I thinking
of right now?
Okay, let me give you the answers for the questions in the order I was thinking. Now, it might seem like I'm making them up right now, but I'm not. We gotta trust each other on this.
Poring
Not confirmed yet: takes an item the script computes (.@itemreq x 30); the quest stage is set to a computed value (lv4_weapon + 3).
Script:
npc/quests/lvl4_weapon_quest.txt:225· lv4_weapon = lv4_weapon + 3
6 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: not lv4_weapon == 1 && countitem(969) > 9 && countitem(999) > 49 && countitem(714) > 9; Base level 70 or higher Choose “Sounds good~” 50 Steel and
10 Emperium.
Then, I'll need some rare ore to enchant this product. The product's trait will depend on the ore that you use.
Please bring me 30 of either Citrin, Turquoise or Agate. Well then, I wish you luck in finding those things and I'll be waiting for you~
Script:
npc/quests/lvl4_weapon_quest.txt:454· lv4_weapon = 1
7 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When After step 1; Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: countitem(7295) > 29 || countitem(7294) > 29 || countitem(7291) > 29 Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
EmperiumIt takes 10 ×
Gold, 50 ×
Steel, 10 ×
EmperiumIn order to drive away ill fortune, I'll be taking 10 of the special ore you've brought along. I know it sounds bad, but it's a lot better than losing 30 ores if we failed to create the item, right?
Okay, now I need
some time to preprare...
Talk to you later!
Script:
npc/quests/lvl4_weapon_quest.txt:361
8 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When After step 1; Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: countitem(7295) > 29 || countitem(7294) > 29 || countitem(7291) > 29; Script check: .@itemreq == 7295 Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
EmperiumIn order to drive away ill fortune, I'll be taking 10 of the special ore you've brought along. I know it sounds bad, but it's a lot better than losing 30 ores if we failed to create the item, right?
Okay, now I need
some time to preprare...
Talk to you later!
Script:
npc/quests/lvl4_weapon_quest.txt:365· lv4_weapon = 2
9 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When After step 1; Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: countitem(7295) > 29 || countitem(7294) > 29 || countitem(7291) > 29; Script check: not .@itemreq == 7295; Script check: .@itemreq == 7294 Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
EmperiumIn order to drive away ill fortune, I'll be taking 10 of the special ore you've brought along. I know it sounds bad, but it's a lot better than losing 30 ores if we failed to create the item, right?
Okay, now I need
some time to preprare...
Talk to you later!
Script:
npc/quests/lvl4_weapon_quest.txt:368· lv4_weapon = 3
10 Talk to Bazo in Wootan Tribe's Village, Umbala (117, 285)
When After step 1; Room in your inventory for what you get; Script check: not lv4_weapon >= 5 && lv4_weapon <= 7; Script check: countitem(7295) > 29 || countitem(7294) > 29 || countitem(7291) > 29; Script check: not .@itemreq == 7295; Script check: not .@itemreq == 7294; Script check: .@itemreq == 7291 Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
EmperiumIn order to drive away ill fortune, I'll be taking 10 of the special ore you've brought along. I know it sounds bad, but it's a lot better than losing 30 ores if we failed to create the item, right?
Okay, now I need
some time to preprare...
Talk to you later!
Script:
npc/quests/lvl4_weapon_quest.txt:371· lv4_weapon = 4
11 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When At the start; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Base level 70 or higher Choose “Yes. Yes, I do.” 10 Emperium
for the basic materials.
I'll also need some rare ore to endow my creation with power. Muscovite, Biotite or Pyroxene. Just bring me 30 of one of those kinds of ores.
Okay, I wish you good luck! In the meantime, I shall relax here and wait for your return.
Script:
npc/quests/lvl4_weapon_quest.txt:534· lv4_weapon = 8
12 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When After step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: not lv4_weapon == 8 && countitem(969) > 9 && countitem(999) > 49 && countitem(714) > 9; Base level 70 or higher Choose “Yes. Yes, I do.” 10 Emperium
for the basic materials.
I'll also need some rare ore to endow my creation with power. Muscovite, Biotite or Pyroxene. Just bring me 30 of one of those kinds of ores.
Okay, I wish you good luck! In the meantime, I shall relax here and wait for your return.
