Nightmare Terror is a level 78 Demon monster of the Dark element (level 3), large size. It lives on Nogg Road Dungeon F2.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 76 | 55 | 60 | 76 | 54 |
To hit it every time you need 174 HIT (its Flee is Lv + AGI = 154). To dodge 95% of its attacks you need 229 FLEE (its Hit is Lv + DEX = 154). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 49.47% | |
| Healing | 15% | 1.5% | |
| Usable (delay) | 10% | 1% | |
| Healing | 5% | 0.5% | |
| Armor | 3% | 0.3% | |
| Weapon | 0.1% | 0.01% | |
| Armor | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Nightmare Terror takes from attacks of each element (it is Dark 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 50% | 50% | 50% | 50% | 0% | 175% | -50% | 25% | 0% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Nogg Road Dungeon F2 mag_dun02 | 46 | 1 s – 5 min |
Skills
What Nightmare Terror casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| Spirit Destruction | 2 | Angry (provoked) | 5% | 0.8 s | 5 s | Always | Its target |
| Spirit Destruction | 2 | Attacking | 5% | 0.8 s | 5 s | Always | Its target |
| Curse Attack | 3 | Angry (provoked) | 5% | 0.8 s | 5 s | Always | Its target |
| Curse Attack | 3 | Attacking | 5% | 0.8 s | 5 s | Always | Its target |
| Fire Attribute Attack | 3 | Angry (provoked) | 5% | 0.5 s | 5 s | Always | Its target |
| Fire Attribute Attack | 3 | Attacking | 5% | 0.5 s | 5 s | Always | Its target |
| Soul Strike of Darkness | 7 | Angry (provoked) | 5% | 0.7 s | 5 s | Always | Its target |
| Soul Strike of Darkness | 7 | Attacking | 5% | 0.7 s | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.