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Vital Strike

Description

Joint Beat

Max Level: 10

Requirement: Spear Mastery 9, Riding 1, Cavalry Mastery 3, Head Crush 3 (Knight)

Skill Form: Physical attack

Description: Strikes a random joint. Chance to

break it: 5% x (SkillLv + 1) - 0.27% x target STR.

Breaks last 30 sec:

Ankle: move speed -50%

Wrist: ASPD -25%

Knee: move speed -30%, ASPD -10%

Shoulder: VIT DEF -50%

Waist: VIT DEF -25%, ATK -25%

Neck: Bleeding, and Joint Beat does double damage

to it

SP: 12-20.

Requires Spear Class Weapon.

[Lv 1]: 60% damage

[Lv 2]: 70% damage

[Lv 3]: 80% damage

[Lv 4]: 90% damage

[Lv 5]: 100% damage

[Lv 6]: 110% damage

[Lv 7]: 120% damage

[Lv 8]: 130% damage

[Lv 9]: 140% damage

[Lv 10]: 150% damage

The text the game shows. Yanis Online checked every class skill description against the server's own code and corrected the ones that were wrong.

Requirements

By level

LvSPDelayDuration 2RangeHitsDamage
1120.8 s30 s4 cells160% ATK
2120.8 s30 s4 cells170% ATK
3140.8 s30 s4 cells180% ATK
4140.8 s30 s4 cells190% ATK
5160.8 s30 s4 cells1100% ATK
6161 s30 s4 cells1110% ATK
7181 s30 s4 cells1120% ATK
8181 s30 s4 cells1130% ATK
9201 s30 s4 cells1140% ATK
10201 s30 s4 cells1150% ATK

Notes

  • Weapons: One-handed Spear, Two-handed Spear
  • Can cause: JointBeat

Damage formula

From the server's source code (the damage ratio part):

const status_change *tsc = status_get_sc(target);
base_skillratio += 10 * skill_lv - 50;
if (wd->miscflag & BREAK_NECK || (tsc && tsc->getSCE(SC_JOINTBEAT) && tsc->getSCE(SC_JOINTBEAT)->val2 & BREAK_NECK))
    base_skillratio *= 2;