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Great Demon Baphomet

Great Demon Baphomet is a level 98 Demon monster of the Dark element (level 3), large size, and a mini-boss. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).

Animations

Stats

STRAGIVITINTDEXLUK
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To hit it every time you need 270 HIT (its Flee is Lv + AGI = 250). To dodge 95% of its attacks you need 373 FLEE (its Hit is Lv + DEX = 298). These are the game's pre-renewal formulas.

Drops

ItemTypeChance hereBase chance
Crescent ScytheWeapon100%90%
Holy RobeArmor100%70%
Heavenly Maiden Robe [1]Armor100%70%
Pauldron [1]Armor100%70%
Tae Goo Lyeon [2]Weapon100%50%
Cursed Baphomet DollMisc50%5%
Bloodied Shackle BallArmor10%1%
Baphomet CardCard0.1%0.01%

"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).

Element table

Damage Great Demon Baphomet takes from attacks of each element (it is Dark 3).

NeutralWaterEarthFireWindPoisonHolyDarkGhostUndead
100%50%50%50%50%0%175%-50%25%0%

Skills

What Great Demon Baphomet casts, and when.

SkillLvWhenChanceCastDelayConditionTarget
Brandish Spear10Attacking100%1 s20 sAlwaysIts target
Brandish Spear10Chasing100%1 s20 sAlwaysIts target
Lord of Vermilion21Attacking20%0.5 s10 sAlwaysIts target
Lord of Vermilion21Chasing50%0.5 s10 sAfter a skill is used on itIts target
Lord of Vermilion21Chasing20%0.5 s10 sAlwaysIts target
Sonic Blow5Attacking5%instant20 sOwn HP below 30%Its target
Follower Summons6Attacking100%0.7 s10 s2 or fewer slaves leftItself
Follower Summons6Idle100%0.7 s10 s2 or fewer slaves leftItself
Dark Breath1Attacking20%0.8 s5 sAlwaysIts target
Dark Breath1Chasing20%0.8 s5 sAlwaysIts target
Snap1Chasing20%0.2 s1 sAlwaysIts target
Soul Strike of Darkness10Chasing20%instant1 sAlwaysIts target
Break armor10Attacking20%instant5 sAlwaysIts target
Recall Slaves1Attacking100%instant30 sAlwaysItself
Recall Slaves1Idle100%instant30 sAlwaysItself
Darkness Breath3Attacking20%0.8 s5 sOwn HP below 50%Its target
Pulse Strike5Attacking100%2.5 s30 sAlwaysItself
Pulse Strike5Chasing100%2.5 s30 sAlwaysItself
Hell's Judgement3Attacking100%0.8 s15 sOwn HP below 50%Itself
Hell's Judgement3Chasing100%0.8 s15 sOwn HP below 50%Itself
Evil Land10Attacking100%1 s50 sOwn HP below 70%Its target
Evil Land10Chasing100%1 s50 sOwn HP below 70%Its target
Talk1Attacking100%instant1 h 40 minOwn HP below 2%Its target
Talk1Chasing100%instant1 h 40 minOwn HP below 2%Its target
Talk1Chasing100%instant1 h 40 minAlwaysIts target
Invincible1Attacking100%1 s1 minAlwaysItself
Invincible1Chasing100%1 s1 minAlwaysItself
Invincible1Idle100%1 s1 minAlwaysItself
Full Heal1Idle30%10 s10 sHit while it cannot reach the attackerItself
Full Heal1Idle100%30 s30 sOwn HP below 60%Itself
Full Heal1Walking30%10 s10 sHit while it cannot reach the attackerItself

Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.