Alchemist job change starts with Alchemist Guildsman in Alchemist Realm (27, 185). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.
Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.
Quest log
| Entry | What it says |
|---|---|
| Job Change to Alchemist #2028 | You need to bring 7 Berserk Potion before you can begin your formal training to become an Alchemist. Bring the required materials |
| Job Change to Alchemist #2029 | You need to bring 100 Mini Furnace before you can begin your formal training to become an Alchemist. Bring the required materials |
| Job Change to Alchemist #2030 | You need to bring 500 Fire Arrow before you can begin your formal training to become an Alchemist. Bring the required materials |
| Job Change to Alchemist #2031 | Raspuchin is calling you. Go to speak to him. I'm not really sure what you'll be talking about with him... Talk with fastidious alchemist Raspuchin. |
| Job Change to Alchemist #2032 | I can tell you're smart from your eyes. Ok, Excellent. Now go to Darwin. He'll show you how to do the experiments. Talk with Studying Man, Darwin. |
| Job Change to Alchemist #2033 | I will teach you how to make simple medicine. So please bring 3 Medicine Bowl, 3 Empty Bottle, 1 Red Herb, 1 Yellow Herb and 1 White Herb right away. Bring the required materials |
| Job Change to Alchemist #2034 | You are now an Alchemist!! Go to the Union and cast away the last vestiges of Merchant life! Talk with Master Alchemist |
| Job Change to Alchemist #2035 | Go into the next room and speak to Van Helmont to continue your training. Talk with Van Helmont |
| Job Change to Alchemist #2036 | I'll give you an assignment. You must learn something new and come back. Let's see. Learn how to make a Counteragent and Mixture from Molgenstein. Talk with Molgenstein |
| Job Change to Alchemist #2037 | Okay, now you know something about experimentation. Go out and find the room next to this one and talk to Nicholas. He'll continue your training. Talk with chief researcher Nicholas |
| Job Change to Alchemist #2038 | 1 Mixture, 5 Burnt Tree, 5 Fine Sand, 3 Rough Oridecon and 3 Rough Elunium. Bain and Bajin will need all of these items to continue their experiments. Talk with Bain and Bajin |
| Job Change to Alchemist #2039 | I just got a message from Bain and Bajin. They let me know that they were very happy with your assistance. All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon! Talk with Master Alchemist |
| Job Change to Alchemist #2040 | You are now a member of our illustrious Union. I hope you learn a lot and remember to carry yourself with pride as an Alchemist! |
Walkthrough

1 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When At the start; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher Choose “I want to become an Alchemist.” then “I would like to apply.” Have with you 50,000 zeny It takes 50,000 zeny Please sign
the application.
Good, good. Now, if you have
the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.
Script:
npc/jobs/2-2/alchemist.txt:181
2 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When At the start; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; By chance (a random roll) Choose “I want to become an Alchemist.” then “I would like to apply.” Have with you 50,000 zeny Quest log Starts ‘Job Change to Alchemist’ the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.
Let's see.
…
needs to bring...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:188· ALCH_Q = 1
3 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When At the start; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; By chance (a random roll) Choose “I want to become an Alchemist.” then “I would like to apply.” Have with you 50,000 zeny Quest log Starts ‘Job Change to Alchemist’ the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.
Let's see.
…
needs to bring...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:193· ALCH_Q = 2
4 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When At the start; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; By chance (a random roll) Choose “I want to become an Alchemist.” then “I would like to apply.” Have with you 50,000 zeny Quest log Starts ‘Job Change to Alchemist’ the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.
Let's see.
…
needs to bring...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:198· ALCH_Q = 3
5 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When After step 2; Not a reborn (High / transcendent) character; Base class is Merchant Have with you 1 ×
Old Magicbook, 1 ×
Hammer of BlacksmithIt takes 1 ×
Old Magicbook, 1 ×
Hammer of BlacksmithWe'll put these items
to good use.
Okay, now you need to learn
the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.
Script:
npc/jobs/2-2/alchemist.txt:233· ALCH_Q = 4
6 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When After step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Quest log 'Job Change to Alchemist' is not not in your quest log Have with you 1 ×
Old Magicbook, 1 ×
Hammer of BlacksmithQuest log Moves on to ‘Job Change to Alchemist’ We'll put these items
to good use.
Okay, now you need to learn
the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.
