Incarnation of Morocc is a level 97 Demon monster of the Dark element (level 3), medium size, and a mini-boss. It lives on Sograt Desert - Dimensional Rift, Sograt Desert - Dimensional Rift, Sograt Desert - Dimensional Rift.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 120 | 83 | 20 | 10 | 166 | 50 |
To hit it every time you need 200 HIT (its Flee is Lv + AGI = 180). To dodge 95% of its attacks you need 338 FLEE (its Hit is Lv + DEX = 263). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 35% | |
| Misc | 100% | 30% | |
| Misc | 100% | 10% | |
| Misc | 16% | 1.6% | |
| Armor | 1.5% | 0.15% | |
| Armor | 0.3% | 0.03% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Incarnation of Morocc takes from attacks of each element (it is Dark 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Sograt Desert - Dimensional Rift moc_fild22 | 60 | 30 s |
| Sograt Desert - Dimensional Rift moc_fild21 | 46 | 30 s |
| Sograt Desert - Dimensional Rift moc_fild20 | 1 | 30 s |
Skills
What Incarnation of Morocc casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 25 | Attacking | 20% | 0.5 s | 5 s | Always | Itself | |
| 1 | Idle | 100% | instant | 1 s | Attacked from range | Itself | |
| 1 | Chasing | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 11 | Idle | 100% | instant | 5 s | Own HP below 45% | Itself | |
| Sucking Blood | 1 | Attacking | 30% | instant | 0 s | Always | Its target |
| Earthquake | 1 | Attacking | 50% | 5 s | 1 min 40 s | Own HP below 10% | Itself |
| Wide Bleeding | 1 | Attacking | 100% | 0.5 s | 1 min | Always | Itself |
| Wide Bleeding | 1 | Chasing | 100% | 0.5 s | 1 min | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.