Amon Ra is a level 88 Demi-Human monster of the Earth element (level 3), large size, and an MVP. It lives on Inside Pyramid B2.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 0 | 90 | 124 | 74 | 45 |
To hit it every time you need 108 HIT (its Flee is Lv + AGI = 88). To dodge 95% of its attacks you need 237 FLEE (its Hit is Lv + DEX = 162). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 77.6% | |
| Misc | 100% | 38.8% | |
| Healing | 100% | 30% | |
| Usable | 40% | 4% | |
| Armor | 15% | 1.5% | |
| Armor | 5% | 0.5% | |
| Weapon | 1% | 0.1% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Healing | 100% | 55% | |
| Misc | 100% | 55% | |
| Healing | 100% | 35% |
Element table
Damage Amon Ra takes from attacks of each element (it is Earth 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 0% | 200% | 0% | 100% | 100% | 100% | 50% | 50% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Inside Pyramid B2 moc_pryd06 | 1 | 1 h |
Skills
What Amon Ra casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Walking | 50% | instant | 5 s | Hit while it cannot reach the attacker | Itself | |
| 11 | Idle | 100% | instant | 10 s | Own HP below 50% | Itself | |
| 10 | Attacking | 50% | instant | 2 s | Always | Around it (2) | |
| 10 | Idle | 100% | instant | 2 s | Always | Around it (2) | |
| 10 | Idle | 100% | instant | 2 s | Always | Around it (2) | |
| 11 | Attacking | 50% | instant | 3 s | Always | Its target | |
| 11 | Idle | 100% | instant | 0 s | After a skill is used on it | A random target | |
| 11 | Idle | 100% | instant | 0 s | After a skill is used on it | A random target | |
| 11 | Idle | 100% | instant | 0 s | After a skill is used on it | A random target | |
| 11 | Idle | 100% | instant | 0 s | After a skill is used on it | A random target | |
| 11 | Idle | 100% | instant | 0 s | After a skill is used on it | A random target | |
| 11 | Idle | 100% | instant | 0 s | After a skill is used on it | A random target | |
| 11 | Idle | 100% | instant | 0 s | Attacked from range | A random target | |
| 11 | Idle | 100% | instant | 0 s | Targeted by a cast | A random target | |
| 11 | Idle | 100% | instant | 5 s | Always | A random target | |
| Sucking Blood | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Sucking Blood | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Sucking Blood | 1 | Idle | 20% | instant | 5 s | Always | A random target |
| Sucking Blood | 1 | Idle | 20% | instant | 5 s | Always | A random target |
| Dark Blessing | 1 | Attacking | 50% | instant | 2 s | Always | Its target |
| Monster Summons | 5 | Attacking | 50% | instant | 10 s | Attacked from range | Itself |
| Monster Summons | 5 | Attacking | 50% | instant | 10 s | Targeted by a cast | Itself |
| Monster Summons | 5 | Idle | 50% | instant | 10 s | Attacked from range | Itself |
| Monster Summons | 5 | Idle | 50% | instant | 10 s | Targeted by a cast | Itself |
| Monster Summons | 5 | Idle | 50% | instant | 10 s | After a skill is used on it | Itself |
| Monster Summons | 5 | Idle | 50% | instant | 10 s | After a skill is used on it | Itself |
| Monster Summons | 5 | Idle | 50% | instant | 10 s | After a skill is used on it | Itself |
| Monster Summons | 5 | Idle | 50% | instant | 10 s | After a skill is used on it | Itself |
| Monster Summons | 5 | Idle | 50% | instant | 10 s | After a skill is used on it | Itself |
| Monster Summons | 5 | Idle | 50% | instant | 10 s | After a skill is used on it | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.