Description
Max Level: 5
Requirement: Shield Boomerang 5 (Crusader)
Skill Form: Physical attack
Element: Neutral
Description: Strikes an enemy 5 times with your
shield. Damage per hit = (base ATK + shield
weight/10 + 4 x shield refine) x skill %, plus a
random bonus from shield weight and refine. +20%
hit chance. Cast: 1 sec. Delay: 1 sec. Range: 4
cells. Requires Shield.
[Lv 1]: 130% per hit x5, SP 28
[Lv 2]: 160% per hit x5, SP 31
[Lv 3]: 190% per hit x5, SP 34
[Lv 4]: 220% per hit x5, SP 37
[Lv 5]: 250% per hit x5, SP 40
The text the game shows. Yanis Online checked every class skill description against the server's own code and corrected the ones that were wrong.
Requirements
- Paladin:
Shield Boomerang level 5
By level
| Lv | SP | Cast | Delay | Range | Hits | Damage |
|---|---|---|---|---|---|---|
| 1 | 28 | 1 s | 1 s | 4 cells | 5 | 130% ATK |
| 2 | 31 | 1 s | 1 s | 4 cells | 5 | 160% ATK |
| 3 | 34 | 1 s | 1 s | 4 cells | 5 | 190% ATK |
| 4 | 37 | 1 s | 1 s | 4 cells | 5 | 220% ATK |
| 5 | 40 | 1 s | 1 s | 4 cells | 5 | 250% ATK |
Base damage is base ATK + 4 x shield refine + shield weight / 10, DEF applied before the ratio.
Notes
- Needs: a shield
- Cast time is reduced by DEX (none at 150 DEX).
Damage formula
From the server's source code (the damage ratio part):
const status_change *sc = status_get_sc(src);
skillratio += 30 * skill_lv;
if (sc && sc->getSCE(SC_SHIELD_POWER))
skillratio += skillratio * 50 / 100;
Live database page Build calculator