Alarm is a level 58 Formless monster of the Neutral element (level 3), medium size. It lives on Clock Tower F3, Clock Tower F4.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 0 | 62 | 72 | 10 | 85 | 45 |
To hit it every time you need 140 HIT (its Flee is Lv + AGI = 120). To dodge 95% of its attacks you need 218 FLEE (its Hit is Lv + DEX = 143). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 53.35% | |
| Misc | 100% | 15% | |
| Misc | 100% | 15% | |
| Usable (delay) | 100% | 13% | |
| Misc | 10.5% | 1.05% | |
| Misc | 2% | 0.2% | |
| Armor | 0.1% | 0.01% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
Element table
Damage Alarm takes from attacks of each element (it is Neutral 3).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 0% | 100% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Clock Tower F3 c_tower3 | 80 | 1 s |
| Clock Tower F4 c_tower4 | 30 | 1 s |
Skills
What Alarm casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| Splash attack | 1 | Attacking | 20% | instant | 5 s | 2+ players attacking it | Its target |
| Blind Attack | 3 | Attacking | 5% | instant | 5 s | Always | Its target |
| Emotion | 1 | Chasing | 2% | instant | 5 s | Always | Itself |
| Emotion | 1 | Idle | 20% | instant | 5 s | Always | Itself |
| Dark Breath | 2 | Attacking | 5% | 0.8 s | 5 s | Always | Its target |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.