Script:
npc/quests/lvl4_weapon_quest.txt:908· lv4_weapon = 8
13 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When Quest stage 12 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 12 || lv4_weapon == 13 || lv4_weapon == 14 You get 1 ×
MailbreakerHo~ ho~ ho~
Haha, it's done!
*Phew* That was pretty tough, but I'm sure you can't wait to see what we've made. Okay, let's take a look...
Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Mailbreaker!
Script:
npc/quests/lvl4_weapon_quest.txt:580· lv4_weapon = 0
14 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When Quest stage 13 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 12 || lv4_weapon == 13 || lv4_weapon == 14 You get 1 ×
SwordbreakerHo~ ho~ ho~
Haha, it's done!
*Phew* That was pretty tough, but I'm sure you can't wait to see what we've made. Okay, let's take a look...
Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Swordbreaker!
Script:
npc/quests/lvl4_weapon_quest.txt:585· lv4_weapon = 0
15 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When Quest stage 14 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 12 || lv4_weapon == 13 || lv4_weapon == 14 You get 1 ×
SlaughterHo~ ho~ ho~
Haha, it's done!
*Phew* That was pretty tough, but I'm sure you can't wait to see what we've made. Okay, let's take a look...
Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Slaughter!
Script:
npc/quests/lvl4_weapon_quest.txt:590· lv4_weapon = 0
16 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When After step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: (lv4_weapon == 9 && countitem(7292) > 29) || (lv4_weapon == 10 && countitem(7297) > 29) || (lv4_weapon == 11 && countitem(7296) > 29); Script check: .@dap > 0 Now, this is the order
of the monsters that
I was thinking about...
Zealotus
Not confirmed yet: takes an item the script computes (.@itemreq x 30).
Script:
npc/quests/lvl4_weapon_quest.txt:673· lv4_weapon = lv4_weapon + 3
17 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When After step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7292) > 29 || countitem(7297) > 29 || countitem(7296) > 29 Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
Emperium, 30 ×
MuscoviteSure, that might sound bad,
but it's a small price to pay for insuring success in crafting your special item, right?
Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your
luck today~
Script:
npc/quests/lvl4_weapon_quest.txt:813· lv4_weapon = 9
18 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When After step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7292) > 29 || countitem(7297) > 29 || countitem(7296) > 29; Fewer than 29 Muscovite Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
Emperium, 30 ×
BiotiteSure, that might sound bad,
but it's a small price to pay for insuring success in crafting your special item, right?
Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your
luck today~
Script:
npc/quests/lvl4_weapon_quest.txt:816· lv4_weapon = 10
19 Talk to Hibilaithan in Wootan Tribe's Village, Umbala (163, 257)
When After step 11; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7292) > 29 || countitem(7297) > 29 || countitem(7296) > 29; Fewer than 29 Muscovite; Fewer than 29 Biotite Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
Emperium, 30 ×
PyroxeneSure, that might sound bad,
but it's a small price to pay for insuring success in crafting your special item, right?
Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your
luck today~
Script:
npc/quests/lvl4_weapon_quest.txt:819· lv4_weapon = 11
20 Talk to Tabezthan in Inside Umbala (156, 77)
When At the start; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Base level 70 or higher Choose “Yes, please.” In addition, please bring me 30 of either Phlogopite, Peridot or Rose Quartz. Depending on the ore that you choose, my creation will possess a different trait.
Please be aware that I do not know exactly what item will be produced. There are too many factors in alchemy and there is a limit to anyone's knowledge.
In other words, we will have to trust to luck. However, we'll have time to talk about that later. For now, please go and gather the necessary materials. I shall be waiting here.
Script:
npc/quests/lvl4_weapon_quest.txt:986· lv4_weapon = 15
21 Talk to Tabezthan in Inside Umbala (156, 77)
When After step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: not lv4_weapon == 15 && countitem(969) > 9 && countitem(999) > 49 && countitem(714) > 9; Base level 70 or higher Choose “Yes, please.” In addition, please bring me 30 of either Phlogopite, Peridot or Rose Quartz. Depending on the ore that you choose, my creation will possess a different trait.
Please be aware that I do not know exactly what item will be produced. There are too many factors in alchemy and there is a limit to anyone's knowledge.
