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Amon Ra

Amon Ra is a level 88 Demi-Human monster of the Earth element (level 3), large size, and an MVP. It lives on Inside Pyramid B2.

Animations

Stats

STRAGIVITINTDEXLUK
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To hit it every time you need 108 HIT (its Flee is Lv + AGI = 88). To dodge 95% of its attacks you need 237 FLEE (its Hit is Lv + DEX = 162). These are the game's pre-renewal formulas.

Drops

ItemTypeChance hereBase chance
Fragment of Rossata StoneMisc100%77.6%
EluniumMisc100%38.8%
Yggdrasil BerryHealing100%30%
Old Card AlbumUsable40%4%
Sphinx HatArmor15%1.5%
Safety RingArmor5%0.5%
Tablet [1]Weapon1%0.1%
Amon Ra CardCard0.1%0.01%

"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).

MVP reward

Given to the player who did the most damage, straight into the inventory.

ItemTypeChance hereBase chance
Yggdrasil BerryHealing100%55%
3carat DiamondMisc100%55%
Yggdrasil SeedHealing100%35%

Element table

Damage Amon Ra takes from attacks of each element (it is Earth 3).

NeutralWaterEarthFireWindPoisonHolyDarkGhostUndead
100%100%0%200%0%100%100%100%50%50%

Where it spawns

MapAmountRespawn
Inside Pyramid B2 moc_pryd0611 h

Skills

What Amon Ra casts, and when.

SkillLvWhenChanceCastDelayConditionTarget
Teleport1Idle100%instant0 sHit while it cannot reach the attackerItself
Teleport1Walking50%instant5 sHit while it cannot reach the attackerItself
Heal11Idle100%instant10 sOwn HP below 50%Itself
Fire Pillar10Attacking50%instant2 sAlwaysAround it (2)
Fire Pillar10Idle100%instant2 sAlwaysAround it (2)
Fire Pillar10Idle100%instant2 sAlwaysAround it (2)
Meteor Storm11Attacking50%instant3 sAlwaysIts target
Meteor Storm11Idle100%instant0 sAfter a skill is used on itA random target
Meteor Storm11Idle100%instant0 sAfter a skill is used on itA random target
Meteor Storm11Idle100%instant0 sAfter a skill is used on itA random target
Meteor Storm11Idle100%instant0 sAfter a skill is used on itA random target
Meteor Storm11Idle100%instant0 sAfter a skill is used on itA random target
Meteor Storm11Idle100%instant0 sAfter a skill is used on itA random target
Meteor Storm11Idle100%instant0 sAttacked from rangeA random target
Meteor Storm11Idle100%instant0 sTargeted by a castA random target
Meteor Storm11Idle100%instant5 sAlwaysA random target
Sucking Blood1Attacking20%instant5 sAlwaysIts target
Sucking Blood1Attacking20%instant5 sAlwaysIts target
Sucking Blood1Idle20%instant5 sAlwaysA random target
Sucking Blood1Idle20%instant5 sAlwaysA random target
Dark Blessing1Attacking50%instant2 sAlwaysIts target
Monster Summons5Attacking50%instant10 sAttacked from rangeItself
Monster Summons5Attacking50%instant10 sTargeted by a castItself
Monster Summons5Idle50%instant10 sAttacked from rangeItself
Monster Summons5Idle50%instant10 sTargeted by a castItself
Monster Summons5Idle50%instant10 sAfter a skill is used on itItself
Monster Summons5Idle50%instant10 sAfter a skill is used on itItself
Monster Summons5Idle50%instant10 sAfter a skill is used on itItself
Monster Summons5Idle50%instant10 sAfter a skill is used on itItself
Monster Summons5Idle50%instant10 sAfter a skill is used on itItself
Monster Summons5Idle50%instant10 sAfter a skill is used on itItself

Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.