Beholder master is a level 70 Formless monster of the Wind element (level 2), medium size. It lives on Arunafeltz Guild Dungeon.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 60 | 62 | 25 | 89 | 85 | 32 |
To hit it every time you need 152 HIT (its Flee is Lv + AGI = 132). To dodge 95% of its attacks you need 230 FLEE (its Hit is Lv + DEX = 155). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 30% | |
| Usable (delay) | 10% | 1% | |
| Misc | 10% | 1% | |
| Misc | 1% | 0.1% | |
| Armor | 1% | 0.1% | |
| Usable | 0.2% | 0.02% | |
| Armor | 0.2% | 0.02% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Beholder master takes from attacks of each element (it is Wind 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 25% | 175% | 100% | 0% | 125% | 100% | 100% | 75% | 75% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Arunafeltz Guild Dungeon arug_dun01 | 17 | 1 s |
Skills
What Beholder master casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 4 | Chasing | 20% | instant | 5 s | Always | Its target | |
| Spirit Destruction | 3 | Attacking | 2% | 0.8 s | 10 s | Always | Its target |
| Spirit Destruction | 3 | Chasing | 2% | 0.8 s | 10 s | Always | Its target |
| Petrify Attack | 3 | Attacking | 2% | 0.5 s | 10 s | Always | Its target |
| Petrify Attack | 3 | Chasing | 2% | 0.5 s | 10 s | Always | Its target |
| Follower Summons | 2 | Idle | 100% | instant | 0 s | When it appears | Itself |
| 1 | Chasing | 20% | 0.5 s | 5 s | Always | Its target | |
| 1 | Attacking | 1% | 1 s | 1 min 40 s | Own HP below 50% | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.