In other words, we will have to trust to luck. However, we'll have time to talk about that later. For now, please go and gather the necessary materials. I shall be waiting here.
Script:
npc/quests/lvl4_weapon_quest.txt:1337· lv4_weapon = 15
22 Talk to Tabezthan in Inside Umbala (156, 77)
When Quest stage 19 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 19 || lv4_weapon == 20 || lv4_weapon == 21 You get 1 ×
Caesar's Swordinto each other, combining into a completely new object. It is only
a matter of time before we learn whether you and Tabezthan have succeeded or failed.
I don't believe it!
This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Caesar's Sword!
Script:
npc/quests/lvl4_weapon_quest.txt:1029· lv4_weapon = 0
23 Talk to Tabezthan in Inside Umbala (156, 77)
When Quest stage 20 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 19 || lv4_weapon == 20 || lv4_weapon == 21 You get 1 ×
Tirfinginto each other, combining into a completely new object. It is only
a matter of time before we learn whether you and Tabezthan have succeeded or failed.
I don't believe it!
This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Tirfing!
Script:
npc/quests/lvl4_weapon_quest.txt:1035· lv4_weapon = 0
24 Talk to Tabezthan in Inside Umbala (156, 77)
When Quest stage 21 (set outside the steps listed here); Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: lv4_weapon == 19 || lv4_weapon == 20 || lv4_weapon == 21 You get 1 ×
Sabbathinto each other, combining into a completely new object. It is only
a matter of time before we learn whether you and Tabezthan have succeeded or failed.
I don't believe it!
This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Sabbath!
Script:
npc/quests/lvl4_weapon_quest.txt:1041· lv4_weapon = 0
25 Talk to Tabezthan in Inside Umbala (156, 77)
When After step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: (lv4_weapon == 16 && countitem(7290)) || (lv4_weapon == 17 && countitem(7289)) || (lv4_weapon == 18 && countitem(7293)); Script check: .@dap > 0 try to guess which one I am
thinking about.
That's the end of the game. Now, this is the order of the monsters that I had in mind...
Baphomet
Not confirmed yet: takes an item the script computes (.@itemreq x 30).
Script:
npc/quests/lvl4_weapon_quest.txt:1124· lv4_weapon = lv4_weapon + 3
26 Talk to Tabezthan in Inside Umbala (156, 77)
When After step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7290) > 29 || countitem(7289) > 29 || countitem(7293) > 29 Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
Emperium, 30 ×
PhlogopiteYou will have 5 chances to guess which one of my four favorite monsters that I am thinking of. If you can answer correctly even just once, I can begin crafting.
However, if you answer incorrectly all five times, I must take 10 of your special ore in order to expel your misfortune.
Now, please give me a little time to finish my preparations. I shall speak to you later.
Script:
npc/quests/lvl4_weapon_quest.txt:1259· lv4_weapon = 16
27 Talk to Tabezthan in Inside Umbala (156, 77)
When After step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7290) > 29 || countitem(7289) > 29 || countitem(7293) > 29; Fewer than 29 Phlogopite Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
Emperium, 30 ×
PeridotYou will have 5 chances to guess which one of my four favorite monsters that I am thinking of. If you can answer correctly even just once, I can begin crafting.
However, if you answer incorrectly all five times, I must take 10 of your special ore in order to expel your misfortune.
Now, please give me a little time to finish my preparations. I shall speak to you later.
Script:
npc/quests/lvl4_weapon_quest.txt:1262· lv4_weapon = 17
28 Talk to Tabezthan in Inside Umbala (156, 77)
When After step 20; Room in your inventory for what you get; Needs earlier progress: event_umbala >= 3; Script check: countitem(7290) > 29 || countitem(7289) > 29 || countitem(7293) > 29; Fewer than 29 Phlogopite; Fewer than 29 Peridot Have with you 10 ×
Gold, 50 ×
Steel, 10 ×
Emperium, 30 ×
Rose QuartzYou will have 5 chances to guess which one of my four favorite monsters that I am thinking of. If you can answer correctly even just once, I can begin crafting.
However, if you answer incorrectly all five times, I must take 10 of your special ore in order to expel your misfortune.
Now, please give me a little time to finish my preparations. I shall speak to you later.
