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Alchemist job change

Alchemist job change starts with Alchemist Guildsman in Alchemist Realm (27, 185). The steps below are read from the quest's script on this server, in the order the script's quest stage moves through them.

Not confirmed yet: parts of this quest could not be read with certainty from the script; they are marked at their step.

Quest log

EntryWhat it says
Job Change to Alchemist #2028You need to bring 7 Berserk Potion before you can begin your formal training to become an Alchemist.
Bring the required materials
Job Change to Alchemist #2029You need to bring 100 Mini Furnace before you can begin your formal training to become an Alchemist.
Bring the required materials
Job Change to Alchemist #2030You need to bring 500 Fire Arrow before you can begin your formal training to become an Alchemist.
Bring the required materials
Job Change to Alchemist #2031Raspuchin is calling you. Go to speak to him. I'm not really sure what you'll be talking about with him...
Talk with fastidious alchemist Raspuchin.
Job Change to Alchemist #2032I can tell you're smart from your eyes. Ok, Excellent. Now go to Darwin. He'll show you how to do the experiments.
Talk with Studying Man, Darwin.
Job Change to Alchemist #2033I will teach you how to make simple medicine. So please bring 3 Medicine Bowl, 3 Empty Bottle, 1 Red Herb, 1 Yellow Herb and 1 White Herb right away.
Bring the required materials
Job Change to Alchemist #2034You are now an Alchemist!! Go to the Union and cast away the last vestiges of Merchant life!
Talk with Master Alchemist
Job Change to Alchemist #2035Go into the next room and speak to Van Helmont to continue your training.
Talk with Van Helmont
Job Change to Alchemist #2036I'll give you an assignment. You must learn something new and come back. Let's see. Learn how to make a Counteragent and Mixture from Molgenstein.
Talk with Molgenstein
Job Change to Alchemist #2037Okay, now you know something about experimentation. Go out and find the room next to this one and talk to Nicholas. He'll continue your training.
Talk with chief researcher Nicholas
Job Change to Alchemist #20381 Mixture, 5 Burnt Tree, 5 Fine Sand, 3 Rough Oridecon and 3 Rough Elunium. Bain and Bajin will need all of these items to continue their experiments.
Talk with Bain and Bajin
Job Change to Alchemist #2039I just got a message from Bain and Bajin. They let me know that they were very happy with your assistance. All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!
Talk with Master Alchemist
Job Change to Alchemist #2040You are now a member of our illustrious Union. I hope you learn a lot and remember to carry yourself with pride as an Alchemist!

Walkthrough

  1. Alchemist Guildsman

    1 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher
    Choose“I want to become an Alchemist.” then “I would like to apply.”
    Have with you50,000 zeny
    It takes50,000 zeny

    Please sign

    the application.

    Good, good. Now, if you have

    the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.

    Script: npc/jobs/2-2/alchemist.txt:181

  2. Alchemist Guildsman

    2 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; By chance (a random roll)
    Choose“I want to become an Alchemist.” then “I would like to apply.”
    Have with you50,000 zeny
    Quest logStarts ‘Job Change to Alchemist’

    the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.

    Let's see.

    …

    needs to bring...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:188 · ALCH_Q = 1

  3. Alchemist Guildsman

    3 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; By chance (a random roll)
    Choose“I want to become an Alchemist.” then “I would like to apply.”
    Have with you50,000 zeny
    Quest logStarts ‘Job Change to Alchemist’

    the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.

    Let's see.

    …

    needs to bring...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:193 · ALCH_Q = 2

  4. Alchemist Guildsman

    4 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAt the start; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; By chance (a random roll)
    Choose“I want to become an Alchemist.” then “I would like to apply.”
    Have with you50,000 zeny
    Quest logStarts ‘Job Change to Alchemist’

    the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.

    Let's see.

