Gopinich is a level 85 Brute monster of the Earth element (level 3), large size, and an MVP. It lives on Dremuci Forest.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 50 | 65 | 55 | 103 | 152 | 35 |
To hit it every time you need 170 HIT (its Flee is Lv + AGI = 150). To dodge 95% of its attacks you need 312 FLEE (its Hit is Lv + DEX = 237). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 50% | |
| Usable | 100% | 40% | |
| Healing | 100% | 10% | |
| Armor | 20% | 2% | |
| Weapon | 10% | 1% | |
| Weapon | 0.5% | 0.05% | |
| Armor | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 55% | |
| Usable | 100% | 50% | |
| Usable | 100% | 50% |
Element table
Damage Gopinich takes from attacks of each element (it is Earth 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 0% | 200% | 0% | 100% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Dremuci Forest mosk_dun03 | 1 | 2 h |
Skills
What Gopinich casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 25 | Attacking | 50% | instant | 5 s | Always | Itself | |
| 93 | Attacking | 50% | instant | 5 s | Always | Its target | |
| 9 | Chasing | 100% | instant | 5 s | Always | Its target | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 30 | Attacking | 50% | instant | 30 s | Own HP below 30% | Itself | |
| 11 | Attacking | 50% | 1.5 s | 5 s | Own HP below 50% | Its target | |
| 5 | Attacking | 50% | 0.5 s | 25 s | Always | Its target | |
| 5 | Chasing | 50% | instant | 5 s | Always | Its target | |
| 5 | Attacking | 50% | 0.7 s | 5 s | Always | Its target | |
| 5 | Chasing | 50% | 0.2 s | 5 s | Always | Its target | |
| Spirit Destruction | 5 | Chasing | 5% | 0.8 s | 25 s | Always | Its target |
| Silence Attack | 5 | Attacking | 10% | 0.7 s | 5 s | Always | Its target |
| Silence Attack | 5 | Chasing | 50% | 0.7 s | 25 s | Always | Its target |
| Follower Summons | 5 | Attacking | 100% | 1 s | 30 s | 1 or fewer slaves left | Itself |
| Follower Summons | 5 | Chasing | 50% | 1 s | 30 s | 0 or fewer slaves left | Itself |
| Follower Summons | 5 | Idle | 100% | 1 s | 30 s | 0 or fewer slaves left | Itself |
| Power Up | 5 | Attacking | 60% | instant | 5 s | Own HP below 30% | Itself |
| Agility Up | 5 | Attacking | 30% | instant | 2 min | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 15 s | Always | Itself |
| Recall Slaves | 1 | Chasing | 50% | instant | 15 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 15 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.