Script:
npc/quests/lvl4_weapon_quest.txt:1265· lv4_weapon = 18
29 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When Script check: lv4_weapon == 49 || lv4_weapon == 50 But that's no excuse!
Every successful man in
history has tried his best!
I hope you remember that. It's something I used to tell my sons when they were alive. Ha ha ha~
Script:
npc/quests/lvl4_weapon_quest.txt:1427· lv4_weapon = 50
30 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When Script check: lv4_weapon == 40 || lv4_weapon == 41 Even during my weapon making days,
I never accepted money from any of
my clients. Do you know why?
I always told my sons: 'Never accept payment to forge a good weapon. It brings bad luck.' Don't ask me how that works. It just is.
Script:
npc/quests/lvl4_weapon_quest.txt:1505· lv4_weapon = 41
31 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When Script check: lv4_weapon == 31 || lv4_weapon == 32 All of my sons broke my heart by dying too young. I remember that I always used to tell them: 'Enjoy your youth. Live without regret.'
Script:
npc/quests/lvl4_weapon_quest.txt:1576· lv4_weapon = 32
32 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When Script check: lv4_weapon == 22 || lv4_weapon == 23 Listen, I told you...
There's nothing I can do.
I'm utterly helpless here.
Script:
npc/quests/lvl4_weapon_quest.txt:1649· lv4_weapon = 23
33 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When At the start; Room in your inventory for what you get; Base level 80 or higher Choose “Show interest.” the dead. Without a body, I feel
so useless.
Huh...?
I can't remember what I was going to say. M-my memories! I... I can't seem to recollect...
Script:
npc/quests/lvl4_weapon_quest.txt:1722· lv4_weapon = 22
34 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 25 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19 Choose “Show interest.” the dead. Without a body, I feel
so useless.
Huh...?
I can't remember what I was going to say. M-my memories! I... I can't seem to recollect...
Script:
npc/quests/lvl4_weapon_quest.txt:2131· lv4_weapon = 22
35 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When Quest stage 29 (set outside the steps listed here); Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll) You get 1 ×
Great AxeI completed the experiment
that got me killed! I almost
can't believe it! I created
this... Great Axe!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1761
36 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll) You get 1 ×
Longinus's SpearI completed the experiment
that got me killed! I almost
can't believe it! I created
this... Longinus's Spear!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1765
37 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When Quest stage 29 (set outside the steps listed here); Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll) You get 1 ×
GuillotineI completed the experiment
that got me killed! I almost
can't believe it! I created
this... Guillotine!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1788
38 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll) You get 1 ×
BrionacI completed the experiment
that got me killed! I almost
can't believe it! I created
this... Brionac!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1792
39 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: .@shobu > 1 It takes 30 ×
Phlogopite, 30 ×
Pyroxene, 30 ×
Rose QuartzAlright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1867
40 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: .@shobu > 1 Alright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1871· lv4_weapon = lv4_weapon + 2
41 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1 It takes 30 ×
PhlogopiteAlright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1879
42 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2 It takes 30 ×
PyroxeneAlright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1887
43 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3 It takes 30 ×
Rose QuartzAlright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1895
44 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 32; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 25 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19; Script check: .@input$ == "I'm utterly helpless here." dead sort of restricts my mobility. Still, it's actually useful to be stuck in Niflheim. This place is filled with some strange energy that will help in my smithing.
Even though experimental
smithing got me killed, I won't have to worry about it this time. After all, I'm already dead! Hahahah~
Alright, just give me a little time so that I can try to remember the things that I'll need, alright?
Script:
npc/quests/lvl4_weapon_quest.txt:2096· lv4_weapon = 24
45 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 40; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 25 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19 20 Gold.
Bring those items to me first. I'm pretty sure there was something else I'll be needing, but I can't seem to remember. This memory
of mine is beginning to worry me a little bit...
Anyway, I'll be waiting for you here while you go out and collect those things. Be careful, alright?
Script:
npc/quests/lvl4_weapon_quest.txt:2052· lv4_weapon = 25
46 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 45; Room in your inventory for what you get; Base level 80 or higher Have with you 2 ×
Hammer of Blacksmith, 1 ×
Emperium Anvil, 1 ×
Illusion Flower, 20 ×
GoldIt takes 2 ×
Hammer of Blacksmith, 1 ×
Emperium Anvil, 1 ×
Illusion Flower, 20 ×
GoldOh...!