Script:
npc/jobs/2-2/alchemist.txt:240
7 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When After step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Quest log 'Job Change to Alchemist' is not in your quest log; Quest log 'Job Change to Alchemist' is not not in your quest log Have with you 1 ×
Old Magicbook, 1 ×
Hammer of BlacksmithQuest log Moves on to ‘Job Change to Alchemist’ We'll put these items
to good use.
Okay, now you need to learn
the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.
Script:
npc/jobs/2-2/alchemist.txt:243
8 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When After step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Quest log 'Job Change to Alchemist' is not in your quest log; Quest log 'Job Change to Alchemist' is not in your quest log Have with you 1 ×
Old Magicbook, 1 ×
Hammer of BlacksmithQuest log Moves on to ‘Job Change to Alchemist’ We'll put these items
to good use.
Okay, now you need to learn
the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.
Script:
npc/jobs/2-2/alchemist.txt:246
9 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When After step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Script check: not countitem(1006) > 0 && countitem(1005) > 0; Script check: countitem(.@items[0]) >= .@items[1] The Union will put
these items to good use.
Okay, now you need to learn
the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.
Not confirmed yet: takes an item the script computes (.@items[0] x .@items[1]).
Script:
npc/jobs/2-2/alchemist.txt:267· ALCH_Q = 4
10 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When After step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Script check: not countitem(1006) > 0 && countitem(1005) > 0; Script check: countitem(.@items[0]) >= .@items[1]; Quest log 'Job Change to Alchemist' is not not in your quest log Quest log Moves on to ‘Job Change to Alchemist’ The Union will put
these items to good use.
Okay, now you need to learn
the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.
Script:
npc/jobs/2-2/alchemist.txt:273
11 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When After step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Script check: not countitem(1006) > 0 && countitem(1005) > 0; Script check: countitem(.@items[0]) >= .@items[1]; Quest log 'Job Change to Alchemist' is not in your quest log; Quest log 'Job Change to Alchemist' is not not in your quest log Quest log Moves on to ‘Job Change to Alchemist’ The Union will put
these items to good use.
Okay, now you need to learn
the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.
Script:
npc/jobs/2-2/alchemist.txt:276
12 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)
When After step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Script check: not countitem(1006) > 0 && countitem(1005) > 0; Script check: countitem(.@items[0]) >= .@items[1]; Quest log 'Job Change to Alchemist' is not in your quest log; Quest log 'Job Change to Alchemist' is not in your quest log Quest log Moves on to ‘Job Change to Alchemist’ The Union will put
these items to good use.
Okay, now you need to learn
the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.
Script:
npc/jobs/2-2/alchemist.txt:279
13 Talk to Fastidious Alchemist in Alchemist Realm (175, 107)
When After step 5; Base class is Merchant; Script check: not ALCH_Q >= 1 && ALCH_Q <= 3; Script check: ALCH_Q == 4 || ALCH_Q == 5; Job level 50 Quest log Moves on to ‘Job Change to Alchemist’ So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!
Now go to Darwin!
He'll teach you how to do the experiments. Just tell him that
I sent you.
Script:
npc/jobs/2-2/alchemist.txt:470· ALCH_Q = 6
14 Talk to Fastidious Alchemist in Alchemist Realm (175, 107)
When Base class is Merchant; Script check: not ALCH_Q >= 1 && ALCH_Q <= 3; Script check: ALCH_Q == 4 || ALCH_Q == 5; Script check: not .@w_point == 0; Script check: not .@w_point == 1; Script check: not .@w_point == 2 && ALCH_Q == 5 Now, try solving
all these problems.
Let's see how smart
really are.
Script:
npc/jobs/2-2/alchemist.txt:746· ALCH_Q = 5
15 Talk to Fastidious Alchemist in Alchemist Realm (175, 107)
When Base class is Merchant; Script check: not ALCH_Q >= 1 && ALCH_Q <= 3; Script check: ALCH_Q == 4 || ALCH_Q == 5 Quest log Moves on to ‘Job Change to Alchemist’ So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!
Now go to Darwin!
He'll teach you how to do the experiments. Just tell him that
I sent you.
Script:
npc/jobs/2-2/alchemist.txt:778· ALCH_Q = 6
16 Talk to Studying Man in Alchemist Realm (13, 15)
When After step 13; Room in your inventory for what you get; Base class is Merchant Monsters appear 1 × Wolf on Alchemist Realm ......