    …

    needs to bring...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:198 · ALCH_Q = 3

  5. Alchemist Guildsman

    5 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAfter step 2; Not a reborn (High / transcendent) character; Base class is Merchant
    Have with you1 × Old Magicbook, 1 × Hammer of Blacksmith
    It takes1 × Old Magicbook, 1 × Hammer of Blacksmith

    We'll put these items

    to good use.

    Okay, now you need to learn

    the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.

    Script: npc/jobs/2-2/alchemist.txt:233 · ALCH_Q = 4

  6. Alchemist Guildsman

    6 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAfter step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Quest log 'Job Change to Alchemist' is not not in your quest log
    Have with you1 × Old Magicbook, 1 × Hammer of Blacksmith
    Quest logMoves on to ‘Job Change to Alchemist’

    We'll put these items

    to good use.

    Okay, now you need to learn

    the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.

    Script: npc/jobs/2-2/alchemist.txt:240

  7. Alchemist Guildsman

    7 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAfter step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Quest log 'Job Change to Alchemist' is not in your quest log; Quest log 'Job Change to Alchemist' is not not in your quest log
    Have with you1 × Old Magicbook, 1 × Hammer of Blacksmith
    Quest logMoves on to ‘Job Change to Alchemist’

    We'll put these items

    to good use.

    Okay, now you need to learn

    the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.

    Script: npc/jobs/2-2/alchemist.txt:243

  8. Alchemist Guildsman

    8 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAfter step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Quest log 'Job Change to Alchemist' is not in your quest log; Quest log 'Job Change to Alchemist' is not in your quest log
    Have with you1 × Old Magicbook, 1 × Hammer of Blacksmith
    Quest logMoves on to ‘Job Change to Alchemist’

    We'll put these items

    to good use.

    Okay, now you need to learn

    the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.

    Script: npc/jobs/2-2/alchemist.txt:246

  9. Alchemist Guildsman

    9 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAfter step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Script check: not countitem(1006) > 0 && countitem(1005) > 0; Script check: countitem(.@items[0]) >= .@items[1]

    The Union will put

    these items to good use.

    Okay, now you need to learn

    the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.

    Not confirmed yet: takes an item the script computes (.@items[0] x .@items[1]).

    Script: npc/jobs/2-2/alchemist.txt:267 · ALCH_Q = 4

  10. Alchemist Guildsman

    10 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAfter step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Script check: not countitem(1006) > 0 && countitem(1005) > 0; Script check: countitem(.@items[0]) >= .@items[1]; Quest log 'Job Change to Alchemist' is not not in your quest log
    Quest logMoves on to ‘Job Change to Alchemist’

    The Union will put

    these items to good use.

    Okay, now you need to learn

    the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.

    Script: npc/jobs/2-2/alchemist.txt:273

  11. Alchemist Guildsman

    11 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAfter step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Script check: not countitem(1006) > 0 && countitem(1005) > 0; Script check: countitem(.@items[0]) >= .@items[1]; Quest log 'Job Change to Alchemist' is not in your quest log; Quest log 'Job Change to Alchemist' is not not in your quest log
    Quest logMoves on to ‘Job Change to Alchemist’

    The Union will put

    these items to good use.

    Okay, now you need to learn

    the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.

    Script: npc/jobs/2-2/alchemist.txt:276

  12. Alchemist Guildsman

    12 Talk to Alchemist Guildsman in Alchemist Realm (27, 185)

    WhenAfter step 2; Not a reborn (High / transcendent) character; Base class is Merchant; Script check: not countitem(1006) > 0 && countitem(1005) > 0; Script check: countitem(.@items[0]) >= .@items[1]; Quest log 'Job Change to Alchemist' is not in your quest log; Quest log 'Job Change to Alchemist' is not in your quest log
    Quest logMoves on to ‘Job Change to Alchemist’

    The Union will put

    these items to good use.

    Okay, now you need to learn

    the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.

    Script: npc/jobs/2-2/alchemist.txt:279

  13. Fastidious Alchemist

    13 Talk to Fastidious Alchemist in Alchemist Realm (175, 107)

    WhenAfter step 5; Base class is Merchant; Script check: not ALCH_Q >= 1 && ALCH_Q <= 3; Script check: ALCH_Q == 4 || ALCH_Q == 5; Job level 50
    Quest logMoves on to ‘Job Change to Alchemist’

    So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!

