Carat is a level 51 Demon monster of the Wind element (level 2), medium size. It lives on Glastheim F1.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 41 | 45 | 5 | 85 | 155 |
To hit it every time you need 112 HIT (its Flee is Lv + AGI = 92). To dodge 95% of its attacks you need 211 FLEE (its Hit is Lv + DEX = 136). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 32% | |
| Healing | 100% | 14.5% | |
| Healing | 100% | 10% | |
| Armor | 0.5% | 0.05% | |
| Card | 0.1% | 0.01% | |
| Armor | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Carat takes from attacks of each element (it is Wind 2).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 25% | 175% | 100% | 0% | 125% | 100% | 100% | 75% | 75% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Glastheim F1 gl_cas01 | 50 | 1 s |
Skills
What Carat casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 10 | Chasing | 20% | 0.6 s | 5 s | Always | Its target | |
| 1 | Attacking | 5% | instant | 5 s | Own HP below 30% | Itself | |
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 5% | instant | 5 s | Always | Itself | |
| Wind Attribute Attack | 1 | Attacking | 20% | instant | 5 s | Always | Its target |
| Emotion | 1 | Walking | 20% | instant | 5 s | Always | Itself |
| Hallucination | 1 | Chasing | 5% | 0.5 s | 5 s | Always | Its target |
| Grampus Morph | 1 | Attacking | 0.5% | instant | 30 s | Always | Its target |
| Grampus Morph | 1 | Chasing | 0.5% | instant | 30 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.