Mobster is a level 61 Demi-Human monster of the Neutral element (level 1), medium size. It lives on Kokomo Beach.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 76 | 46 | 20 | 35 | 76 | 55 |
To hit it every time you need 127 HIT (its Flee is Lv + AGI = 107). To dodge 95% of its attacks you need 212 FLEE (its Hit is Lv + DEX = 137). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 45.59% | |
| Misc | 100% | 25% | |
| Misc | 60% | 6% | |
| Healing | 45% | 4.5% | |
| Healing | 6% | 0.6% | |
| Weapon | 0.3% | 0.03% | |
| Armor | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Mobster takes from attacks of each element (it is Neutral 1).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 25% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Kokomo Beach cmd_fild02 | 1 | 1 s |
Skills
What Mobster casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 5 | Attacking | 5% | 0.8 s | 5 s | Always | Its target | |
| 5 | Chasing | 5% | instant | 5 s | Always | Its target | |
| 1 | Attacking | 20% | instant | 5 s | Always | Its target | |
| Emotion | 1 | Walking | 20% | instant | 5 s | Always | Itself |
| 1 | Attacking | 5% | instant | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.