    Now go to Darwin!

    He'll teach you how to do the experiments. Just tell him that

    I sent you.

    Script: npc/jobs/2-2/alchemist.txt:470 · ALCH_Q = 6

  14. Fastidious Alchemist

    14 Talk to Fastidious Alchemist in Alchemist Realm (175, 107)

    WhenBase class is Merchant; Script check: not ALCH_Q >= 1 && ALCH_Q <= 3; Script check: ALCH_Q == 4 || ALCH_Q == 5; Script check: not .@w_point == 0; Script check: not .@w_point == 1; Script check: not .@w_point == 2 && ALCH_Q == 5

    Now, try solving

    all these problems.

    Let's see how smart

    really are.

    Script: npc/jobs/2-2/alchemist.txt:746 · ALCH_Q = 5

  15. Fastidious Alchemist

    15 Talk to Fastidious Alchemist in Alchemist Realm (175, 107)

    WhenBase class is Merchant; Script check: not ALCH_Q >= 1 && ALCH_Q <= 3; Script check: ALCH_Q == 4 || ALCH_Q == 5
    Quest logMoves on to ‘Job Change to Alchemist’

    So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!

    Now go to Darwin!

    He'll teach you how to do the experiments. Just tell him that

    I sent you.

    Script: npc/jobs/2-2/alchemist.txt:778 · ALCH_Q = 6

  16. Studying Man

    16 Talk to Studying Man in Alchemist Realm (13, 15)

    WhenAfter step 13; Room in your inventory for what you get; Base class is Merchant
    Monsters appear1 × Wolf on Alchemist Realm

    ......

    ...

    ......

    Who is it...?

    Script: npc/jobs/2-2/alchemist.txt:860

  17. Studying Man

    17 Talk to Studying Man in Alchemist Realm (13, 15)

    WhenAfter step 13; Room in your inventory for what you get; Base class is Merchant
    Choose“I want to learn how to experiment.”
    Quest logMoves on to ‘Job Change to Alchemist’

    3 Empty Bottles,

    1 Red Herb,

    1 Yellow Herb and

    1 White Herb.

    Script: npc/jobs/2-2/alchemist.txt:919 · ALCH_Q = 7

  18. Studying Man

    18 Talk to Studying Man in Alchemist Realm (13, 15)

    WhenAfter step 17; Room in your inventory for what you get; Base class is Merchant
    Choose“I brought it to give to you.”
    Have with you1 × Illusion Flower
    It takes1 × Illusion Flower
    Quest logMoves on to ‘Job Change to Alchemist’

    an Alchemist!!

    Go to the Union

    and cast away the last

    vestiges of Merchant life!!

    Script: npc/jobs/2-2/alchemist.txt:1088 · ALCH_Q = 40

  19. Studying Man

    19 Talk to Studying Man in Alchemist Realm (13, 15)

    WhenAfter step 17; Room in your inventory for what you get; Base class is Merchant; Without Illusion Flower in the inventory
    Have with you3 × Medicine Bowl, 3 × Empty Bottle, 1 × Red Herb, 1 × Yellow Herb, 1 × White Herb
    It takes3 × Medicine Bowl, 3 × Empty Bottle, 1 × Red Herb, 1 × Yellow Herb, 1 × White Herb

    of clean water and stir

    the mixture until it thickens.

    Afterwards, add some more Herbs.

    That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.

    Script: npc/jobs/2-2/alchemist.txt:1115

  20. Studying Man

    20 Talk to Studying Man in Alchemist Realm (13, 15)

    WhenAfter step 17; Room in your inventory for what you get; Base class is Merchant; Without Illusion Flower in the inventory; Script check: not .@w_point > 0
    Have with you3 × Medicine Bowl, 3 × Empty Bottle, 1 × Red Herb, 1 × Yellow Herb, 1 × White Herb
    You get1 × Red Potion; 1 × Yellow Potion; 1 × White Potion
    Quest logMoves on to ‘Job Change to Alchemist’

    using the simple procedure

    I just explained to you.