I had no idea you were such a reliable person! You brought the things I've asked for pretty quickly!
But I still can't remember the rest of the things that I'll be needing. I'm really sorry...
Is there any way to get more of my memory back? In the meantime, let me keep these materials. I promise they'll be used to make a good weapon for you.
Script:
npc/quests/lvl4_weapon_quest.txt:2003· lv4_weapon = 26
47 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 46; By chance (a random roll) Peridot and Agate. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1627· lv4_weapon = 27
48 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 46; By chance (a random roll) Pyroxene and Rose Quartz. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1640· lv4_weapon = 28
49 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 47; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: .@shobu > 1 It takes 30 ×
Peridot, 30 ×
Turquoise, 30 ×
AgateAlright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1862
50 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 47; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1 It takes 30 ×
PeridotAlright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1876
51 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 47; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2 It takes 30 ×
TurquoiseAlright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1884
52 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 47; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 27 && countitem(7289) > 29 && countitem(7294) > 29 && countitem(7291) > 29) || (lv4_weapon == 28 && countitem(7290) > 29 && countitem(7296) > 29 && countitem(7293) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3 It takes 30 ×
AgateAlright...
One last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:1892
53 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When At the start; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher Choose “Show interest.” Argh!
I can't remember!
Everything in my
head is so cloudy!
Script:
npc/quests/lvl4_weapon_quest.txt:2182· lv4_weapon = 31
54 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: not lv4_weapon == 34 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19 Choose “Show interest.” Argh!
I can't remember!
Everything in my
head is so cloudy!
Script:
npc/quests/lvl4_weapon_quest.txt:2611· lv4_weapon = 31
55 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When Quest stage 38 (set outside the steps listed here); Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll) You get 1 ×
BerserkI did it!
I died trying to make this,
but I finally finished it!
This is... Berserk!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2215
56 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll) You get 1 ×
TjungkulettiI did it!
I died trying to make this,
but I finally finished it!
This is... Tjungkuletti!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2219
57 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When Quest stage 38 (set outside the steps listed here); Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll) You get 1 ×
Rudra BowI did it!
I died trying to make this,
but I finally finished it!
This is... the Rudra Bow!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2241
58 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll) You get 1 ×
BroccaI did it!
I died trying to make this,
but I finally finished it!
This is... Brocca! Weee~ I made it!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2245
59 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: .@shobu > 1 It takes 30 ×
Biotite, 30 ×
Agate, 30 ×
Citrintry this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2315
60 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: .@shobu > 1 try this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2319· lv4_weapon = lv4_weapon + 2
61 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1 It takes 30 ×
Biotitetry this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2327
62 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2 It takes 30 ×
Agatetry this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2335
63 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3 It takes 30 ×
Citrintry this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2343
64 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 31; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: not lv4_weapon == 34 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19; Script check: .@input$ == "Live without regret." I really wanna complete the experiment that got me killed.
All you need to do for now is bring me the things I need. I don't think I'll be able to gather much, being here in Niflheim and all.
Come back a little later.
By then, I should remember what kinds of things I'll need.
Script:
npc/quests/lvl4_weapon_quest.txt:2546· lv4_weapon = 33
65 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 60; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: not lv4_weapon == 34 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19 and 20 Gold...
There were a few other
important things, but I can't seem to remember what they were. Hopefully, by the time you come back with the items I'll know by then.
For now, just go and bring back the things I asked for. The sooner, the better. Hurry, I don't know how long my memories will last...
Script:
npc/quests/lvl4_weapon_quest.txt:2499· lv4_weapon = 34
66 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 65; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher Have with you 2 ×
Hammer of Blacksmith, 1 ×
Emperium Anvil, 1 ×
Illusion Flower, 20 ×
GoldIt takes 2 ×
Hammer of Blacksmith, 1 ×
Emperium Anvil, 1 ×
Illusion Flower, 20 ×
GoldGood work, you've brought everything I asked for. However, there's been a bit of a snafu in the plans...
The original plan was that I'd remember everything else I need once you came back with this stuff. But I didn't.
Just give me some time to think about it some more. For now, let
me hold on to the things you've brought. You've got my word that I'll be using these to make a weapon for you.
