Hill Wind is a level 43 Brute monster of the Wind element (level 3), medium size. It has no permanent spawn: it is summoned (by other monsters, Dead Branches or quests).
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 21 | 42 | 31 | 50 | 41 | 23 |
To hit it every time you need 105 HIT (its Flee is Lv + AGI = 85). To dodge 95% of its attacks you need 159 FLEE (its Hit is Lv + DEX = 84). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 10% | |
| Healing | 100% | 10% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Hill Wind takes from attacks of each element (it is Wind 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 0% | 200% | 100% | -25% | 100% | 100% | 100% | 50% | 50% |
Skills
What Hill Wind casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Attacking | 5% | 0.8 s | 5 s | Always | Its target | |
| 5 | Chasing | 5% | instant | 5 s | Always | Its target | |
| Wind Attribute Attack | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Wind Attribute Attack | 3 | Chasing | 5% | 0.5 s | 5 s | Always | Its target |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.