    Good job.

    It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.

    Script: npc/jobs/2-2/alchemist.txt:1254 · ALCH_Q = 8

  21. Experiment Expert

    21 Talk to Experiment Expert in Alchemist Realm (79, 19)

    WhenAfter step 20; Base class is Merchant
    Choose“I want to become an Alchemist.” then “Teach me something.”
    Quest logMoves on to ‘Job Change to Alchemist’

    Go learn how to make

    a Counteragent and Mixture

    from Molgenstein.

    You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?

    Script: npc/jobs/2-2/alchemist.txt:1437 · ALCH_Q = 9

  22. Experiment Expert

    22 Talk to Experiment Expert in Alchemist Realm (79, 19)

    WhenAfter step 21; Base class is Merchant; Script check: MISC_QUEST & 4; Script check: not .@w_point > 0
    Choose“I want to become an Alchemist?”
    Quest logMoves on to ‘Job Change to Alchemist’

    Good, you've learned well.

    Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.

    Go out and find the room next

    to this one and talk to Nicholas. He'll continue your training.

    Script: npc/jobs/2-2/alchemist.txt:1532 · ALCH_Q = 20

  23. Chief Researcher

    23 Talk to Chief Researcher in Alchemist Realm (145, 19)

    WhenAfter step 22; Room in your inventory for what you get; Script check: .@alch_t > 30

    choose the word

    that is IN the puzzle.

    Ah, you finished.

    Now, let's see...

    Script: npc/jobs/2-2/alchemist.txt:1861 · ALCH_Q = 22

  24. Chief Researcher

    24 Talk to Chief Researcher in Alchemist Realm (145, 19)

    WhenAfter step 22; Room in your inventory for what you get; Script check: not .@alch_t > 30

    choose the word

    that is IN the puzzle.

    Ah, you finished.

    Now, let's see...

    Script: npc/jobs/2-2/alchemist.txt:1879 · ALCH_Q = 21

  25. Chief Researcher

    25 Talk to Chief Researcher in Alchemist Realm (145, 19)

    WhenAfter step 23; Room in your inventory for what you get; Script check: not ALCH_Q > 19 && ALCH_Q < 22; Script check: not (MaxWeight - Weight) < 1370
    You get1 × Mixture; 5 × Burnt Tree; 5 × Fine Sand; 3 × Rough Oridecon; 3 × Rough Elunium
    Quest logMoves on to ‘Job Change to Alchemist’

    5 Burnt Tree,

    5 Fine Sand,

    3 Rough Oridecon

    and 3 Rough Elunium.

    Script: npc/jobs/2-2/alchemist.txt:1917 · ALCH_Q = 23

  26. Bain

    26 Talk to Bain in Inside Yuno (103, 157)

    WhenAfter step 25; Room in your inventory for what you get
    Have with you1 × Mixture, 5 × Mini Furnace, 5 × Coal, 5 × Burnt Tree, 5 × Fine Sand, 3 × Rough Elunium, 3 × Rough Oridecon, 2,000 zeny

    Script: npc/quests/quests_yuno.txt:437 · ALCH_Q = 24

  27. Bajin

    27 Talk to Bajin in Inside Yuno (100, 153)

    WhenAfter step 25; Room in your inventory for what you get
    Have with you1 × Mixture, 5 × Mini Furnace, 5 × Coal, 5 × Burnt Tree, 5 × Fine Sand, 3 × Rough Elunium, 3 × Rough Oridecon, 2,000 zeny

    Script: npc/quests/quests_yuno.txt:569 · ALCH_Q = 24

  28. Chief Researcher

    28 Talk to Chief Researcher in Alchemist Realm (145, 19)

    WhenAfter step 26; Room in your inventory for what you get; Script check: not ALCH_Q > 19 && ALCH_Q < 22
    Quest logMoves on to ‘Job Change to Alchemist’