Script:
npc/quests/lvl4_weapon_quest.txt:2459· lv4_weapon = 35
67 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 66; By chance (a random roll) Peridot and Rose Quartz. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1556· lv4_weapon = 36
68 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 66; By chance (a random roll) Agate and Citrin. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1569· lv4_weapon = 37
69 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 67; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: .@shobu > 1 It takes 30 ×
Muscovite, 30 ×
Rose Quartz, 30 ×
Peridottry this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2310
70 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 67; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1 It takes 30 ×
Muscovitetry this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2324
71 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 67; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2 It takes 30 ×
Rose Quartztry this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2332
72 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 67; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: (lv4_weapon == 36 && countitem(7292) > 29 && countitem(7293) > 29 && countitem(7289) > 29) || (lv4_weapon == 37 && countitem(7297) > 29 && countitem(7291) > 29 && countitem(7295) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3 It takes 30 ×
Peridottry this again.
Last time.
Write down 'Rock,'
'Paper' or 'Scissors.'
Script:
npc/quests/lvl4_weapon_quest.txt:2340
73 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When At the start; Room in your inventory for what you get Choose “Show interest.” How could I forget
something I used to
say all the time? I...
I hate being dead!
Script:
npc/quests/lvl4_weapon_quest.txt:2648· lv4_weapon = 40
74 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: not lv4_weapon == 43 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19 Choose “Show interest.” How could I forget
something I used to
say all the time? I...
I hate being dead!
Script:
npc/quests/lvl4_weapon_quest.txt:3054· lv4_weapon = 40
75 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When Quest stage 47 (set outside the steps listed here); Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll) You get 1 ×
EdgeFinally, my life's
work is complete!
This weapon's name
is Edge!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2685
76 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll) You get 1 ×
Dragon SlayerFinally, my life's
work is complete!
This weapon's name
is Dragon Slayer!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2689
77 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When Quest stage 47 (set outside the steps listed here); Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll) You get 1 ×
ExcaliburFinally, my life's
work is complete!
This weapon's name
is Excalibur!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2703
78 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll) You get 1 ×
SchweizersabelFinally, my life's
work is complete!
This weapon's name
is Schweizersabel!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2707
79 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: .@shobu > 1 It takes 30 ×
Citrin, 30 ×
Pyroxene, 30 ×
PhlogopiteOkay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2777
80 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: .@shobu > 1 Okay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2781· lv4_weapon = lv4_weapon + 2
81 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1 It takes 30 ×
CitrinOkay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2789
82 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2 It takes 30 ×
PyroxeneOkay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2797
83 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3 It takes 30 ×
PhlogopiteOkay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2805
84 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 30; Room in your inventory for what you get; Script check: not lv4_weapon == 43 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19; Script check: .@input$ == "It brings bad luck." I just realized.
Or remembered.
Perhaps I'm brain
dead too, huh?
Script:
npc/quests/lvl4_weapon_quest.txt:2986· lv4_weapon = 42
85 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 80; Room in your inventory for what you get; Script check: not lv4_weapon == 43 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19 There were 3 other things,
but I'm not too sure what they were. I guess a bunch of memories from my life are still missing.
*Sigh* I'm sorry to ask this of you, but would you please go out and figure out what those things are? I'm sure you can find some clue in the land of the living.
While you do that, I'll try my best to remember what else I need to make this weapon.
Script:
npc/quests/lvl4_weapon_quest.txt:2962· lv4_weapon = 43
86 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 85; Room in your inventory for what you get Have with you 2 ×
Hammer of Blacksmith, 1 ×
Emperium Anvil, 1 ×
Illusion Flower, 20 ×
GoldIt takes 2 ×
Hammer of Blacksmith, 1 ×
Emperium Anvil, 1 ×
Illusion Flower, 20 ×
GoldHey, you brought everything I asked for already. You must be ready to get started!
Sadly, we can't begin until
I remember the rest of the things we need. I can't for the life of me remember the most important materials...
Well, for now, let me keep the things you've brought to me. I promise that I'll use this stuff to make you a good weapon once everything is ready.
