Ungoliant is a level 69 Insect monster of the Poison element (level 2), large size. It lives on Einbech Mine F1, Einbroch Field 2, Einbroch Field 7.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 33 | 52 | 57 | 25 | 119 | 43 |
To hit it every time you need 141 HIT (its Flee is Lv + AGI = 121). To dodge 95% of its attacks you need 263 FLEE (its Hit is Lv + DEX = 188). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 45% | |
| Misc | 100% | 35% | |
| Misc | 100% | 25% | |
| Misc | 100% | 15% | |
| Misc | 100% | 15% | |
| Misc | 100% | 10% | |
| Armor | 50% | 5% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Ungoliant takes from attacks of each element (it is Poison 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 0% | 100% | 25% | 75% | 25% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Einbech Mine F1 ein_dun01 | 1 | 1 h |
| Einbroch Field 2 ein_fild02 | 1 | 21 h |
| Einbroch Field 7 ein_fild07 | 1 | 24 h |
Skills
What Ungoliant casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Attacking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| Petrify Attack | 2 | Attacking | 10% | 0.5 s | 5 s | Always | Its target |
| Poison Attribute Attack | 3 | Attacking | 10% | instant | 5 s | Always | Its target |
| Follower Summons | 3 | Attacking | 100% | 0.7 s | 30 s | 0 or fewer slaves left | Itself |
| Follower Summons | 3 | Idle | 100% | 0.7 s | 30 s | 0 or fewer slaves left | Itself |
| Sucking Blood | 1 | Attacking | 5% | instant | 5 s | Always | Its target |
| Dark Breath | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.