...
......
Who is it...?
Script:
npc/jobs/2-2/alchemist.txt:860
17 Talk to Studying Man in Alchemist Realm (13, 15)
When After step 13; Room in your inventory for what you get; Base class is Merchant Choose “I want to learn how to experiment.” Quest log Moves on to ‘Job Change to Alchemist’ 3 Empty Bottles,
1 Red Herb,
1 Yellow Herb and
1 White Herb.
Script:
npc/jobs/2-2/alchemist.txt:919· ALCH_Q = 7
18 Talk to Studying Man in Alchemist Realm (13, 15)
When After step 17; Room in your inventory for what you get; Base class is Merchant Choose “I brought it to give to you.” Have with you 1 ×
Illusion FlowerIt takes 1 ×
Illusion FlowerQuest log Moves on to ‘Job Change to Alchemist’ an Alchemist!!
Go to the Union
and cast away the last
vestiges of Merchant life!!
Script:
npc/jobs/2-2/alchemist.txt:1088· ALCH_Q = 40
19 Talk to Studying Man in Alchemist Realm (13, 15)
When After step 17; Room in your inventory for what you get; Base class is Merchant; Without Illusion Flower in the inventory Have with you 3 ×
Medicine Bowl, 3 ×
Empty Bottle, 1 ×
Red Herb, 1 ×
Yellow Herb, 1 ×
White HerbIt takes 3 ×
Medicine Bowl, 3 ×
Empty Bottle, 1 ×
Red Herb, 1 ×
Yellow Herb, 1 ×
White Herbof clean water and stir
the mixture until it thickens.
Afterwards, add some more Herbs.
That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.
Script:
npc/jobs/2-2/alchemist.txt:1115
20 Talk to Studying Man in Alchemist Realm (13, 15)
When After step 17; Room in your inventory for what you get; Base class is Merchant; Without Illusion Flower in the inventory; Script check: not .@w_point > 0 Have with you 3 ×
Medicine Bowl, 3 ×
Empty Bottle, 1 ×
Red Herb, 1 ×
Yellow Herb, 1 ×
White HerbYou get 1 ×
Red Potion; 1 ×
Yellow Potion; 1 ×
White PotionQuest log Moves on to ‘Job Change to Alchemist’ using the simple procedure
I just explained to you.
Good job.
It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.
Script:
npc/jobs/2-2/alchemist.txt:1254· ALCH_Q = 8
21 Talk to Experiment Expert in Alchemist Realm (79, 19)
When After step 20; Base class is Merchant Choose “I want to become an Alchemist.” then “Teach me something.” Quest log Moves on to ‘Job Change to Alchemist’ Go learn how to make
a Counteragent and Mixture
from Molgenstein.
You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?
Script:
npc/jobs/2-2/alchemist.txt:1437· ALCH_Q = 9
22 Talk to Experiment Expert in Alchemist Realm (79, 19)
When After step 21; Base class is Merchant; Script check: MISC_QUEST & 4; Script check: not .@w_point > 0 Choose “I want to become an Alchemist?” Quest log Moves on to ‘Job Change to Alchemist’ Good, you've learned well.
Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.
Go out and find the room next
to this one and talk to Nicholas. He'll continue your training.
Script:
npc/jobs/2-2/alchemist.txt:1532· ALCH_Q = 20
23 Talk to Chief Researcher in Alchemist Realm (145, 19)
When After step 22; Room in your inventory for what you get; Script check: .@alch_t > 30 choose the word
that is IN the puzzle.
Ah, you finished.
Now, let's see...
Script:
npc/jobs/2-2/alchemist.txt:1861· ALCH_Q = 22
24 Talk to Chief Researcher in Alchemist Realm (145, 19)
When After step 22; Room in your inventory for what you get; Script check: not .@alch_t > 30 choose the word
that is IN the puzzle.
Ah, you finished.
Now, let's see...
Script:
npc/jobs/2-2/alchemist.txt:1879· ALCH_Q = 21
25 Talk to Chief Researcher in Alchemist Realm (145, 19)
When After step 23; Room in your inventory for what you get; Script check: not ALCH_Q > 19 && ALCH_Q < 22; Script check: not (MaxWeight - Weight) < 1370 You get 1 ×
Mixture; 5 ×
Burnt Tree; 5 ×
Fine Sand; 3 ×
Rough Oridecon; 3 ×
Rough EluniumQuest log Moves on to ‘Job Change to Alchemist’ 5 Burnt Tree,
5 Fine Sand,
3 Rough Oridecon
and 3 Rough Elunium.