Script:
npc/quests/lvl4_weapon_quest.txt:2916· lv4_weapon = 44
87 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 86; By chance (a random roll) Biotite and Rose Quartz. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1477· lv4_weapon = 45
88 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 87 Biotite and Rose Quartz. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Script:
npc/quests/lvl4_weapon_quest.txt:1440· lv4_weapon = 45
89 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 86; By chance (a random roll) Citrine and Pyroxene. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1490· lv4_weapon = 46
90 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 89 Citrine and Pyroxene. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Script:
npc/quests/lvl4_weapon_quest.txt:1453· lv4_weapon = 46
91 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 87; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: .@shobu > 1 It takes 30 ×
Turquoise, 30 ×
Biotite, 30 ×
Rose QuartzOkay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2772
92 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 87; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1 It takes 30 ×
TurquoiseOkay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2786
93 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 87; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2 It takes 30 ×
BiotiteOkay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2794
94 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 87; Room in your inventory for what you get; Script check: (lv4_weapon == 45 && countitem(7294) > 29 && countitem(7297) > 29 && countitem(7293) > 29) || (lv4_weapon == 46 && countitem(7295) > 29 && countitem(7296) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3 It takes 30 ×
Rose QuartzOkay...
Last round.
After this, we
compare our results.
Script:
npc/quests/lvl4_weapon_quest.txt:2802
95 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When At the start; Room in your inventory for what you get; Base level 80 or higher Choose “Show interest.” I...
I can't think!
What was supposed
to come after that part?
Script:
npc/quests/lvl4_weapon_quest.txt:3101· lv4_weapon = 49
96 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 52 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19 Choose “Show interest.” I...
I can't think!
What was supposed
to come after that part?
Script:
npc/quests/lvl4_weapon_quest.txt:3498· lv4_weapon = 49
97 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When Quest stage 56 (set outside the steps listed here); Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll) You get 1 ×
ByeollungumTake a look at this!
In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?
Waltboughst never fails!
With my skill and your luck, there was zero probability for failure. Behold... Byeollungum!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:3127
98 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll) You get 1 ×
ExorciserTake a look at this!
In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?
Waltboughst never fails!
With my skill and your luck, there was zero probability for failure. Behold... Exorcise!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:3131
99 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When Quest stage 56 (set outside the steps listed here); Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll) You get 1 ×
Combat KnifeTake a look at this!
In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?
Waltboughst never fails!
With my skill and your luck, there was zero probability for failure. Behold... Combat Knife!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:3157
100 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll) You get 1 ×
Grand CrossTake a look at this!
In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?
Waltboughst never fails!
With my skill and your luck, there was zero probability for failure. Behold...Grand Cross!!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:3161
101 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: .@shobu > 1 It takes 30 ×
Pyroxene, 30 ×
Turquoise, 30 ×
PhlogopiteOne last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3243
102 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: .@shobu > 1 One last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3247· lv4_weapon = lv4_weapon + 2
103 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1 It takes 30 ×
PyroxeneOne last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3255
104 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2 It takes 30 ×
TurquoiseOne last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3263
105 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3 It takes 30 ×
PhlogopiteOne last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3271
106 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 29; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 52 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19; Script check: .@input$ == "But that's no excuse!" Yes! That was it!
But that's no excuse!
Every successful man in
history has tried his best!
Script:
npc/quests/lvl4_weapon_quest.txt:3429· lv4_weapon = 51
107 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 102; Room in your inventory for what you get; Base level 80 or higher; Script check: not lv4_weapon == 52 && countitem(1005) > 1 && countitem(989) > 0 && countitem(710) > 0 && countitem(969) > 19 2 Hammer of Blacksmith,
1 Illusion Flower and
20 Gold...
There were a few other necessary materials, but I need some time to focus and remember what they were.
Script:
npc/quests/lvl4_weapon_quest.txt:3411· lv4_weapon = 52
108 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 107; Room in your inventory for what you get; Base level 80 or higher Have with you 2 ×
Hammer of Blacksmith, 1 ×
Emperium Anvil, 1 ×
Illusion Flower, 20 ×
GoldIt takes 2 ×
Hammer of Blacksmith, 1 ×
Emperium Anvil, 1 ×
Illusion Flower, 20 ×
GoldScissors
Scissors
You brought everything I needed already? That's great, but somehow, I can't still remember the other materials I need...