    Script: npc/jobs/2-2/alchemist.txt:1947 · ALCH_Q = 40

  29. Master Alchemist

    29 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Quest log 'Job Change to Alchemist' is not not in your quest log
    Quest logMoves on to ‘Job Change to Alchemist’

    Script: npc/jobs/2-2/alchemist.txt:1692

  30. Master Alchemist

    30 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Quest log 'Job Change to Alchemist' is not not in your quest log
    Quest logMoves on to ‘Job Change to Alchemist’

    Script: npc/jobs/2-2/alchemist.txt:1695

  31. Master Alchemist

    31 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent
    You getJob change to Alchemist
    Quest logFinishes ‘Job Change to Alchemist’

    Ah, well done.

    I can see that you

    have learned all of

    the basics of Alchemy.

    Not confirmed yet: calls F_ClearJobVar, which the wiki does not follow.

    Script: npc/jobs/2-2/alchemist.txt:1702 · ALCH_Q = 0

  32. Master Alchemist

    32 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: .@jlevel == 50
    You get1 × Condensed Potion Creation Guide

    Henceforth, you are

    now a member of our

    illustrious Union.

    I hope you learn a lot...

    Script: npc/jobs/2-2/alchemist.txt:1714

  33. Master Alchemist

    33 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll)
    You get1 × Alcohol Creation Guide

    Henceforth, you are

    now a member of our

    illustrious Union.

    I hope you learn a lot...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:1725

  34. Master Alchemist

    34 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll)
    You get1 × Bottle Grenade Creation Guide

    Henceforth, you are

    now a member of our

    illustrious Union.

    I hope you learn a lot...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:1728

  35. Master Alchemist

    35 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll)
    You get1 × Acid Bottle Creation Guide

    Henceforth, you are

    now a member of our

    illustrious Union.

    I hope you learn a lot...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:1731

  36. Master Alchemist

    36 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll)
    You get1 × Plant Bottle Creation Guide

    Henceforth, you are

    now a member of our

    illustrious Union.

    I hope you learn a lot...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:1734

  37. Master Alchemist

    37 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll)
    You get1 × Marine Sphere Creation Guide

    Henceforth, you are

    now a member of our

    illustrious Union.

    I hope you learn a lot...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:1737

  38. Master Alchemist

    38 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 40 or higher; All skill points spent; Script check: not .@jlevel == 50; By chance (a random roll)
    You get1 × Potion Creation Guide

    Henceforth, you are

    now a member of our

    illustrious Union.

    I hope you learn a lot...

    Not confirmed yet: depends on a random roll in the script.

    Script: npc/jobs/2-2/alchemist.txt:1740

  39. Master Alchemist

    39 Talk to Master Alchemist in Alchemist Realm (101, 184)

    WhenAfter step 18; Not a reborn (High / transcendent) character; Base class is Merchant; Job level 39 or lower

    Script: npc/jobs/2-2/alchemist.txt:1668 · ALCH_Q = 0

Rewards over the whole quest

1 × Red Potion; 1 × Yellow Potion; 1 × White Potion; 1 × Mixture; 5 × Burnt Tree; 5 × Fine Sand; 3 × Rough Oridecon; 3 × Rough Elunium; Job change to Alchemist; 1 × Condensed Potion Creation Guide; 1 × Alcohol Creation Guide; 1 × Bottle Grenade Creation Guide; 1 × Acid Bottle Creation Guide; 1 × Plant Bottle Creation Guide; 1 × Marine Sphere Creation Guide; 1 × Potion Creation Guide

How this page is made: every step comes from the NPC scripts the server loads for Episode 13.2 (the file and line are under each step). "When" lists the checks the script makes before that branch runs; "Have with you" are the items it counts; experience from getexp is multiplied by the server's 50x quest rate. NPC lines are the script's own text.

Categories: QuestsJob changes