Shinobi is a level 69 Demi-Human monster of the Dark element (level 3), medium size. It lives on Amatsu Underground Shrine, Tatami Maze, Battle Field in the Underground Forest.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 85 | 85 | 25 | 25 | 100 | 100 |
To hit it every time you need 174 HIT (its Flee is Lv + AGI = 154). To dodge 95% of its attacks you need 244 FLEE (its Hit is Lv + DEX = 169). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Misc | 100% | 22% | |
| Misc | 100% | 20% | |
| Armor | 10% | 1% | |
| Weapon | 0.5% | 0.05% | |
| Armor | 0.2% | 0.02% | |
| Armor | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Shinobi takes from attacks of each element (it is Dark 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Amatsu Underground Shrine ama_dun03 | 55 | 10 min – 1 h 30 min |
| Tatami Maze ama_dun01 | 2 | 3 min |
| Battle Field in the Underground Forest ama_dun02 | 2 | 3 min |
Skills
What Shinobi casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Attacking | 5% | instant | 5 s | Always | Its target | |
| 1 | Idle | 5% | instant | 5 s | Always | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 5 | Idle | 5% | instant | 5 min | Always | Around it (2) | |
| 1 | Idle | 5% | 0.2 s | 5 s | Always | Itself | |
| 1 | Attacking | 100% | 0.5 s | 1 h | Own HP below 10% | Itself | |
| Rebirth | 2 | On death | 50% | instant | 0 s | Always | Itself |
| 1 | Chasing | 20% | 0.5 s | 5 s | Own HP below 10% | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.