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Skeggiold

Skeggiold is a level 83 Angel monster of the Holy element (level 2), small size, and a mini-boss. It lives on Odin Shrine F3, Odin Shrine F2.

Animations

Stats

STRAGIVITINTDEXLUK
8012060859880

To hit it every time you need 223 HIT (its Flee is Lv + AGI = 203). To dodge 95% of its attacks you need 256 FLEE (its Hit is Lv + DEX = 181). These are the game's pre-renewal formulas.

Drops

ItemTypeChance hereBase chance
Rune of DarknessMisc100%60%
Soft FeatherMisc100%10%
Rune of DarknessMisc100%10%
Silk Robe [1]Armor10%1%
Odin's Blessing [1]Armor10%1%
Divine CrossWeapon2.5%0.25%
Angel WingArmor0.1%0.01%
Skeggiold CardCard0.1%0.01%

"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).

Element table

Damage Skeggiold takes from attacks of each element (it is Holy 2).

NeutralWaterEarthFireWindPoisonHolyDarkGhostUndead
100%50%50%50%50%50%-25%150%50%125%

Where it spawns

MapAmountRespawn
Odin Shrine F3 odin_tem03161 s
Odin Shrine F2 odin_tem02130 min

Skills

What Skeggiold casts, and when.

SkillLvWhenChanceCastDelayConditionTarget
Safety Wall10Attacking10%1 s10 sAlwaysItself
Soul Strike7Attacking5%instant5 sAlwaysIts target
Soul Strike7Chasing5%instant5 sAlwaysIts target
Teleport1Idle100%instant0 sHit while it cannot reach the attackerItself
Teleport1Walking50%instant5 sHit while it cannot reach the attackerItself
Heal9Attacking50%0.5 s5 sAn ally below 30% HPAn ally
Heal9Attacking50%0.5 s5 sOwn HP below 30%Itself
Heal9Idle50%0.5 s5 sAn ally below 30% HPAn ally
Heal9Idle50%0.5 s5 sOwn HP below 30%Itself
Holy Attribute Attack3Attacking5%0.5 s5 sAlwaysIts target
Holy Attribute Attack3Chasing5%0.5 s5 sAlwaysIts target
Follower Summons2Any time100%0.7 s1 minWhen it appearsItself
Holy Cross3Attacking10%instant5 sAlwaysIts target
Grampus Morph1Attacking5%instant30 sAlwaysIts target
Grampus Morph1Chasing5%instant30 sAlwaysIts target
Recall Slaves1Attacking100%instant1 minAlwaysItself
Recall Slaves1Idle100%instant1 minAlwaysItself

Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.