Maya is a level 81 Insect monster of the Earth element (level 4), large size, and an MVP. It lives on Ant Hell F2, Valkyrie Guild Dungeon.
Animations




Stats
| STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|
| 95 | 97 | 76 | 95 | 82 | 105 |
To hit it every time you need 198 HIT (its Flee is Lv + AGI = 178). To dodge 95% of its attacks you need 238 FLEE (its Hit is Lv + DEX = 163). These are the game's pre-renewal formulas.
Drops
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Misc | 100% | 35% | |
| Usable | 50% | 5% | |
| Pet Armor | 50% | 5% | |
| Armor | 20% | 2% | |
| Armor | 20% | 2% | |
| Weapon | 10% | 1% | |
| Misc | 1% | 0.1% | |
| Card | 0.1% | 0.01% |
"Chance here" is the base chance at this server's 10x drop rate (base × 10, at most 100%).
MVP reward
Given to the player who did the most damage, straight into the inventory.
| Item | Type | Chance here | Base chance |
|---|---|---|---|
| Usable | 100% | 30% | |
| Usable | 100% | 20% | |
| Misc | 100% | 20% |
Element table
Damage Maya takes from attacks of each element (it is Earth 4).
| Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
|---|---|---|---|---|---|---|---|---|---|
| 100% | 100% | -25% | 200% | 0% | 75% | 75% | 75% | 25% | 25% |
Where it spawns
| Map | Amount | Respawn |
|---|---|---|
| Ant Hell F2 anthell02 | 1 | 2 h |
| Valkyrie Guild Dungeon gld_dun03 | 1 | 8 h |
Skills
What Maya casts, and when.
| Skill | Lv | When | Chance | Cast | Delay | Condition | Target |
|---|---|---|---|---|---|---|---|
| 1 | Idle | 100% | instant | 0 s | Hit while it cannot reach the attacker | Itself | |
| 1 | Idle | 5% | instant | 5 s | Always | Itself | |
| 1 | Walking | 5% | instant | 5 s | Always | Itself | |
| 11 | Attacking | 100% | instant | 5 s | An ally below 60% HP | An ally | |
| 11 | Attacking | 100% | instant | 5 s | Own HP below 30% | Itself | |
| 11 | Chasing | 100% | instant | 5 s | An ally below 60% HP | An ally | |
| 11 | Chasing | 100% | instant | 5 s | Own HP below 30% | Itself | |
| 10 | Attacking | 20% | 0.5 s | 5 s | Always | Its target | |
| 5 | Attacking | 20% | instant | 5 s | Always | Its target | |
| 5 | Chasing | 20% | instant | 5 s | Always | Its target | |
| 5 | Chasing | 100% | instant | 5 s | After a skill is used on it | Its target | |
| Guided Attack | 5 | Attacking | 5% | instant | 20 s | Always | Its target |
| Follower Summons | 5 | Attacking | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 5 | Idle | 100% | 0.7 s | 10 s | 3 or fewer slaves left | Itself |
| Follower Summons | 10 | Idle | 100% | instant | 0 s | When it appears | Itself |
| 10 | Attacking | 5% | instant | 5 s | Always | Itself | |
| Break armor | 10 | Attacking | 20% | instant | 5 s | Always | Its target |
| Power Up | 5 | Attacking | 100% | instant | 2 min | Own HP below 30% | Itself |
| Recall Slaves | 1 | Attacking | 100% | instant | 30 s | Always | Itself |
| Recall Slaves | 1 | Idle | 100% | instant | 30 s | Always | Itself |
| Wide Silence | 5 | Attacking | 100% | 1 s | 20 s | Own HP below 80% | Itself |
| Wide Silence | 5 | Chasing | 100% | 1 s | 20 s | Own HP below 80% | Itself |
Chance is per check while the monster is in that state; the delay is how long before it can use the same skill again.