Tell you what. Let me hold on to these things, and I promise you that I'll use them to create a weapon for you. In the meantime, we need to figure out the rest of the necessary materials...
Script:
npc/quests/lvl4_weapon_quest.txt:3380· lv4_weapon = 53
109 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 108; By chance (a random roll) and Muscovite. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1394· lv4_weapon = 54
110 Talk to Bill Thayer in Border City Aldebaran (178, 239)
When After step 108; By chance (a random roll) You'll need 30 Pyroxene, Turquoise and Phlogopite. I'm sure those are the materials you need, but I have no idea what the end product is supposed to be...
*Sniff*
All of my sons passed away
before they could finish their research. I should have been the one to have died. They were still so young...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1406· lv4_weapon = 55
111 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 109; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: .@shobu > 1 It takes 30 ×
Muscovite, 30 ×
Citrin, 30 ×
AgateOne last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3238
112 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 109; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: .@aekddam == 1 It takes 30 ×
MuscoviteOne last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3252
113 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 109; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: .@aekddam == 2 It takes 30 ×
CitrinOne last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3260
114 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 109; Room in your inventory for what you get; Base level 80 or higher; Script check: (lv4_weapon == 54 && countitem(7292) > 29 && countitem(7291) > 29 && countitem(7295) > 29) || (lv4_weapon == 55 && countitem(7296) > 29 && countitem(7294) > 29 && countitem(7290) > 29); Script check: not .@shobu > 1; Script check: .@shobu < 2; Script check: not .@aekddam == 1; Script check: not .@aekddam == 2; Script check: .@aekddam == 3 It takes 30 ×
AgateOne last time.
After this, we
compare results
and check your luck.
Script:
npc/quests/lvl4_weapon_quest.txt:3268
115 Talk to Kayron in Niflheim, Realm of the Dead (240, 193)
When After step 33; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 29 || lv4_weapon == 30; By chance (a random roll) I completed the experiment
that got me killed! I almost
can't believe it! I created
this... Great Axe!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:1767· lv4_weapon = 0
116 Talk to Reyghema in Niflheim, Realm of the Dead (99, 268)
When After step 53; Script check: not (MaxWeight - Weight) < 3000; Base level 80 or higher; Script check: lv4_weapon == 38 || lv4_weapon == 39; By chance (a random roll) I did it!
I died trying to make this,
but I finally finished it!
This is... Berserk!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2221· lv4_weapon = 0
117 Talk to Hein in Niflheim, Realm of the Dead (187, 280)
When After step 73; Room in your inventory for what you get; Script check: lv4_weapon == 47 || lv4_weapon == 48; By chance (a random roll) Finally, my life's
work is complete!
This weapon's name
is Edge!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:2691· lv4_weapon = 0
118 Talk to Waltboughst in Niflheim, Realm of the Dead (331, 72)
When After step 95; Room in your inventory for what you get; Base level 80 or higher; Script check: lv4_weapon == 56 || lv4_weapon == 57; By chance (a random roll) Take a look at this!
In just a short time, I made something with the materials you've given me. You're curious what the result is, aren't you?
Waltboughst never fails!
With my skill and your luck, there was zero probability for failure. Behold... Byeollungum!
Not confirmed yet: depends on a random roll in the script.
Script:
npc/quests/lvl4_weapon_quest.txt:3133· lv4_weapon = 0
Rewards over the whole quest
1 ×
Immaterial Sword; 1 ×
Slash; 1 ×
Quadrille; 1 ×
Mailbreaker; 1 ×
Swordbreaker; 1 ×
Slaughter; 1 ×
Caesar's Sword; 1 ×
Tirfing; 1 ×
Sabbath; 1 ×
Great Axe; 1 ×
Longinus's Spear; 1 ×
Guillotine; 1 ×
Brionac; 1 ×
Berserk; 1 ×
Tjungkuletti; 1 ×
Rudra Bow; 1 ×
Brocca; 1 ×
Edge; 1 ×
Dragon Slayer; 1 ×
Excalibur; 1 ×
Schweizersabel; 1 ×
Byeollungum; 1 ×
Exorciser; 1 ×
Combat Knife; 1 ×
Grand Cross
Linked quests
Steps here check progress in: Umbala Town script: Utan Kid.
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.