Script:
npc/jobs/2-2/alchemist.txt:1917· ALCH_Q = 23
26 Talk to Bain in Inside Yuno (103, 157)
When After step 25; Room in your inventory for what you get Have with you 1 ×
Mixture, 5 ×
Mini Furnace, 5 ×
Coal, 5 ×
Burnt Tree, 5 ×
Fine Sand, 3 ×
Rough Elunium, 3 ×
Rough Oridecon, 2,000 zenyScript:
npc/quests/quests_yuno.txt:437· ALCH_Q = 24
27 Talk to Bajin in Inside Yuno (100, 153)
When After step 25; Room in your inventory for what you get Have with you 1 ×
Mixture, 5 ×
Mini Furnace, 5 ×
Coal, 5 ×
Burnt Tree, 5 ×
Fine Sand, 3 ×
Rough Elunium, 3 ×
Rough Oridecon, 2,000 zenyScript:
npc/quests/quests_yuno.txt:569· ALCH_Q = 24
28 Talk to Chief Researcher in Alchemist Realm (145, 19)
When After step 26; Room in your inventory for what you get; Script check: not ALCH_Q > 19 && ALCH_Q < 22 Quest log Moves on to ‘Job Change to Alchemist’ Script:
npc/jobs/2-2/alchemist.txt:1947· ALCH_Q = 40
29 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Quest log 'Job Change to Alchemist' is not not in your quest log Quest log Moves on to ‘Job Change to Alchemist’ Script:
npc/jobs/2-2/alchemist.txt:1692
30 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Quest log 'Job Change to Alchemist' is not not in your quest log Quest log Moves on to ‘Job Change to Alchemist’ Script:
npc/jobs/2-2/alchemist.txt:1695
31 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent You get Job change to Alchemist Quest log Finishes ‘Job Change to Alchemist’ Ah, well done.
I can see that you
have learned all of
the basics of Alchemy.
Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.
Script:
npc/jobs/2-2/alchemist.txt:1702· ALCH_Q = 0
32 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: .@jlevel == 50 You get 1 ×
Condensed Potion Creation GuideHenceforth, you are
now a member of our
illustrious Union.
I hope you learn a lot...
Script:
npc/jobs/2-2/alchemist.txt:1714
33 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll) You get 1 ×
Alcohol Creation GuideHenceforth, you are
now a member of our
illustrious Union.
I hope you learn a lot...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:1725
34 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll) You get 1 ×
Bottle Grenade Creation GuideHenceforth, you are
now a member of our
illustrious Union.
I hope you learn a lot...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:1728
35 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll) You get 1 ×
Acid Bottle Creation GuideHenceforth, you are
now a member of our
illustrious Union.
I hope you learn a lot...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:1731
36 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll) You get 1 ×
Plant Bottle Creation GuideHenceforth, you are
now a member of our
illustrious Union.
I hope you learn a lot...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:1734
37 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll) You get 1 ×
Marine Sphere Creation GuideHenceforth, you are
now a member of our
illustrious Union.
I hope you learn a lot...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:1737
38 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll) You get 1 ×
Potion Creation GuideHenceforth, you are
now a member of our
illustrious Union.
I hope you learn a lot...
Not confirmed yet: depends on a random roll in the script.
Script:
npc/jobs/2-2/alchemist.txt:1740
39 Talk to Master Alchemist in Alchemist Realm (101, 184)
When After step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 39 or lower Script:
npc/jobs/2-2/alchemist.txt:1668· ALCH_Q = 0
Rewards over the whole quest
1 ×
Red Potion; 1 ×
Yellow Potion; 1 ×
White Potion; 1 ×
Mixture; 5 ×
Burnt Tree; 5 ×
Fine Sand; 3 ×
Rough Oridecon; 3 ×
Rough Elunium; Job change to Alchemist; 1 ×
Condensed Potion Creation Guide; 1 ×
Alcohol Creation Guide; 1 ×
Bottle Grenade Creation Guide; 1 ×
Acid Bottle Creation Guide; 1 ×
Plant Bottle Creation Guide; 1 ×
Marine Sphere Creation Guide; 1 ×
Potion Creation Guide
How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.